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# PNXItemRenderer | ||
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## Usage | ||
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``` | ||
/render <namespace: string> [manifest|image|mcmod] <renderConfig: file_path> | ||
``` | ||
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- `namespace`: The namespace or modId of the item, it is used to find the item model and textures | ||
- `manifest|image|mcmod`: The output format, it can be `manifest`, `image` or `mcmod`. If it's not specified, it will be `manifest` | ||
- `renderConfig`: The path to the render config file, it can be a relative path or an absolute path | ||
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## Config | ||
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```json5 | ||
{ | ||
"texturePackPath": "resource_packs/xxx.mcpack", // The path to the texture pack, it can be a relative path or an absolute path | ||
"outputPathDir": "plugins/PNXItemRenderer/xxx", // The path to the output directory, it can be a relative path or an absolute path | ||
"renderingTaskList": { // The rendering task list, this field is optional, PIR will complete the rest of the tasks automatically | ||
"xxx:my_item": { | ||
"namespaceId": "xxx:my_item", // Do not change this field, it is used to identify the item and should be the same as the key | ||
"texturePackPath": "resource_packs/xxx.mcpack", // You can override the texture pack path for this task | ||
"inPackTexturePath": { // The path to the textures in the texture pack, it is a relative path in the zipped texture pack file | ||
"up": "textures/items/xxx.png", | ||
"down": "textures/items/xxx.png", | ||
"north": "textures/items/xxx.png", | ||
"south": "textures/items/xxx.png", | ||
"west": "textures/items/xxx.png", | ||
"east": "textures/items/xxx.png", | ||
"any": "textures/items/xxx.png" // If the texture is not found in the other directions, it will use this texture | ||
}, | ||
"permutationIndex": 0, // The permutation index of the item, it is used to render the block in different states | ||
"isSingleSide": true, // Whether the item is a single side item, it is used to render transparent blocks | ||
"ambientLight": 0.1, // The ambient light of the item, it is a float value between 0 and 1 | ||
"data": {} // extra data that will be copied into the output file | ||
} | ||
} | ||
} | ||
``` | ||
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Please note that only the `texturePackPath` and `outputPathDir` fields are required, other fields are optional. | ||
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# PowerItemRenderer | ||
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PowerItemRenderer is a fast and lightweight item renderer for Minecraft. | ||
It is classic raytracing based, but with minecraft-specific optimizations to make it faster. | ||
It is classic raytracing (or sight-casting) based, but with minecraft-specific optimizations to make it faster. | ||
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## Features | ||
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- 0% code from mojang/microsoft is used or depended on, 100% open-source | ||
- Platform and hardware independent, runs on any OS and any hardware, even if it has no GPU or OpenGL support | ||
- Reasonable performance, it can render more than 100 items per second on a single core | ||
- Native support for Minecraft's (Bedrock) item model format, no need to convert to other formats | ||
- Out of the box support for [PowerNukkitX](https://github.com/PowerNukkitX/PowerNukkitX) engine, but can be used with any other minecraft env | ||
- [McMod](https://www.mcmod.cn/) support, you can export items to McMod format | ||
- CI friendly, you can use it in your CI to generate images for your mods | ||
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## Project Structure | ||
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- CoreRenderer: The core renderer, it is a library that can be used to render models on any platform with CPU | ||
- PNXItemRenderer: A renderer that uses the CoreRenderer to render items and blocks on [PowerNukkitX](https://github.com/PowerNukkitX/PowerNukkitX) | ||
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## License | ||
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PowerItemRenderer is licensed under the GNU GENERAL PUBLIC LICENSE Version 3. | ||
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## Author | ||
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- [Superice666](https://github.com/Superice666) | ||
- [McMod](https://center.mcmod.cn/250680/) | ||
- [MineBBS](https://www.minebbs.com/members/1854/) |