Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement changing adventurer name #276

Merged
merged 9 commits into from
Oct 8, 2024
Merged

Implement changing adventurer name #276

merged 9 commits into from
Oct 8, 2024

Conversation

starknetdev
Copy link
Member

@starknetdev starknetdev commented Oct 7, 2024

  • add syscall for updating adventure name
  • add component in adventurer list card to change the name
  • add support in the indexer for tracking changed name events

Summary by CodeRabbit

Release Notes

  • New Features

    • Introduced functionality to change an adventurer's name across various components.
    • Added multiple new adventurer-related events for enhanced event handling.
    • Implemented validation for adventurer name input, ensuring a maximum length of 31 characters.
    • Enhanced event processing logic to capture a broader range of adventurer-related events.
  • Bug Fixes

    • Improved address validation logic for transferring adventurers.
  • Documentation

    • Updated interfaces to reflect new method signatures for changing adventurer names.

These updates enhance user interaction and expand the capabilities related to adventurer management in the application.

- add component in adventurer list card to change the name
- add support in the indexer for tracking changed name events
Copy link

vercel bot commented Oct 7, 2024

The latest updates on your projects. Learn more about Vercel for Git ↗︎

Name Status Preview Comments Updated (UTC)
loot-survivor ✅ Ready (Inspect) Visit Preview 💬 Add feedback Oct 8, 2024 10:39am

Copy link

coderabbitai bot commented Oct 7, 2024

Walkthrough

The pull request introduces significant modifications across several files, primarily enhancing the event handling logic for adventurers. New event types and corresponding parsing functions have been added, including the ability to update an adventurer's name. The AdventurerListCard, AdventurersList, and AdventurerScreen components have been updated to accommodate this new functionality, allowing for user interaction to change adventurer names. Additionally, new utility functions and constants have been introduced to support these changes, ensuring a cohesive integration of the new features.

Changes

File Change Summary
indexer/src/adventurers.ts Reorganized imports, added new event types and parsing functions, updated filter and transform logic. Added method updateAdventurerName.
indexer/src/utils/events.ts Added new event constant UPDATE_ADVENTURER_NAME and parser function parseUpdateAdventurerName. Reintroduced parseU64.
indexer/src/utils/helpers.ts Introduced updateAdventurerName function for updating an adventurer's name. Reordered imports.
ui/src/app/components/start/AdventurerListCard.tsx Updated props to include changeAdventurerName, added state variables and editing functionality for adventurer names.
ui/src/app/components/start/AdventurersList.tsx Updated props to include changeAdventurerName, expanded state management and address validation logic.
ui/src/app/containers/AdventurerScreen.tsx Added changeAdventurerName method to props for updating adventurer names.
ui/src/app/lib/utils/syscalls.ts Introduced asynchronous function changeAdventurerName for executing transactions to update names.
ui/src/app/lib/constants.ts Updated getMaxFee function logic for the "mainnet" network, simplifying the conditional structure.
ui/src/app/components/navigation/TxActivity.tsx Reordered import statements without changing component logic.

Possibly related PRs

  • Dusky Client Improvements #268: The changes in the main PR include the addition of the UPDATE_ADVENTURER_NAME event and related parsing functions, which are relevant to the overall adventurer management system, similar to the enhancements in the client that improve user experience and functionality.
  • Payment QOL #273: The modifications in the main PR regarding the adventurer's name update are related to the payment handling improvements, as both involve enhancing user interactions with adventurer-related functionalities.
  • Renew golden token indexing #279: The introduction of the getGoldenTokens function in the context of managing adventurer data aligns with the main PR's focus on enhancing event handling and processing for adventurers, indicating a broader integration of adventurer-related functionalities.

🐇 In the land of code where adventurers roam,
New names can be given, they’ll feel right at home.
With events now richer, their tales will be told,
A click here, a change there, watch the magic unfold!
So hop to it, dear coder, let the updates commence,
For every new name brings a world of suspense! 🌟


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 3

🧹 Outside diff range and nitpick comments (11)
ui/src/app/containers/AdventurerScreen.tsx (1)

38-42: LGTM! Consider adding JSDoc comments for better documentation.

The new changeAdventurerName method is well-structured and aligns with the PR objectives. It follows the existing pattern of method signatures in the interface.

Consider adding JSDoc comments to describe the method's purpose and parameters:

/**
 * Changes the name of an adventurer.
 * @param account - The account interface.
 * @param adventurerId - The ID of the adventurer to rename.
 * @param name - The new name for the adventurer.
 * @returns A promise that resolves when the name change is complete.
 */
changeAdventurerName: (
  account: AccountInterface,
  adventurerId: number,
  name: string
) => Promise<void>;
indexer/src/utils/events.ts (1)

389-392: LGTM: New parser function for updating adventurer name.

The parseUpdateAdventurerName function is well-implemented and consistent with other parser functions in the file. It correctly parses the adventurerId and name fields as Felt252, which aligns with the PR objective of supporting adventurer name updates.

As a minor suggestion for code organization, consider grouping this new parser function with other related parser functions (e.g., near parseStartGame which also deals with adventurer names) to improve code readability.

indexer/src/utils/helpers.ts (1)

238-252: LGTM: New updateAdventurerName function added.

The function correctly updates the adventurer's name using the established pattern. However, consider adding a timestamp update to maintain consistency with other update functions in this file.

Consider adding a timestamp update:

 export function updateAdventurerName({ adventurerId, adventurerName }: any) {
   const entity = {
     id: checkExistsInt(parseInt(adventurerId)),
   };

   return {
     entity,
     update: {
       $set: {
         ...entity,
         name: checkExistsInt(BigInt(adventurerName).toString(16)),
+        timestamp: new Date().toISOString(),
       },
     },
   };
 }
ui/src/app/page.tsx (2)

327-327: LGTM: Implementation of changeAdventurerName.

The changeAdventurerName function has been correctly added to the syscalls and passed to the AdventurerScreen component. This implementation aligns with the PR objective of adding the ability to change an adventurer's name.

Consider adding a comment above the AdventurerScreen component prop to briefly explain the purpose of changeAdventurerName for better code readability.

Also applies to: 837-837


Line range hint 1-894: Consider refactoring for improved maintainability.

While the implementation of the new feature is correct, the overall file structure and complexity could benefit from some refactoring:

  1. The file is quite large, which may make it difficult to maintain in the long run.
  2. There are multiple complex useEffect hooks that could potentially be extracted into custom hooks.
  3. The component handles many different states and screens, which could be split into smaller, more focused components.

Consider the following refactoring suggestions:

  1. Extract complex useEffect hooks into custom hooks (e.g., useAdventurerEntropy, useItemSpecials).
  2. Split the rendering logic for different screens into separate components.
  3. Create a custom hook for handling the various game contracts and their interactions.

These changes would improve code readability, maintainability, and make it easier to test individual parts of the application.

ui/src/app/lib/utils/syscalls.ts (1)

1600-1646: LGTM! Consider enhancing error handling.

The changeAdventurerName function is well-implemented and correctly integrated into the existing system. It properly manages loading states, constructs and executes the transaction, and updates the UI state upon success.

Consider enhancing the error handling by providing more specific error messages. For example:

} catch (error) {
  console.error('Failed to change adventurer name:', error);
  stopLoading(error instanceof Error ? error.message : 'Unknown error occurred while changing name', true);
}

This will provide more informative error messages to the user and make debugging easier.

indexer/src/adventurers.ts (1)

Line range hint 95-358: Refactor repetitive update logic in event handlers

Many case statements within the transform function share similar logic: parsing event data, logging, and calling updateAdventurer with an adventurerState and a timestamp. Refactoring this repetitive code into a helper function would enhance maintainability and reduce potential for errors.

Example refactoring:

Define a helper function:

function handleAdventurerUpdate(event, parseFunction, adventurerStatePath = 'adventurerState') {
  const { value } = parseFunction(event.data, 0);
  return [
    updateAdventurer({
      timestamp: new Date().toISOString(),
      adventurerState: value[adventurerStatePath],
    }),
  ];
}

Modify case statements:

- case DISCOVERED_HEALTH: {
-   console.log("DISCOVERED_HEALTH", "->", "ADVENTURER UPDATES");
-   const { value } = parseDiscoveredHealth(event.data, 0);
-   return [
-     updateAdventurer({
-       timestamp: new Date().toISOString(),
-       adventurerState: value.adventurerState,
-     }),
-   ];
- }
+ case DISCOVERED_HEALTH: {
+   console.log("DISCOVERED_HEALTH", "->", "ADVENTURER UPDATES");
+   return handleAdventurerUpdate(event, parseDiscoveredHealth);
+ }

Apply similar changes to other cases with identical logic. For events where the adventurerState is nested differently (e.g., value.adventurerStateWithBag.adventurerState), pass the path as an argument:

- case EQUIPPED_ITEMS: {
-   console.log("EQUIPPED_ITEMS", "->", "ADVENTURER UPDATES");
-   const { value } = parseEquippedItems(event.data, 0);
-   return [
-     updateAdventurer({
-       timestamp: new Date().toISOString(),
-       adventurerState: value.adventurerStateWithBag.adventurerState,
-     }),
-   ];
- }
+ case EQUIPPED_ITEMS: {
+   console.log("EQUIPPED_ITEMS", "->", "ADVENTURER UPDATES");
+   return handleAdventurerUpdate(event, parseEquippedItems, 'adventurerStateWithBag.adventurerState');
+ }
ui/src/app/components/start/AdventurerListCard.tsx (2)

158-168: Simplify 'handleNameChange' event type

Since the handleNameChange function is only used with an <input> element, you can simplify the event type to ChangeEvent<HTMLInputElement>.

Apply this change:

-const handleNameChange = (
-  e: ChangeEvent<HTMLInputElement | HTMLSelectElement>
-) => {
+const handleNameChange = (e: ChangeEvent<HTMLInputElement>) => {

193-200: Ensure consistent button animation for 'Edit' button

For consistency with the 'Transfer' button, consider adding the animate-pulse class to the 'Edit' button when isEditOpen is true.

Apply this change:

-<Button
-  size={"lg"}
-  variant={"token"}
-  onClick={() => setIsEditOpen(!isEditOpen)}
-  className="w-1/4"
->
+<Button
+  size={"lg"}
+  variant={"token"}
+  onClick={() => setIsEditOpen(!isEditOpen)}
+  className={`w-1/4 ${isEditOpen && "animate-pulse"}`}
+>
ui/src/app/components/start/AdventurersList.tsx (2)

Line range hint 106-160: Consider refactoring the validateAddress function for better readability

The validateAddress function within the useEffect hook handles multiple address resolution cases and has grown lengthy. Refactoring this function into smaller, reusable helper functions could enhance readability and maintainability.


Line range hint 236-236: Typo in className attribute

There's a typo in the className attribute: "aboslute". It should be "absolute".

Apply this diff to fix the typo:

-<div className="aboslute w-full inset-0 flex flex-row gap-1 justify-between">
+<div className="absolute w-full inset-0 flex flex-row gap-1 justify-between">
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 925def0 and 476b890.

📒 Files selected for processing (8)
  • indexer/src/adventurers.ts (3 hunks)
  • indexer/src/utils/events.ts (3 hunks)
  • indexer/src/utils/helpers.ts (2 hunks)
  • ui/src/app/components/start/AdventurerListCard.tsx (6 hunks)
  • ui/src/app/components/start/AdventurersList.tsx (4 hunks)
  • ui/src/app/containers/AdventurerScreen.tsx (3 hunks)
  • ui/src/app/lib/utils/syscalls.ts (2 hunks)
  • ui/src/app/page.tsx (2 hunks)
🧰 Additional context used
🔇 Additional comments (21)
ui/src/app/containers/AdventurerScreen.tsx (2)

59-59: LGTM! Proper implementation of the new functionality.

The changeAdventurerName prop is correctly added to the component's props and passed down to the AdventurersList component. This implementation allows for the new name-changing functionality to be used in the adventurer list, which aligns with the PR objectives.

Also applies to: 163-163


Line range hint 1-165: Overall, the changes in this file are well-implemented and align with the PR objectives.

The new changeAdventurerName functionality has been properly integrated into the AdventurerScreen component. The changes are consistent with the existing code structure and follow good practices. The minor suggestion for adding JSDoc comments would further improve the code quality, but it's not critical for the functionality.

indexer/src/utils/events.ts (3)

56-56: LGTM: New event constant for updating adventurer name.

The addition of the UPDATE_ADVENTURER_NAME constant is consistent with the existing pattern of defining event keys. This new constant supports the PR objective of implementing the ability to change an adventurer's name.


12-12: Summary: Well-implemented support for updating adventurer names.

The changes in this file effectively implement the necessary components for supporting adventurer name updates in the event system. The additions are minimal, focused, and consistent with existing patterns, which reduces the risk of introducing bugs. These modifications align well with the PR objectives and seamlessly integrate with the existing codebase.

To ensure completeness:

  1. Verify that parseU64 is used in this file or elsewhere in the project.
  2. Consider grouping the new parseUpdateAdventurerName function with other related parser functions for better code organization.

Overall, these changes enhance the functionality of the game system as intended.

Also applies to: 56-56, 389-392


12-12: Verify the usage of parseU64.

The parseU64 function has been reintroduced to the import statement. Please ensure that it's being used in this file or confirm if it's being prepared for future use. If it's not currently used, consider removing it to maintain clean imports.

To check the usage of parseU64, run the following command:

✅ Verification successful

parseU64 is actively used within indexer/src/utils/events.ts for parsing multiple fields. No action needed.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for parseU64 usage in the file
rg '\bparseU64\b' indexer/src/utils/events.ts

Length of output: 287

indexer/src/utils/helpers.ts (2)

1-2: LGTM: Import statements reordered.

The reordering of import statements improves code organization without affecting functionality.


Line range hint 1-253: Overall assessment: Clean implementation of new functionality.

The addition of the updateAdventurerName function is well-integrated into the existing codebase. It follows the established patterns and doesn't introduce any breaking changes to existing functions. The only suggestion is to consider adding a timestamp update for consistency with other update functions in this file.

ui/src/app/page.tsx (2)

Line range hint 1-326: LGTM: Imports and component structure.

The imports and overall structure of the component seem well-organized. The new functionality for changing the adventurer's name has been properly integrated into the existing codebase.


Line range hint 1-894: Ensure secure blockchain interactions and state management.

Given the complexity of this component and its interactions with various blockchain contracts, it's crucial to maintain a high level of security and follow best practices:

  1. Ensure all blockchain interactions (e.g., spawn, explore, attack) are properly secured and validated.
  2. Be cautious with state updates in useEffect hooks to avoid infinite loops or unnecessary re-renders.
  3. Consider implementing proper error handling for blockchain interactions.

It would be beneficial to conduct a thorough security review of the blockchain interactions. Additionally, you may want to run a static analysis tool to identify any potential issues with state management or effect dependencies.

ui/src/app/lib/utils/syscalls.ts (1)

1658-1658: LGTM! Proper integration of the new function.

The changeAdventurerName function is correctly added to the returned object of the createSyscalls function. This ensures that the new functionality is properly exposed and can be used by other parts of the application.

indexer/src/adventurers.ts (5)

3-6: Imports added for new functionality

The added imports for Mongo, Block, Starknet, MONGO_CONNECTION_STRING, and getLevelFromXp are appropriate and necessary to support the new event handling and database interactions.


8-50: Imported new event types and parsers to handle additional adventurer events

The addition of new event constants and their corresponding parsing functions extends the module's capability to handle a broader range of adventurer-related events, including name updates and various in-game actions.


55-55: Imported updateAdventurerName helper function

Importing updateAdventurerName from "./utils/helpers.ts" enables the indexing process to update adventurer names in the database when the corresponding event is processed.


89-89: Added UPDATE_ADVENTURER_NAME event to filter

Including { fromAddress: GAME, keys: [UPDATE_ADVENTURER_NAME] } in the event filter ensures that events related to adventurer name updates are captured and processed by the indexer.


88-89: ⚠️ Potential issue

Remove duplicate ADVENTURER_UPGRADED event from filter

The ADVENTURER_UPGRADED event appears twice in the filter.events array. This duplication could lead to redundant processing of the same event.

Suggested change:

      { fromAddress: GAME, keys: [UPGRADES_AVAILABLE] },
-     { fromAddress: GAME, keys: [ADVENTURER_UPGRADED] },
      { fromAddress: GAME, keys: [TRANSFER] },
      { fromAddress: GAME, keys: [UPDATE_ADVENTURER_NAME] },

Remove one instance of the ADVENTURER_UPGRADED event to prevent duplicate handling.

Likely invalid or redundant comment.

ui/src/app/components/start/AdventurerListCard.tsx (3)

29-33: Addition of 'changeAdventurerName' to props interface looks good

The method changeAdventurerName is properly added to the AdventurerListCardProps interface with correct parameters and return type.


41-41: Destructuring 'changeAdventurerName' from props is correct

The changeAdventurerName method is correctly destructured from props for use within the component.


351-353: Overlay adjustment includes 'isEditOpen' correctly

Including isEditOpen in the conditional rendering for the overlay ensures that the background overlay appears when editing the adventurer's name.

ui/src/app/components/start/AdventurersList.tsx (3)

44-48: Include changeAdventurerName in AdventurerListProps interface

The addition of the changeAdventurerName method to the AdventurerListProps interface correctly extends the component's capabilities to handle adventurer name changes.


59-59: Destructure changeAdventurerName from props

The changeAdventurerName function is properly destructured from the component's props, ensuring it can be utilized within the AdventurersList component.


557-557: Ensure changeAdventurerName is handled correctly in AdventurerListCard

The changeAdventurerName function is passed to the AdventurerListCard component. Please verify that AdventurerListCard accepts this prop and implements the functionality to change an adventurer's name appropriately.

Comment on lines 359 to 368
case UPDATE_ADVENTURER_NAME: {
console.log("UPDATE_ADVENTURER_NAME", "->", "ADVENTURER UPDATES");
const { value } = parseUpdateAdventurerName(event.data, 0);
return [
updateAdventurerName({
adventurerId: value.adventurerId,
adventurerName: value.name,
}),
];
}
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Include timestamp when updating adventurer name for consistency

Consistently including a timestamp in update operations helps maintain a uniform data structure and aids in tracking changes over time. Consider adding a timestamp field to the updateAdventurerName function call.

Suggested change:

            return [
              updateAdventurerName({
                adventurerId: value.adventurerId,
                adventurerName: value.name,
+               timestamp: new Date().toISOString(),
              }),
            ];
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
case UPDATE_ADVENTURER_NAME: {
console.log("UPDATE_ADVENTURER_NAME", "->", "ADVENTURER UPDATES");
const { value } = parseUpdateAdventurerName(event.data, 0);
return [
updateAdventurerName({
adventurerId: value.adventurerId,
adventurerName: value.name,
}),
];
}
case UPDATE_ADVENTURER_NAME: {
console.log("UPDATE_ADVENTURER_NAME", "->", "ADVENTURER UPDATES");
const { value } = parseUpdateAdventurerName(event.data, 0);
return [
updateAdventurerName({
adventurerId: value.adventurerId,
adventurerName: value.name,
timestamp: new Date().toISOString(),
}),
];
}

Comment on lines 65 to 67
const [isEditOpen, setIsEditOpen] = useState(false);
const [adventurerName, setAdventurerName] = useState("");
const [isMaxLength, setIsMaxLength] = useState(false);
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Initialize 'adventurerName' with current name for better user experience

Currently, adventurerName is initialized as an empty string. Consider initializing it with adventurer.name so that the input field is pre-populated with the current name when editing.

Apply this change:

-const [adventurerName, setAdventurerName] = useState("");
+const [adventurerName, setAdventurerName] = useState(adventurer.name || "");
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const [isEditOpen, setIsEditOpen] = useState(false);
const [adventurerName, setAdventurerName] = useState("");
const [isMaxLength, setIsMaxLength] = useState(false);
const [isEditOpen, setIsEditOpen] = useState(false);
const [adventurerName, setAdventurerName] = useState(adventurer.name || "");
const [isMaxLength, setIsMaxLength] = useState(false);

Comment on lines 331 to 344
<Button
size={"lg"}
onClick={() =>
changeAdventurerName(
account!,
adventurer.id!,
adventurerName
)
}
disabled={adventurerName === ""}
>
Save
</Button>
</div>
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Handle potential null values for 'account' and 'adventurer.id'

When calling changeAdventurerName, you are using non-null assertions account! and adventurer.id!. To prevent potential runtime errors, consider adding checks to ensure account and adventurer.id are defined before calling the function.

Update the code as follows:

-<Button
-  size={"lg"}
-  onClick={() =>
-    changeAdventurerName(
-      account!,
-      adventurer.id!,
-      adventurerName
-    )
-  }
-  disabled={adventurerName === ""}
->
+<Button
+  size={"lg"}
+  onClick={() => {
+    if (account && adventurer.id) {
+      changeAdventurerName(account, adventurer.id, adventurerName);
+    }
+  }}
+  disabled={adventurerName === ""}
+>
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
<Button
size={"lg"}
onClick={() =>
changeAdventurerName(
account!,
adventurer.id!,
adventurerName
)
}
disabled={adventurerName === ""}
>
Save
</Button>
</div>
<Button
size={"lg"}
onClick={() => {
if (account && adventurer.id) {
changeAdventurerName(account, adventurer.id, adventurerName);
}
}}
disabled={adventurerName === ""}
>
Save
</Button>
</div>

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 1

🧹 Outside diff range and nitpick comments (2)
ui/src/app/components/start/AdventurersList.tsx (1)

44-48: LGTM! Consider adding JSDoc comments for better documentation.

The addition of the changeAdventurerName prop is well-structured and aligns with the PR objectives. The function signature is appropriate for the task, including all necessary parameters.

Consider adding JSDoc comments to document the purpose and parameters of the changeAdventurerName function. This would improve code readability and maintainability. For example:

/**
 * Changes the name of an adventurer.
 * @param account - The account interface of the user.
 * @param adventurerId - The ID of the adventurer to be renamed.
 * @param name - The new name for the adventurer.
 * @returns A promise that resolves when the name change is complete.
 */
changeAdventurerName: (
  account: AccountInterface,
  adventurerId: number,
  name: string
) => Promise<void>;
ui/src/app/page.tsx (1)

Line range hint 1-331: Consider further componentization for improved maintainability.

The Home component is quite large and complex, handling numerous responsibilities. Consider breaking it down into smaller, more focused components. This could improve readability, maintainability, and make it easier to test individual parts of the functionality.

For example, you could create separate components for:

  • Balance management
  • Adventurer management
  • Screen rendering logic

This refactoring would align with the Single Responsibility Principle and make the codebase more modular.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 476b890 and 721165a.

📒 Files selected for processing (4)
  • ui/src/app/components/start/AdventurersList.tsx (3 hunks)
  • ui/src/app/containers/AdventurerScreen.tsx (3 hunks)
  • ui/src/app/lib/utils/syscalls.ts (2 hunks)
  • ui/src/app/page.tsx (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (2)
  • ui/src/app/containers/AdventurerScreen.tsx
  • ui/src/app/lib/utils/syscalls.ts
🧰 Additional context used
🔇 Additional comments (2)
ui/src/app/page.tsx (2)

332-333: LGTM: New changeAdventurerName function successfully integrated.

The addition of the changeAdventurerName function to the useSyscalls hook and its integration with the AdventurerScreen component aligns well with the PR objective. This implementation allows for changing an adventurer's name, enhancing the user experience as intended.


900-901: LGTM: changeAdventurerName prop correctly added to AdventurerScreen.

The changeAdventurerName function is correctly passed as a prop to the AdventurerScreen component. This change enables the component to utilize the new name-changing functionality, which is in line with the PR objectives.

@@ -548,6 +554,7 @@ export const AdventurersList = ({
gameContract={gameContract}
handleSwitchAdventurer={handleSwitchAdventurer}
transferAdventurer={transferAdventurer}
changeAdventurerName={changeAdventurerName}
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

💡 Codebase verification

changeAdventurerName prop is passed but not used in AdventurerListCard.tsx.

The changeAdventurerName prop is being passed to the AdventurerListCard component in AdventurersList.tsx and other files, but it is not utilized within the AdventurerListCard.tsx component. This may indicate unnecessary code or a missing implementation for handling the name change functionality.

  • File: ui/src/app/components/start/AdventurerListCard.tsx
    • The changeAdventurerName prop is not used or implemented.
🔗 Analysis chain

LGTM! Verify AdventurerListCard implementation.

The changeAdventurerName prop is correctly passed to the AdventurerListCard component, which is consistent with the changes made to the component's interface.

To ensure the complete implementation of the name change functionality, let's verify the AdventurerListCard component:

This script will help verify that the AdventurerListCard component properly implements the name change functionality.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the implementation of changeAdventurerName in AdventurerListCard

# Check if AdventurerListCard component uses the changeAdventurerName prop
echo "Checking AdventurerListCard implementation:"
rg --type typescript 'changeAdventurerName.*prop[s]?' ui/src/app/components/start/AdventurerListCard.tsx

# Check for any UI elements or functions related to changing the adventurer's name
echo "Checking for name change UI elements or functions:"
rg --type typescript 'change.*name|rename|updateName' ui/src/app/components/start/AdventurerListCard.tsx

Length of output: 491


Script:

#!/bin/bash
# Description: Verify the implementation of changeAdventurerName in AdventurerListCard.tsx

# Locate the AdventurerListCard.tsx file
echo "Locating AdventurerListCard.tsx:"
ADVENTURER_FILE=$(fd 'AdventurerListCard\.tsx$' ui/src/app/components/start/)

if [ -z "$ADVENTURER_FILE" ]; then
  echo "AdventurerListCard.tsx not found."
  exit 1
fi

echo "Found: $ADVENTURER_FILE"

# Check if AdventurerListCard component uses the changeAdventurerName prop
echo "Checking for 'changeAdventurerName' prop usage in AdventurerListCard.tsx:"
rg 'changeAdventurerName\s*=' "$ADVENTURER_FILE"

# Check for any UI elements or functions related to changing the adventurer's name
echo "Checking for name change UI elements or functions in AdventurerListCard.tsx:"
rg 'change.*name|rename|updateName' "$ADVENTURER_FILE"

Length of output: 892


Script:

#!/bin/bash
# Description: Comprehensive search for 'changeAdventurerName' usage across the codebase

# Search for 'changeAdventurerName' in all .tsx and .ts files
echo "Searching for 'changeAdventurerName' across the entire codebase:"
rg 'changeAdventurerName' --type-add 'typescript:*.ts,*.tsx' --typescript

Length of output: 655


Script:

#!/bin/bash
# Description: Comprehensive search for 'changeAdventurerName' usage across the codebase

# Search for 'changeAdventurerName' in all .ts and .tsx files without using --type flag
echo "Searching for 'changeAdventurerName' in .ts and .tsx files across the codebase:"
rg 'changeAdventurerName' -g '*.ts' -g '*.tsx'

Length of output: 1220

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 9

🧹 Outside diff range and nitpick comments (3)
ui/src/app/containers/AdventurerScreen.tsx (1)

38-43: LGTM! Consider adding JSDoc comments for better documentation.

The addition of the changeAdventurerName method to the AdventurerScreenProps interface is well-structured and consistent with the PR objectives. The method signature is appropriate for the task of changing an adventurer's name.

Consider adding JSDoc comments to describe the purpose of the method and its parameters. This would enhance code readability and maintainability. For example:

/**
 * Changes the name of an adventurer.
 * @param account - The account interface for authentication.
 * @param adventurerId - The ID of the adventurer to be renamed.
 * @param name - The new name for the adventurer.
 * @param index - The index of the adventurer (likely for UI updates).
 * @returns A promise that resolves when the name change is complete.
 */
changeAdventurerName: (
  account: AccountInterface,
  adventurerId: number,
  name: string,
  index: number
) => Promise<void>;
ui/src/app/components/start/AdventurerListCard.tsx (1)

Line range hint 68-171: Initialize 'adventurerName' with current name for better UX

The new state variables and handleNameChange function are well-implemented for the name editing feature. However, consider initializing adventurerName with the current adventurer's name for a better user experience.

Apply this change:

-const [adventurerName, setAdventurerName] = useState("");
+const [adventurerName, setAdventurerName] = useState(adventurer.name || "");

This will pre-populate the input field with the current name when editing.

ui/src/app/lib/utils/syscalls.ts (1)

1682-1689: Remove Debugging console.log Statements

A console.log statement is present in lines 1682-1689, which may not be suitable for production code.

Consider removing the console.log or replacing it with proper logging if necessary.

-        console.log({
-          adventurers: [
-            ...adventurers.slice(0, index),
-            { ...adventurers[index], name: name },
-            ...adventurers.slice(index + 1),
-          ],
-        });
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 721165a and 2da197f.

📒 Files selected for processing (6)
  • ui/src/app/components/start/AdventurerListCard.tsx (6 hunks)
  • ui/src/app/components/start/AdventurersList.tsx (3 hunks)
  • ui/src/app/containers/AdventurerScreen.tsx (3 hunks)
  • ui/src/app/lib/constants.ts (1 hunks)
  • ui/src/app/lib/utils/syscalls.ts (5 hunks)
  • ui/src/app/page.tsx (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (2)
  • ui/src/app/components/start/AdventurersList.tsx
  • ui/src/app/page.tsx
🧰 Additional context used
🔇 Additional comments (6)
ui/src/app/containers/AdventurerScreen.tsx (2)

162-162: LGTM! Prop correctly passed to child component.

The changeAdventurerName prop is correctly passed down to the AdventurersList component. This change is consistent with the PR objectives and allows the AdventurersList component to handle adventurer name changes.


38-43: Overall assessment: Changes are well-implemented and align with PR objectives.

The modifications to the AdventurerScreen component and its props interface successfully implement the functionality for changing adventurer names. The new changeAdventurerName method is properly defined in the interface and correctly passed down to the AdventurersList component. These changes enhance the component's capabilities and are consistent with the PR's goals.

Also applies to: 59-59, 162-162

ui/src/app/components/start/AdventurerListCard.tsx (4)

Line range hint 1-35: LGTM: Import and interface updates are appropriate

The new imports and interface updates align well with the added functionality for changing an adventurer's name. The changeAdventurerName method and index property in the AdventurerListCardProps interface are correctly defined to support the new feature.


192-203: LGTM: UI updates for name editing feature

The addition of the "Edit" button and the updates to the "Transfer" button's CSS classes are appropriate for the new name editing functionality. The changes maintain consistency with the existing UI design.


355-357: LGTM: Overlay rendering update

The update to include isEditOpen in the condition for rendering the overlay is correct. This ensures that the overlay is displayed appropriately when either the transfer or edit UI is open.


Line range hint 1-360: Overall assessment: Good implementation with minor improvements needed

The implementation of the adventurer name editing feature is generally well-done. The UI changes are consistent with the existing design, and the new functionality is properly integrated into the component. However, there are a few areas that could be improved:

  1. Initialize the adventurerName state with the current name for better UX.
  2. Implement proper null checks and error handling for the changeAdventurerName function call.
  3. Consider optimizing the "Save" button to prevent unnecessary API calls.

These improvements will enhance the robustness and user experience of the new feature.

network === "mainnet" || network === "sepolia"
? 0.3 * 10 ** 18
: 0.03 * 10 ** 18; // 0.3ETH on mainnet or sepolia, 0.0003ETH on goerli
network === "mainnet" ? 0.001 * 10 ** 18 : 0.3 * 10 ** 18; // 0.3ETH on mainnet or sepolia, 0.0003ETH on goerli
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

💡 Codebase verification

⚠️ Potential issue

Inconsistency Detected Between getMaxFee Implementation and Comments

The getMaxFee function has been updated to return 0.001 ETH for mainnet, while the accompanying comment still mentions 0.3 ETH for mainnet or sepolia. This discrepancy can lead to misunderstandings and potential issues in the application's logic.

Please address the following:

  1. Update the Comment: Ensure the comment accurately reflects the new fee structure in the getMaxFee function.
  2. Review Usage: Although current usages of getMaxFee do not show direct issues, verify that all instances handle the updated fee correctly.
  3. Documentation: Update any related documentation to reflect this significant change in the fee structure.
🔗 Analysis chain

Significant changes to getMaxFee function require clarification and documentation update

The modification to the getMaxFee function introduces several concerns:

  1. There's an inconsistency between the code and the comment. The code now returns 0.001 ETH for mainnet, but the comment still states 0.3 ETH for mainnet or sepolia.

  2. The fee for mainnet has been significantly reduced from 0.3 ETH to 0.001 ETH. This is a 300x reduction, which could have substantial implications.

  3. This change may impact the game's economics or network usage. It's crucial to understand the reasoning behind this reduction and its potential effects.

  4. Notably, this change wasn't mentioned in the PR objectives or the AI-generated summary, which is concerning for such a significant modification.

Please address the following:

  1. Update the comment to accurately reflect the new fee structure.
  2. Provide justification for the significant fee reduction on mainnet.
  3. Assess and document the potential impact of this change on the game's economics and network usage.
  4. Explain why this change wasn't included in the PR description, and consider updating the PR description to include this important modification.

To ensure this change doesn't affect other parts of the codebase, please run the following script:

This will help identify any other locations where the getMaxFee function is used and might need adjustment due to this change.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for usages of getMaxFee function
rg "getMaxFee" --type typescript

Length of output: 67


Script:

#!/bin/bash
# Search for usages of getMaxFee function in .ts files
rg "getMaxFee" --glob "*.ts"

Length of output: 536

Comment on lines 315 to 352
{isEditOpen && (
<>
<div className="absolute bottom-20 bg-terminal-black border border-terminal-green flex flex-col gap-2 items-center justify-center w-3/4 p-2">
<div className="flex flex-row items-center justify-center w-full">
<span className="uppercase text-2xl text-center flex-grow">
Change Adventurer Name
</span>
</div>
<div className="relative flex flex-col w-full items-center justify-center gap-10">
<input
type="text"
value={adventurerName}
onChange={handleNameChange}
className="p-1 h-12 text-2xl w-3/4 bg-terminal-black border border-terminal-green animate-pulse transform"
/>
{isMaxLength && (
<p className="absolute top-14">MAX LENGTH!</p>
)}
<div className="flex flex-row gap-2 items-center">
<Button
size={"lg"}
onClick={() =>
changeAdventurerName(
account!,
adventurer.id!,
adventurerName,
index
)
}
disabled={adventurerName === ""}
>
Save
</Button>
</div>
</div>
</div>
</>
)}
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

⚠️ Potential issue

Improve null checks and error handling in name editing UI

The new name editing UI is well-structured, but there are some improvements that can be made for robustness:

  1. Handle potential null values for 'account' and 'adventurer.id':

    -onClick={() =>
    -  changeAdventurerName(
    -    account!,
    -    adventurer.id!,
    -    adventurerName,
    -    index
    -  )
    -}
    +onClick={() => {
    +  if (account && adventurer.id) {
    +    changeAdventurerName(account, adventurer.id, adventurerName, index);
    +  } else {
    +    // Handle error (e.g., show an error message)
    +  }
    +}}
  2. Consider adding error handling for the changeAdventurerName function call.

  3. You might want to disable the "Save" button when the new name is the same as the current name to prevent unnecessary API calls.

Committable suggestion was skipped due to low confidence.

account!,
[...calls],
isArcade,
Number(ethBalance),
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Avoid Converting bigint to number for ethBalance

In line 1552, ethBalance of type bigint is converted using Number(ethBalance). This conversion may lead to loss of precision or incorrect values if ethBalance exceeds JavaScript's safe integer limit (Number.MAX_SAFE_INTEGER).

Consider using ethBalance directly as a bigint or ensuring that the value is within the safe range before converting.

account!,
[...calls, transferTx],
isArcade,
Number(ethBalance),
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Avoid Converting bigint to number for ethBalance

In line 1595, ethBalance is converted using Number(ethBalance), which may cause issues similar to those noted in the withdraw function.

Consider working with ethBalance as a bigint directly or verifying that the value is within the safe integer limit before conversion.

Comment on lines +1644 to +1645
const isArcade = checkArcadeConnector(connector!);

Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Ensure connector and network are Defined Before Use

In the changeAdventurerName function, connector! and network! are used with non-null assertions in lines 1644 and 1646. Ensure these variables are always defined to prevent potential runtime exceptions if they are null or undefined.

Comment on lines 1648 to 1652
if (ethBalance < maxFee) {
showTopUpDialog(true);
setTopUpAccount("eth");
throw new Error("Not enough eth for gas.");
} else {
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Potential Type Mismatch in Comparing ethBalance and maxFee

The comparison ethBalance < maxFee involves ethBalance of type bigint and maxFee, which may be a number. Comparing different types could lead to incorrect behavior.

Ensure both ethBalance and maxFee are of the same type before comparing. Consider converting maxFee to bigint or ethBalance to number if safe.

account!,
[...calls, changeNameTx],
isArcade,
Number(ethBalance),
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Avoid Converting bigint to number for ethBalance

In line 1657, ethBalance is converted to Number(ethBalance), which may result in precision loss or errors for large values.

Use ethBalance as a bigint directly or ensure the value is safely convertible.

- switch adventurers data to be from store
Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 4

🧹 Outside diff range and nitpick comments (3)
ui/src/app/components/start/AdventurerListCard.tsx (2)

Line range hint 1-35: Enhance type safety for event handling

The changes to imports and the AdventurerListCardProps interface look good. However, we can improve type safety for event handling.

Consider updating the import statement to use React.ChangeEvent instead of ChangeEvent:

-import { ChangeEvent, useEffect, useState } from "react";
+import React, { useEffect, useState } from "react";

This change will allow you to use React.ChangeEvent<HTMLInputElement | HTMLSelectElement> in your event handler types, providing better type inference and safety.


196-203: Improve user experience for the "Edit" button

The new "Edit" button and its functionality look good. However, we can enhance the user experience:

Consider disabling the "Edit" button when editing is in progress to prevent accidental cancellation of edits:

 <Button
   size={"lg"}
   variant={"token"}
   onClick={() => setIsEditOpen(!isEditOpen)}
+  disabled={isEditOpen}
   className="w-1/4"
 >
   Edit
 </Button>

This change will prevent users from toggling the edit mode while they are in the middle of editing the name.

ui/src/app/components/start/AdventurersList.tsx (1)

44-49: LGTM! Consider adding JSDoc comments for better documentation.

The new changeAdventurerName method signature is well-defined and aligns with the PR objectives. It includes all necessary parameters for updating an adventurer's name.

Consider adding JSDoc comments to describe the purpose of the method and its parameters. This would enhance code readability and maintainability. For example:

/**
 * Changes the name of an adventurer.
 * @param account The account interface for authentication.
 * @param adventurerId The ID of the adventurer to be renamed.
 * @param name The new name for the adventurer.
 * @param index The index of the adventurer in the UI list.
 * @returns A promise that resolves when the name change is complete.
 */
changeAdventurerName: (
  account: AccountInterface,
  adventurerId: number,
  name: string,
  index: number
) => Promise<void>;
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 2da197f and aa9f001.

📒 Files selected for processing (4)
  • ui/src/app/components/navigation/TxActivity.tsx (1 hunks)
  • ui/src/app/components/start/AdventurerListCard.tsx (6 hunks)
  • ui/src/app/components/start/AdventurersList.tsx (5 hunks)
  • ui/src/app/lib/utils/syscalls.ts (5 hunks)
✅ Files skipped from review due to trivial changes (1)
  • ui/src/app/components/navigation/TxActivity.tsx
🧰 Additional context used
🔇 Additional comments (6)
ui/src/app/components/start/AdventurerListCard.tsx (3)

68-70: Initialize 'adventurerName' with current name for better user experience

This comment was previously made and is still valid. The adventurerName state should be initialized with the current name of the adventurer for a better user experience.

Apply this change:

-const [adventurerName, setAdventurerName] = useState("");
+const [adventurerName, setAdventurerName] = useState(adventurer.name || "");

This will pre-populate the input field with the current name when editing.


Line range hint 1-361: Summary of AdventurerListCard.tsx changes

The implementation of the new name editing feature in the AdventurerListCard component is generally well-done. The changes include:

  1. Addition of new props and state variables for name editing.
  2. Implementation of a new UI for editing adventurer names.
  3. Integration of the name editing functionality with existing component logic.

While the core functionality is in place, there are several opportunities for improvement:

  • Enhancing type safety for event handling.
  • Initializing the adventurerName state with the current name.
  • Improving the reusability and maintainability of the handleNameChange function.
  • Enhancing the user experience for the "Edit" button and name editing UI.
  • Implementing better error handling for the name change operation.

Addressing these points will result in a more robust and user-friendly implementation of the name editing feature.


315-353: 🛠️ Refactor suggestion

Enhance error handling and user experience in name editing UI

The name editing UI and functionality are well-implemented, but we can make some improvements:

  1. Add error handling for the changeAdventurerName function call:

    try {
      await changeAdventurerName(account!, adventurer.id!, adventurerName, index);
      setIsEditOpen(false);
    } catch (error) {
      console.error("Failed to change adventurer name:", error);
      // Show an error message to the user
    }
  2. Disable the "Save" button when the new name is the same as the current name:

    disabled={adventurerName === "" || adventurerName === adventurer.name}
  3. Add a "Cancel" button to allow users to exit edit mode without saving:

    <Button
      size={"lg"}
      onClick={() => setIsEditOpen(false)}
      variant="secondary"
    >
      Cancel
    </Button>

These changes will improve error handling and provide a better user experience when editing adventurer names.

To ensure that the changeAdventurerName function is correctly implemented, let's verify its usage:

ui/src/app/components/start/AdventurersList.tsx (2)

60-60: LGTM! Prop destructuring is correctly updated.

The changeAdventurerName prop is properly added to the destructured props, making it available for use within the component. This change is consistent with the updated interface.


560-561: LGTM! Verify AdventurerListCard implementation.

The changeAdventurerName prop is correctly passed to the AdventurerListCard component, which is consistent with the changes made to the component's interface. The additional index prop is also passed, likely to be used in conjunction with the name-changing functionality.

To ensure the complete implementation of the name change functionality, let's verify the AdventurerListCard component:

This script will help verify that the AdventurerListCard component properly implements the name change functionality.

ui/src/app/lib/utils/syscalls.ts (1)

1711-1711: Correct addition of changeAdventurerName to the returned object.

The changeAdventurerName function is properly added to the object returned by createSyscalls. This makes the new functionality available to components using these syscalls.

Comment on lines +1546 to +1556
const isArcade = checkArcadeConnector(connector!);

const result = await provider.waitForTransaction(transaction_hash, {
const tx = await handleSubmitCalls(
account!,
[...calls],
isArcade,
Number(ethBalance),
showTopUpDialog,
setTopUpAccount,
network
);
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Consider potential improvements in error handling and type safety.

The refactoring to use handleSubmitCalls is a good practice for consistency. However, there are a couple of points to consider:

  1. The non-null assertion on connector! in line 1546 might lead to runtime errors if connector is unexpectedly null or undefined. Consider adding a null check before this point or using a safe navigation operator if available.

  2. In line 1552, Number(ethBalance) could potentially lead to precision loss for large ethBalance values. Consider using a BigInt-aware function or ensuring that the value is within safe limits before conversion.

To address these issues:

  1. Add a null check for connector:
const isArcade = connector ? checkArcadeConnector(connector) : false;
  1. Use a safe conversion method for ethBalance:
const safeEthBalance = ethBalance <= Number.MAX_SAFE_INTEGER ? Number(ethBalance) : ethBalance.toString();

Then use safeEthBalance in the handleSubmitCalls function.

Comment on lines +1589 to +1599
const isArcade = checkArcadeConnector(connector!);

const tx = await handleSubmitCalls(
account!,
[...calls, transferTx],
isArcade,
Number(ethBalance),
showTopUpDialog,
setTopUpAccount,
network
);
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Apply consistent error handling and type safety improvements.

The changes in this function mirror those in the withdraw function, which is good for consistency. However, the same potential issues exist:

  1. The non-null assertion on connector! in line 1589.
  2. The conversion of ethBalance to a number in line 1595.

Apply the same improvements suggested for the withdraw function:

  1. Add a null check for connector.
  2. Use a safe conversion method for ethBalance.

This will ensure consistent handling across both functions and improve overall robustness.

Comment on lines 1622 to 1699
const changeAdventurerName = async (
account: AccountInterface,
adventurerId: number,
name: string,
index: number
) => {
startLoading(
"Change Name",
"Changing Adventurer Name",
undefined,
undefined
);

try {
const changeNameTx = {
contractAddress: gameContract?.address ?? "",
entrypoint: "update_adventurer_name",
calldata: [
adventurerId.toString() ?? "",
stringToFelt(name).toString(),
],
};

const isArcade = checkArcadeConnector(connector!);

const maxFee = getMaxFee(network!);

if (!onKatana && ethBalance < maxFee) {
showTopUpDialog(true);
setTopUpAccount("eth");
throw new Error("Not enough eth for gas.");
} else {
const tx = await handleSubmitCalls(
account!,
[...calls, changeNameTx],
isArcade,
Number(ethBalance),
showTopUpDialog,
setTopUpAccount,
network
);
setTxHash(tx?.transaction_hash);

const result = await provider.waitForTransaction(tx?.transaction_hash, {
retryInterval: getWaitRetryInterval(network!),
});

if (!result) {
throw new Error("Transaction did not complete successfully.");
}

const adventurers =
queryData.adventurersByOwnerQuery?.adventurers ?? [];

setData("adventurersByOwnerQuery", {
adventurers: [
...adventurers.slice(0, index),
{ ...adventurers[index], name: name },
...adventurers.slice(index + 1),
],
});

console.log({
adventurers: [
...adventurers.slice(0, index),
{ ...adventurers[index], name: name },
...adventurers.slice(index + 1),
],
});

getBalances();
stopLoading("Changed Adventurer Name", false, "Change Name");
}
} catch (error) {
console.error(error);
stopLoading(error, true);
}
};
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Enhance error handling and remove debug code in changeAdventurerName.

The new function is well-structured and consistent with other functions. However, consider the following improvements:

  1. Address the non-null assertion on connector! (line 1645) and the ethBalance conversion to number (line 1658) as suggested in previous comments.

  2. Remove the console.log statement (lines 1684-1690) before pushing to production.

  3. Consider adding a check to ensure the transaction was successful and the event was properly emitted and processed.

  4. Enhance error handling to provide more specific error messages.

Here's a suggested improvement for error handling:

try {
  // ... existing code ...

  const receipt = await provider.waitForTransaction(tx?.transaction_hash, {
    retryInterval: getWaitRetryInterval(network!),
  });

  if (!receipt || receipt.status !== 'ACCEPTED_ON_L2') {
    throw new Error("Transaction failed or was not accepted on L2");
  }

  const event = receipt.events.find(e => e.name === 'AdventurerNameChanged');
  if (!event) {
    throw new Error("Name change event not found in transaction receipt");
  }

  // Update local state with the new name from the event
  const newName = event.data.newName;
  // ... update state with newName ...

} catch (error) {
  console.error("Error changing adventurer name:", error);
  stopLoading(error instanceof Error ? error.message : "Unknown error occurred", true);
}

This approach provides more specific error handling and ensures that the name change was properly processed on the blockchain before updating the local state.

- remove debug logs
- add close button to transfer and edit on desktop
- allow dead adventurers to still be transferred
- add edit button to mobile
- disable edit button if adventurer not dead
Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 2

🧹 Outside diff range and nitpick comments (2)
indexer/src/adventurers.ts (1)

360-368: LGTM with suggestion: Include timestamp in updateAdventurerName call

The new case for UPDATE_ADVENTURER_NAME correctly handles the event by parsing the data and calling updateAdventurerName. However, for consistency with other update operations and to aid in tracking changes over time, consider including a timestamp field in the updateAdventurerName function call.

Consider updating the code as follows:

  return [
    updateAdventurerName({
      adventurerId: value.adventurerId,
      adventurerName: value.name,
+     timestamp: new Date().toISOString(),
    }),
  ];

This change will ensure that the timestamp of the name update is recorded, maintaining consistency with other update operations in the codebase.

ui/src/app/components/start/AdventurerListCard.tsx (1)

Line range hint 211-384: Improve error handling and user experience in name editing UI

The new name editing UI is well-structured, but there are some improvements that can be made for robustness:

  1. Handle potential null values for 'account' and 'adventurer.id':

    -onClick={() =>
    -  changeAdventurerName(
    -    account!,
    -    adventurer.id!,
    -    adventurerName,
    -    index
    -  )
    -}
    +onClick={() => {
    +  if (account && adventurer.id) {
    +    changeAdventurerName(account, adventurer.id, adventurerName, index);
    +  } else {
    +    // Handle error (e.g., show an error message)
    +  }
    +}}
  2. Consider adding error handling for the changeAdventurerName function call.

  3. You might want to disable the "Save" button when the new name is the same as the current name to prevent unnecessary API calls.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 9e77c32 and fb6abb2.

📒 Files selected for processing (6)
  • indexer/src/adventurers.ts (3 hunks)
  • indexer/src/utils/events.ts (3 hunks)
  • ui/src/app/components/start/AdventurerListCard.tsx (6 hunks)
  • ui/src/app/components/start/AdventurersList.tsx (12 hunks)
  • ui/src/app/lib/constants.ts (1 hunks)
  • ui/src/app/lib/utils/syscalls.ts (6 hunks)
🚧 Files skipped from review as they are similar to previous changes (4)
  • indexer/src/utils/events.ts
  • ui/src/app/components/start/AdventurersList.tsx
  • ui/src/app/lib/constants.ts
  • ui/src/app/lib/utils/syscalls.ts
🧰 Additional context used
🔇 Additional comments (5)
indexer/src/adventurers.ts (3)

3-6: LGTM: Import changes are consistent with new functionality

The new imports, including Mongo, Block, Starknet, MONGO_CONNECTION_STRING, getLevelFromXp, and various event types and parsing functions, align well with the new functionality introduced in this file. These additions support the handling of new event types, particularly the UPDATE_ADVENTURER_NAME event.

Also applies to: 8-50


89-89: LGTM: Filter object correctly updated for new event type

The filter object has been appropriately updated to include the new UPDATE_ADVENTURER_NAME event. This ensures that the indexer will capture and process this new event type, which is crucial for the new adventurer name update functionality.


Line range hint 1-376: Overall: Well-implemented changes for adventurer name updates and new event types

The modifications to indexer/src/adventurers.ts effectively implement the new functionality for updating adventurer names and handling additional event types. The changes are well-structured and consistent with existing patterns in the file. Key improvements include:

  1. Addition of new imports to support the new functionality.
  2. Update of the filter object to capture the new UPDATE_ADVENTURER_NAME event.
  3. Implementation of a new case in the transform function to handle the UPDATE_ADVENTURER_NAME event.

These changes enhance the indexer's capabilities, allowing it to process and record adventurer name updates efficiently. The code maintains good readability and follows established patterns within the file.

ui/src/app/components/start/AdventurerListCard.tsx (2)

Line range hint 1-36: LGTM: New imports and interface updates

The new imports and interface changes are consistent with the added functionality for editing adventurer names. The changeAdventurerName function and index property in the AdventurerListCardProps interface are appropriate additions for the new feature.


387-389: LGTM: Updated overlay logic

The changes to the overlay logic are appropriate and consistent with the new editing feature. The overlay is now displayed when either the transfer or edit interfaces are open, which is the expected behavior.

Comment on lines +167 to +177
const handleNameChange = (
e: ChangeEvent<HTMLInputElement | HTMLSelectElement>
) => {
const value = e.target.value;
setAdventurerName(value.slice(0, 31));
if (value.length >= 31) {
setIsMaxLength(true);
} else {
setIsMaxLength(false);
}
};
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Enhance reusability and maintainability of handleNameChange

The handleNameChange function is well-implemented, but we can improve it further:

  1. Extract the maximum length as a constant:

    const MAX_NAME_LENGTH = 31;
  2. Make the function more reusable by accepting the maximum length as a parameter:

    const handleNameChange = (
      e: React.ChangeEvent<HTMLInputElement | HTMLSelectElement>,
      maxLength: number = MAX_NAME_LENGTH
    ) => {
      const value = e.target.value;
      setAdventurerName(value.slice(0, maxLength));
      setIsMaxLength(value.length >= maxLength);
    };

These changes will make the code more maintainable and flexible for future modifications.

Comment on lines +69 to +74
const [isEditOpen, setIsEditOpen] = useState(false);
const [adventurerName, setAdventurerName] = useState(adventurer?.name || "");

useEffect(() => {
setAdventurerName(adventurer?.name!);
}, [adventurer]);
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Consider handling potential null/undefined adventurer name

The useEffect hook uses a non-null assertion (adventurer?.name!) which could lead to runtime errors if adventurer or adventurer.name is undefined. Consider using a default value or conditional check to handle potential null/undefined cases.

Suggested improvement:

- setAdventurerName(adventurer?.name!);
+ setAdventurerName(adventurer?.name || "");

This change ensures that an empty string is used as a fallback if the adventurer name is undefined.

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const [isEditOpen, setIsEditOpen] = useState(false);
const [adventurerName, setAdventurerName] = useState(adventurer?.name || "");
useEffect(() => {
setAdventurerName(adventurer?.name!);
}, [adventurer]);
const [isEditOpen, setIsEditOpen] = useState(false);
const [adventurerName, setAdventurerName] = useState(adventurer?.name || "");
useEffect(() => {
setAdventurerName(adventurer?.name || "");
}, [adventurer]);

@starknetdev starknetdev merged commit 0370e3b into main Oct 8, 2024
9 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant