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add blockExtended
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zardoy committed Jan 9, 2024
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Language independent module providing minecraft data for minecraft clients, servers and libraries.

Supports

* Minecraft PC version 0.30c (classic), 1.7.10, 1.8.8, 1.9 (15w40b, 1.9, 1.9.1-pre2, 1.9.2, 1.9.4),
1.10 (16w20a, 1.10-pre1, 1.10, 1.10.1, 1.10.2), 1.11 (16w35a, 1.11, 1.11.2), 1.12 (17w15a, 17w18b, 1.12-pre4, 1.12, 1.12.1, 1.12.2), 1.13 (17w50a, 1.13, 1.13.1, 1.13.2-pre1, 1.13.2-pre2, 1.13.2), 1.14 (1.14, 1.14.1, 1.14.3, 1.14.4), 1.15 (1.15, 1.15.1, 1.15.2), 1.16 (20w13b, 20w14a, 1.16-rc1, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5), 1.17, 1.17.1, 1.18 (1.18, 1.18.1, 1.18.2), 1.19 (1.19, 1.19.2, 1.19.3, 1.19.4), 1.20 (1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4)
* Minecraft bedrock version 0.14, 0.15, 1.0, 1.16.201, 1.16.210, 1.16.220, 1.17.0, 1.17.10, 1.17.30, 1.17.40, 1.18.0, 1.18.11, 1.18.30, 1.19.1, 1.19.10, 1.19.20, 1.19.21, 1.19.30, 1.19.40, 1.19.50, 1.19.60, 1.19.62, 1.19.63, 1.19.70, 1.19.80, 1.20.0, 1.20.10, 1.20.30, 1.20.40, 1.20.50


## Wrappers

Minecraft-data is language independent, you can use it with these language specific modules :
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| Foods | list of foods each with there id, saturation, foodpoints and more |
| Commands | a tree structure for vanilla minecraft server commands, and some info needed to implement sub-parsers.
| Legacy | mappings between legacy (1.12) and post-flattening (1.13+) blocks and items ids
| Block Extended Data | Blocks with some extended data
| Skin data | (bedrock edition) Skin geometry and texture data for steve skin
| Features | This can be used to check is a specific feature is available in the current Minecraft version. This is usually only required for handling version-specific functionality.

See more information about this data in the [documentation](http://prismarinejs.github.io/minecraft-data/)

## Documentation

* See [doc/history.md](doc/history.md)
* [Documentation generated using the json schemas and docson](http://prismarinejs.github.io/minecraft-data)
* [Textual documentation of the recipe format](doc/recipes.md)
* See [doc/history.md](doc/history.md)
* [Documentation generated using the json schemas and docson](http://prismarinejs.github.io/minecraft-data)
* [Textual documentation of the recipe format](doc/recipes.md)

## Projects using minecraft-data

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| [command-generator](https://github.com/Miro-Andrin/mc-data-command-generator) | Python | [Minecraft data generator](https://wiki.vg/Data_Generators) | Data used for parsing all vanilla server commands. |
| [minecraft-data-generator](https://github.com/Archengius/minecraft-data-generator) | Java | minecraft client | biomes, block collision shapes, blocks, effects, enchantments, entities, foods, items, particles, tints. Required Fabric updated to the provided minecraft version. |


Pages interesting to manually update the data if necessary:

| Page | Data |
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Minecraft data provides scripts to audit the data, they can be useful to check the data is correct :

* [audit_blocks](tools/js/test/audit_blocks.js)
* [audit_items](tools/js/test/audit_items.js)
* [audit_recipes](tools/js/test/audit_recipes.js)
* [audit_shapes](tools/js/test/audit_shapes.js)
* [audit_blocks](tools/js/test/audit_blocks.js)
* [audit_items](tools/js/test/audit_items.js)
* [audit_recipes](tools/js/test/audit_recipes.js)
* [audit_shapes](tools/js/test/audit_shapes.js)

Minecraft data also provides json schemas in enums_schemas/ that are used in
test/test.js to check the json file are valid relative to these schemas.
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## Contribute

Please read https://github.com/PrismarineJS/prismarine-contribute
Please read <https://github.com/PrismarineJS/prismarine-contribute>

## License

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