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name: Repo Commands | ||
|
||
on: | ||
issue_comment: # Handle comment commands | ||
types: [created] | ||
pull_request: # Handle renamed PRs | ||
types: [edited] | ||
|
||
jobs: | ||
comment-trigger: | ||
runs-on: ubuntu-latest | ||
steps: | ||
- name: Check out repository | ||
uses: actions/checkout@v3 | ||
- name: Run command handlers | ||
uses: PrismarineJS/prismarine-repo-actions@master | ||
with: | ||
# NOTE: You must specify a Personal Access Token (PAT) with repo access here. While you can use the default GITHUB_TOKEN, actions taken with it will not trigger other actions, so if you have a CI workflow, commits created by this action will not trigger it. | ||
token: ${{ secrets.PAT_PASSWORD }} | ||
# See `Options` section below for more info on these options | ||
install-command: cd tools/js && npm install | ||
/fixlint.fix-command: cd tools/js && npm run fix |
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[ | ||
{ | ||
"name": "followRange", | ||
"resource": "generic.follow_range", | ||
"default": 32, | ||
"min": 0, | ||
"max": 2048 | ||
}, | ||
{ | ||
"name": "knockbackResistance", | ||
"resource": "generic.knockback_resistance", | ||
"default": 0, | ||
"min": 0, | ||
"max": 1 | ||
}, | ||
{ | ||
"name": "movementSpeed", | ||
"resource": "generic.movement_speed", | ||
"default": 0.7, | ||
"min": 0, | ||
"max": 1024 | ||
}, | ||
{ | ||
"name": "attackDamage", | ||
"resource": "generic.attack_damage", | ||
"default": 2, | ||
"min": 0, | ||
"max": 2048 | ||
}, | ||
{ | ||
"name": "horseJumpStrength", | ||
"resource": "horse.jump_strength", | ||
"default": 0.7, | ||
"min": 0, | ||
"max": 2 | ||
}, | ||
{ | ||
"name": "zombieSpawnReinforcements", | ||
"resource": "zombie.spawn_reinforcements", | ||
"default": 0, | ||
"min": 0, | ||
"max": 1 | ||
}, | ||
{ | ||
"name": "flyingSpeed", | ||
"resource": "generic.flying_speed", | ||
"default": 0.4, | ||
"min": 0, | ||
"max": 1024 | ||
}, | ||
{ | ||
"name": "luck", | ||
"resource": "generic.luck", | ||
"default": 0, | ||
"min": -1024, | ||
"max": 1024 | ||
}, | ||
{ | ||
"name": "health", | ||
"resource": "health", | ||
"default": 20, | ||
"min": 0, | ||
"max": 20 | ||
}, | ||
{ | ||
"name": "absorption", | ||
"resource": "absorption", | ||
"default": 0, | ||
"min": 0, | ||
"max": 1024 | ||
}, | ||
{ | ||
"name": "exhaustion", | ||
"resource": "player.exhaustion", | ||
"default": 0, | ||
"min": 0, | ||
"max": 5 | ||
}, | ||
{ | ||
"name": "experienceProgress", | ||
"resource": "player.experience", | ||
"default": 0, | ||
"min": 0, | ||
"max": 1 | ||
}, | ||
{ | ||
"name": "experienceLevel", | ||
"resource": "player.level", | ||
"default": 0, | ||
"min": 0, | ||
"max": 24791 | ||
}, | ||
{ | ||
"name": "hunger", | ||
"resource": "player.hunger", | ||
"default": 20, | ||
"min": 0, | ||
"max": 20 | ||
}, | ||
{ | ||
"name": "saturation", | ||
"resource": "player.saturation", | ||
"default": 20, | ||
"min": 0, | ||
"max": 20 | ||
} | ||
] |
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