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Implement changing adventurer name #276
Conversation
- add component in adventurer list card to change the name - add support in the indexer for tracking changed name events
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WalkthroughThe pull request introduces significant modifications across several files, primarily enhancing the event handling logic for adventurers. New event types and corresponding parsing functions have been added, including the ability to update an adventurer's name. The Changes
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Actionable comments posted: 3
🧹 Outside diff range and nitpick comments (11)
ui/src/app/containers/AdventurerScreen.tsx (1)
38-42
: LGTM! Consider adding JSDoc comments for better documentation.The new
changeAdventurerName
method is well-structured and aligns with the PR objectives. It follows the existing pattern of method signatures in the interface.Consider adding JSDoc comments to describe the method's purpose and parameters:
/** * Changes the name of an adventurer. * @param account - The account interface. * @param adventurerId - The ID of the adventurer to rename. * @param name - The new name for the adventurer. * @returns A promise that resolves when the name change is complete. */ changeAdventurerName: ( account: AccountInterface, adventurerId: number, name: string ) => Promise<void>;indexer/src/utils/events.ts (1)
389-392
: LGTM: New parser function for updating adventurer name.The
parseUpdateAdventurerName
function is well-implemented and consistent with other parser functions in the file. It correctly parses theadventurerId
andname
fields asFelt252
, which aligns with the PR objective of supporting adventurer name updates.As a minor suggestion for code organization, consider grouping this new parser function with other related parser functions (e.g., near
parseStartGame
which also deals with adventurer names) to improve code readability.indexer/src/utils/helpers.ts (1)
238-252
: LGTM: NewupdateAdventurerName
function added.The function correctly updates the adventurer's name using the established pattern. However, consider adding a
timestamp
update to maintain consistency with other update functions in this file.Consider adding a
timestamp
update:export function updateAdventurerName({ adventurerId, adventurerName }: any) { const entity = { id: checkExistsInt(parseInt(adventurerId)), }; return { entity, update: { $set: { ...entity, name: checkExistsInt(BigInt(adventurerName).toString(16)), + timestamp: new Date().toISOString(), }, }, }; }
ui/src/app/page.tsx (2)
327-327
: LGTM: Implementation of changeAdventurerName.The
changeAdventurerName
function has been correctly added to the syscalls and passed to theAdventurerScreen
component. This implementation aligns with the PR objective of adding the ability to change an adventurer's name.Consider adding a comment above the
AdventurerScreen
component prop to briefly explain the purpose ofchangeAdventurerName
for better code readability.Also applies to: 837-837
Line range hint
1-894
: Consider refactoring for improved maintainability.While the implementation of the new feature is correct, the overall file structure and complexity could benefit from some refactoring:
- The file is quite large, which may make it difficult to maintain in the long run.
- There are multiple complex useEffect hooks that could potentially be extracted into custom hooks.
- The component handles many different states and screens, which could be split into smaller, more focused components.
Consider the following refactoring suggestions:
- Extract complex useEffect hooks into custom hooks (e.g.,
useAdventurerEntropy
,useItemSpecials
).- Split the rendering logic for different screens into separate components.
- Create a custom hook for handling the various game contracts and their interactions.
These changes would improve code readability, maintainability, and make it easier to test individual parts of the application.
ui/src/app/lib/utils/syscalls.ts (1)
1600-1646
: LGTM! Consider enhancing error handling.The
changeAdventurerName
function is well-implemented and correctly integrated into the existing system. It properly manages loading states, constructs and executes the transaction, and updates the UI state upon success.Consider enhancing the error handling by providing more specific error messages. For example:
} catch (error) { console.error('Failed to change adventurer name:', error); stopLoading(error instanceof Error ? error.message : 'Unknown error occurred while changing name', true); }This will provide more informative error messages to the user and make debugging easier.
indexer/src/adventurers.ts (1)
Line range hint
95-358
: Refactor repetitive update logic in event handlersMany
case
statements within thetransform
function share similar logic: parsing event data, logging, and callingupdateAdventurer
with anadventurerState
and atimestamp
. Refactoring this repetitive code into a helper function would enhance maintainability and reduce potential for errors.Example refactoring:
Define a helper function:
function handleAdventurerUpdate(event, parseFunction, adventurerStatePath = 'adventurerState') { const { value } = parseFunction(event.data, 0); return [ updateAdventurer({ timestamp: new Date().toISOString(), adventurerState: value[adventurerStatePath], }), ]; }Modify
case
statements:- case DISCOVERED_HEALTH: { - console.log("DISCOVERED_HEALTH", "->", "ADVENTURER UPDATES"); - const { value } = parseDiscoveredHealth(event.data, 0); - return [ - updateAdventurer({ - timestamp: new Date().toISOString(), - adventurerState: value.adventurerState, - }), - ]; - } + case DISCOVERED_HEALTH: { + console.log("DISCOVERED_HEALTH", "->", "ADVENTURER UPDATES"); + return handleAdventurerUpdate(event, parseDiscoveredHealth); + }Apply similar changes to other cases with identical logic. For events where the
adventurerState
is nested differently (e.g.,value.adventurerStateWithBag.adventurerState
), pass the path as an argument:- case EQUIPPED_ITEMS: { - console.log("EQUIPPED_ITEMS", "->", "ADVENTURER UPDATES"); - const { value } = parseEquippedItems(event.data, 0); - return [ - updateAdventurer({ - timestamp: new Date().toISOString(), - adventurerState: value.adventurerStateWithBag.adventurerState, - }), - ]; - } + case EQUIPPED_ITEMS: { + console.log("EQUIPPED_ITEMS", "->", "ADVENTURER UPDATES"); + return handleAdventurerUpdate(event, parseEquippedItems, 'adventurerStateWithBag.adventurerState'); + }ui/src/app/components/start/AdventurerListCard.tsx (2)
158-168
: Simplify 'handleNameChange' event typeSince the
handleNameChange
function is only used with an<input>
element, you can simplify the event type toChangeEvent<HTMLInputElement>
.Apply this change:
-const handleNameChange = ( - e: ChangeEvent<HTMLInputElement | HTMLSelectElement> -) => { +const handleNameChange = (e: ChangeEvent<HTMLInputElement>) => {
193-200
: Ensure consistent button animation for 'Edit' buttonFor consistency with the 'Transfer' button, consider adding the
animate-pulse
class to the 'Edit' button whenisEditOpen
is true.Apply this change:
-<Button - size={"lg"} - variant={"token"} - onClick={() => setIsEditOpen(!isEditOpen)} - className="w-1/4" -> +<Button + size={"lg"} + variant={"token"} + onClick={() => setIsEditOpen(!isEditOpen)} + className={`w-1/4 ${isEditOpen && "animate-pulse"}`} +>ui/src/app/components/start/AdventurersList.tsx (2)
Line range hint
106-160
: Consider refactoring thevalidateAddress
function for better readabilityThe
validateAddress
function within theuseEffect
hook handles multiple address resolution cases and has grown lengthy. Refactoring this function into smaller, reusable helper functions could enhance readability and maintainability.
Line range hint
236-236
: Typo in className attributeThere's a typo in the
className
attribute:"aboslute"
. It should be"absolute"
.Apply this diff to fix the typo:
-<div className="aboslute w-full inset-0 flex flex-row gap-1 justify-between"> +<div className="absolute w-full inset-0 flex flex-row gap-1 justify-between">
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (8)
- indexer/src/adventurers.ts (3 hunks)
- indexer/src/utils/events.ts (3 hunks)
- indexer/src/utils/helpers.ts (2 hunks)
- ui/src/app/components/start/AdventurerListCard.tsx (6 hunks)
- ui/src/app/components/start/AdventurersList.tsx (4 hunks)
- ui/src/app/containers/AdventurerScreen.tsx (3 hunks)
- ui/src/app/lib/utils/syscalls.ts (2 hunks)
- ui/src/app/page.tsx (2 hunks)
🧰 Additional context used
🔇 Additional comments (21)
ui/src/app/containers/AdventurerScreen.tsx (2)
59-59
: LGTM! Proper implementation of the new functionality.The
changeAdventurerName
prop is correctly added to the component's props and passed down to theAdventurersList
component. This implementation allows for the new name-changing functionality to be used in the adventurer list, which aligns with the PR objectives.Also applies to: 163-163
Line range hint
1-165
: Overall, the changes in this file are well-implemented and align with the PR objectives.The new
changeAdventurerName
functionality has been properly integrated into theAdventurerScreen
component. The changes are consistent with the existing code structure and follow good practices. The minor suggestion for adding JSDoc comments would further improve the code quality, but it's not critical for the functionality.indexer/src/utils/events.ts (3)
56-56
: LGTM: New event constant for updating adventurer name.The addition of the
UPDATE_ADVENTURER_NAME
constant is consistent with the existing pattern of defining event keys. This new constant supports the PR objective of implementing the ability to change an adventurer's name.
12-12
: Summary: Well-implemented support for updating adventurer names.The changes in this file effectively implement the necessary components for supporting adventurer name updates in the event system. The additions are minimal, focused, and consistent with existing patterns, which reduces the risk of introducing bugs. These modifications align well with the PR objectives and seamlessly integrate with the existing codebase.
To ensure completeness:
- Verify that
parseU64
is used in this file or elsewhere in the project.- Consider grouping the new
parseUpdateAdventurerName
function with other related parser functions for better code organization.Overall, these changes enhance the functionality of the game system as intended.
Also applies to: 56-56, 389-392
12-12
: Verify the usage ofparseU64
.The
parseU64
function has been reintroduced to the import statement. Please ensure that it's being used in this file or confirm if it's being prepared for future use. If it's not currently used, consider removing it to maintain clean imports.To check the usage of
parseU64
, run the following command:✅ Verification successful
parseU64
is actively used withinindexer/src/utils/events.ts
for parsing multiple fields. No action needed.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Search for parseU64 usage in the file rg '\bparseU64\b' indexer/src/utils/events.tsLength of output: 287
indexer/src/utils/helpers.ts (2)
1-2
: LGTM: Import statements reordered.The reordering of import statements improves code organization without affecting functionality.
Line range hint
1-253
: Overall assessment: Clean implementation of new functionality.The addition of the
updateAdventurerName
function is well-integrated into the existing codebase. It follows the established patterns and doesn't introduce any breaking changes to existing functions. The only suggestion is to consider adding a timestamp update for consistency with other update functions in this file.ui/src/app/page.tsx (2)
Line range hint
1-326
: LGTM: Imports and component structure.The imports and overall structure of the component seem well-organized. The new functionality for changing the adventurer's name has been properly integrated into the existing codebase.
Line range hint
1-894
: Ensure secure blockchain interactions and state management.Given the complexity of this component and its interactions with various blockchain contracts, it's crucial to maintain a high level of security and follow best practices:
- Ensure all blockchain interactions (e.g.,
spawn
,explore
,attack
) are properly secured and validated.- Be cautious with state updates in useEffect hooks to avoid infinite loops or unnecessary re-renders.
- Consider implementing proper error handling for blockchain interactions.
It would be beneficial to conduct a thorough security review of the blockchain interactions. Additionally, you may want to run a static analysis tool to identify any potential issues with state management or effect dependencies.
ui/src/app/lib/utils/syscalls.ts (1)
1658-1658
: LGTM! Proper integration of the new function.The
changeAdventurerName
function is correctly added to the returned object of thecreateSyscalls
function. This ensures that the new functionality is properly exposed and can be used by other parts of the application.indexer/src/adventurers.ts (5)
3-6
: Imports added for new functionalityThe added imports for
Mongo
,Block
,Starknet
,MONGO_CONNECTION_STRING
, andgetLevelFromXp
are appropriate and necessary to support the new event handling and database interactions.
8-50
: Imported new event types and parsers to handle additional adventurer eventsThe addition of new event constants and their corresponding parsing functions extends the module's capability to handle a broader range of adventurer-related events, including name updates and various in-game actions.
55-55
: ImportedupdateAdventurerName
helper functionImporting
updateAdventurerName
from"./utils/helpers.ts"
enables the indexing process to update adventurer names in the database when the corresponding event is processed.
89-89
: AddedUPDATE_ADVENTURER_NAME
event to filterIncluding
{ fromAddress: GAME, keys: [UPDATE_ADVENTURER_NAME] }
in the event filter ensures that events related to adventurer name updates are captured and processed by the indexer.
88-89
:⚠️ Potential issueRemove duplicate
ADVENTURER_UPGRADED
event from filterThe
ADVENTURER_UPGRADED
event appears twice in thefilter.events
array. This duplication could lead to redundant processing of the same event.Suggested change:
{ fromAddress: GAME, keys: [UPGRADES_AVAILABLE] }, - { fromAddress: GAME, keys: [ADVENTURER_UPGRADED] }, { fromAddress: GAME, keys: [TRANSFER] }, { fromAddress: GAME, keys: [UPDATE_ADVENTURER_NAME] },
Remove one instance of the
ADVENTURER_UPGRADED
event to prevent duplicate handling.Likely invalid or redundant comment.
ui/src/app/components/start/AdventurerListCard.tsx (3)
29-33
: Addition of 'changeAdventurerName' to props interface looks goodThe method
changeAdventurerName
is properly added to theAdventurerListCardProps
interface with correct parameters and return type.
41-41
: Destructuring 'changeAdventurerName' from props is correctThe
changeAdventurerName
method is correctly destructured from props for use within the component.
351-353
: Overlay adjustment includes 'isEditOpen' correctlyIncluding
isEditOpen
in the conditional rendering for the overlay ensures that the background overlay appears when editing the adventurer's name.ui/src/app/components/start/AdventurersList.tsx (3)
44-48
: IncludechangeAdventurerName
inAdventurerListProps
interfaceThe addition of the
changeAdventurerName
method to theAdventurerListProps
interface correctly extends the component's capabilities to handle adventurer name changes.
59-59
: DestructurechangeAdventurerName
from propsThe
changeAdventurerName
function is properly destructured from the component's props, ensuring it can be utilized within theAdventurersList
component.
557-557
: EnsurechangeAdventurerName
is handled correctly inAdventurerListCard
The
changeAdventurerName
function is passed to theAdventurerListCard
component. Please verify thatAdventurerListCard
accepts this prop and implements the functionality to change an adventurer's name appropriately.
indexer/src/adventurers.ts
Outdated
case UPDATE_ADVENTURER_NAME: { | ||
console.log("UPDATE_ADVENTURER_NAME", "->", "ADVENTURER UPDATES"); | ||
const { value } = parseUpdateAdventurerName(event.data, 0); | ||
return [ | ||
updateAdventurerName({ | ||
adventurerId: value.adventurerId, | ||
adventurerName: value.name, | ||
}), | ||
]; | ||
} |
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🛠️ Refactor suggestion
Include timestamp
when updating adventurer name for consistency
Consistently including a timestamp
in update operations helps maintain a uniform data structure and aids in tracking changes over time. Consider adding a timestamp
field to the updateAdventurerName
function call.
Suggested change:
return [
updateAdventurerName({
adventurerId: value.adventurerId,
adventurerName: value.name,
+ timestamp: new Date().toISOString(),
}),
];
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
case UPDATE_ADVENTURER_NAME: { | |
console.log("UPDATE_ADVENTURER_NAME", "->", "ADVENTURER UPDATES"); | |
const { value } = parseUpdateAdventurerName(event.data, 0); | |
return [ | |
updateAdventurerName({ | |
adventurerId: value.adventurerId, | |
adventurerName: value.name, | |
}), | |
]; | |
} | |
case UPDATE_ADVENTURER_NAME: { | |
console.log("UPDATE_ADVENTURER_NAME", "->", "ADVENTURER UPDATES"); | |
const { value } = parseUpdateAdventurerName(event.data, 0); | |
return [ | |
updateAdventurerName({ | |
adventurerId: value.adventurerId, | |
adventurerName: value.name, | |
timestamp: new Date().toISOString(), | |
}), | |
]; | |
} |
const [isEditOpen, setIsEditOpen] = useState(false); | ||
const [adventurerName, setAdventurerName] = useState(""); | ||
const [isMaxLength, setIsMaxLength] = useState(false); |
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🛠️ Refactor suggestion
Initialize 'adventurerName' with current name for better user experience
Currently, adventurerName
is initialized as an empty string. Consider initializing it with adventurer.name
so that the input field is pre-populated with the current name when editing.
Apply this change:
-const [adventurerName, setAdventurerName] = useState("");
+const [adventurerName, setAdventurerName] = useState(adventurer.name || "");
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
const [isEditOpen, setIsEditOpen] = useState(false); | |
const [adventurerName, setAdventurerName] = useState(""); | |
const [isMaxLength, setIsMaxLength] = useState(false); | |
const [isEditOpen, setIsEditOpen] = useState(false); | |
const [adventurerName, setAdventurerName] = useState(adventurer.name || ""); | |
const [isMaxLength, setIsMaxLength] = useState(false); |
<Button | ||
size={"lg"} | ||
onClick={() => | ||
changeAdventurerName( | ||
account!, | ||
adventurer.id!, | ||
adventurerName | ||
) | ||
} | ||
disabled={adventurerName === ""} | ||
> | ||
Save | ||
</Button> | ||
</div> |
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Handle potential null values for 'account' and 'adventurer.id'
When calling changeAdventurerName
, you are using non-null assertions account!
and adventurer.id!
. To prevent potential runtime errors, consider adding checks to ensure account
and adventurer.id
are defined before calling the function.
Update the code as follows:
-<Button
- size={"lg"}
- onClick={() =>
- changeAdventurerName(
- account!,
- adventurer.id!,
- adventurerName
- )
- }
- disabled={adventurerName === ""}
->
+<Button
+ size={"lg"}
+ onClick={() => {
+ if (account && adventurer.id) {
+ changeAdventurerName(account, adventurer.id, adventurerName);
+ }
+ }}
+ disabled={adventurerName === ""}
+>
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
<Button | |
size={"lg"} | |
onClick={() => | |
changeAdventurerName( | |
account!, | |
adventurer.id!, | |
adventurerName | |
) | |
} | |
disabled={adventurerName === ""} | |
> | |
Save | |
</Button> | |
</div> | |
<Button | |
size={"lg"} | |
onClick={() => { | |
if (account && adventurer.id) { | |
changeAdventurerName(account, adventurer.id, adventurerName); | |
} | |
}} | |
disabled={adventurerName === ""} | |
> | |
Save | |
</Button> | |
</div> |
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Actionable comments posted: 1
🧹 Outside diff range and nitpick comments (2)
ui/src/app/components/start/AdventurersList.tsx (1)
44-48
: LGTM! Consider adding JSDoc comments for better documentation.The addition of the
changeAdventurerName
prop is well-structured and aligns with the PR objectives. The function signature is appropriate for the task, including all necessary parameters.Consider adding JSDoc comments to document the purpose and parameters of the
changeAdventurerName
function. This would improve code readability and maintainability. For example:/** * Changes the name of an adventurer. * @param account - The account interface of the user. * @param adventurerId - The ID of the adventurer to be renamed. * @param name - The new name for the adventurer. * @returns A promise that resolves when the name change is complete. */ changeAdventurerName: ( account: AccountInterface, adventurerId: number, name: string ) => Promise<void>;ui/src/app/page.tsx (1)
Line range hint
1-331
: Consider further componentization for improved maintainability.The
Home
component is quite large and complex, handling numerous responsibilities. Consider breaking it down into smaller, more focused components. This could improve readability, maintainability, and make it easier to test individual parts of the functionality.For example, you could create separate components for:
- Balance management
- Adventurer management
- Screen rendering logic
This refactoring would align with the Single Responsibility Principle and make the codebase more modular.
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (4)
- ui/src/app/components/start/AdventurersList.tsx (3 hunks)
- ui/src/app/containers/AdventurerScreen.tsx (3 hunks)
- ui/src/app/lib/utils/syscalls.ts (2 hunks)
- ui/src/app/page.tsx (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (2)
- ui/src/app/containers/AdventurerScreen.tsx
- ui/src/app/lib/utils/syscalls.ts
🧰 Additional context used
🔇 Additional comments (2)
ui/src/app/page.tsx (2)
332-333
: LGTM: NewchangeAdventurerName
function successfully integrated.The addition of the
changeAdventurerName
function to theuseSyscalls
hook and its integration with theAdventurerScreen
component aligns well with the PR objective. This implementation allows for changing an adventurer's name, enhancing the user experience as intended.
900-901
: LGTM:changeAdventurerName
prop correctly added to AdventurerScreen.The
changeAdventurerName
function is correctly passed as a prop to theAdventurerScreen
component. This change enables the component to utilize the new name-changing functionality, which is in line with the PR objectives.
@@ -548,6 +554,7 @@ export const AdventurersList = ({ | |||
gameContract={gameContract} | |||
handleSwitchAdventurer={handleSwitchAdventurer} | |||
transferAdventurer={transferAdventurer} | |||
changeAdventurerName={changeAdventurerName} |
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💡 Codebase verification
changeAdventurerName
prop is passed but not used in AdventurerListCard.tsx
.
The changeAdventurerName
prop is being passed to the AdventurerListCard
component in AdventurersList.tsx
and other files, but it is not utilized within the AdventurerListCard.tsx
component. This may indicate unnecessary code or a missing implementation for handling the name change functionality.
- File:
ui/src/app/components/start/AdventurerListCard.tsx
- The
changeAdventurerName
prop is not used or implemented.
- The
🔗 Analysis chain
LGTM! Verify AdventurerListCard implementation.
The changeAdventurerName
prop is correctly passed to the AdventurerListCard component, which is consistent with the changes made to the component's interface.
To ensure the complete implementation of the name change functionality, let's verify the AdventurerListCard component:
This script will help verify that the AdventurerListCard component properly implements the name change functionality.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Verify the implementation of changeAdventurerName in AdventurerListCard
# Check if AdventurerListCard component uses the changeAdventurerName prop
echo "Checking AdventurerListCard implementation:"
rg --type typescript 'changeAdventurerName.*prop[s]?' ui/src/app/components/start/AdventurerListCard.tsx
# Check for any UI elements or functions related to changing the adventurer's name
echo "Checking for name change UI elements or functions:"
rg --type typescript 'change.*name|rename|updateName' ui/src/app/components/start/AdventurerListCard.tsx
Length of output: 491
Script:
#!/bin/bash
# Description: Verify the implementation of changeAdventurerName in AdventurerListCard.tsx
# Locate the AdventurerListCard.tsx file
echo "Locating AdventurerListCard.tsx:"
ADVENTURER_FILE=$(fd 'AdventurerListCard\.tsx$' ui/src/app/components/start/)
if [ -z "$ADVENTURER_FILE" ]; then
echo "AdventurerListCard.tsx not found."
exit 1
fi
echo "Found: $ADVENTURER_FILE"
# Check if AdventurerListCard component uses the changeAdventurerName prop
echo "Checking for 'changeAdventurerName' prop usage in AdventurerListCard.tsx:"
rg 'changeAdventurerName\s*=' "$ADVENTURER_FILE"
# Check for any UI elements or functions related to changing the adventurer's name
echo "Checking for name change UI elements or functions in AdventurerListCard.tsx:"
rg 'change.*name|rename|updateName' "$ADVENTURER_FILE"
Length of output: 892
Script:
#!/bin/bash
# Description: Comprehensive search for 'changeAdventurerName' usage across the codebase
# Search for 'changeAdventurerName' in all .tsx and .ts files
echo "Searching for 'changeAdventurerName' across the entire codebase:"
rg 'changeAdventurerName' --type-add 'typescript:*.ts,*.tsx' --typescript
Length of output: 655
Script:
#!/bin/bash
# Description: Comprehensive search for 'changeAdventurerName' usage across the codebase
# Search for 'changeAdventurerName' in all .ts and .tsx files without using --type flag
echo "Searching for 'changeAdventurerName' in .ts and .tsx files across the codebase:"
rg 'changeAdventurerName' -g '*.ts' -g '*.tsx'
Length of output: 1220
- add setting of new adventurer name in list
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Actionable comments posted: 9
🧹 Outside diff range and nitpick comments (3)
ui/src/app/containers/AdventurerScreen.tsx (1)
38-43
: LGTM! Consider adding JSDoc comments for better documentation.The addition of the
changeAdventurerName
method to theAdventurerScreenProps
interface is well-structured and consistent with the PR objectives. The method signature is appropriate for the task of changing an adventurer's name.Consider adding JSDoc comments to describe the purpose of the method and its parameters. This would enhance code readability and maintainability. For example:
/** * Changes the name of an adventurer. * @param account - The account interface for authentication. * @param adventurerId - The ID of the adventurer to be renamed. * @param name - The new name for the adventurer. * @param index - The index of the adventurer (likely for UI updates). * @returns A promise that resolves when the name change is complete. */ changeAdventurerName: ( account: AccountInterface, adventurerId: number, name: string, index: number ) => Promise<void>;ui/src/app/components/start/AdventurerListCard.tsx (1)
Line range hint
68-171
: Initialize 'adventurerName' with current name for better UXThe new state variables and
handleNameChange
function are well-implemented for the name editing feature. However, consider initializingadventurerName
with the current adventurer's name for a better user experience.Apply this change:
-const [adventurerName, setAdventurerName] = useState(""); +const [adventurerName, setAdventurerName] = useState(adventurer.name || "");This will pre-populate the input field with the current name when editing.
ui/src/app/lib/utils/syscalls.ts (1)
1682-1689
: Remove Debuggingconsole.log
StatementsA
console.log
statement is present in lines 1682-1689, which may not be suitable for production code.Consider removing the
console.log
or replacing it with proper logging if necessary.- console.log({ - adventurers: [ - ...adventurers.slice(0, index), - { ...adventurers[index], name: name }, - ...adventurers.slice(index + 1), - ], - });
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (6)
- ui/src/app/components/start/AdventurerListCard.tsx (6 hunks)
- ui/src/app/components/start/AdventurersList.tsx (3 hunks)
- ui/src/app/containers/AdventurerScreen.tsx (3 hunks)
- ui/src/app/lib/constants.ts (1 hunks)
- ui/src/app/lib/utils/syscalls.ts (5 hunks)
- ui/src/app/page.tsx (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (2)
- ui/src/app/components/start/AdventurersList.tsx
- ui/src/app/page.tsx
🧰 Additional context used
🔇 Additional comments (6)
ui/src/app/containers/AdventurerScreen.tsx (2)
162-162
: LGTM! Prop correctly passed to child component.The
changeAdventurerName
prop is correctly passed down to theAdventurersList
component. This change is consistent with the PR objectives and allows theAdventurersList
component to handle adventurer name changes.
38-43
: Overall assessment: Changes are well-implemented and align with PR objectives.The modifications to the
AdventurerScreen
component and its props interface successfully implement the functionality for changing adventurer names. The newchangeAdventurerName
method is properly defined in the interface and correctly passed down to theAdventurersList
component. These changes enhance the component's capabilities and are consistent with the PR's goals.Also applies to: 59-59, 162-162
ui/src/app/components/start/AdventurerListCard.tsx (4)
Line range hint
1-35
: LGTM: Import and interface updates are appropriateThe new imports and interface updates align well with the added functionality for changing an adventurer's name. The
changeAdventurerName
method andindex
property in theAdventurerListCardProps
interface are correctly defined to support the new feature.
192-203
: LGTM: UI updates for name editing featureThe addition of the "Edit" button and the updates to the "Transfer" button's CSS classes are appropriate for the new name editing functionality. The changes maintain consistency with the existing UI design.
355-357
: LGTM: Overlay rendering updateThe update to include
isEditOpen
in the condition for rendering the overlay is correct. This ensures that the overlay is displayed appropriately when either the transfer or edit UI is open.
Line range hint
1-360
: Overall assessment: Good implementation with minor improvements neededThe implementation of the adventurer name editing feature is generally well-done. The UI changes are consistent with the existing design, and the new functionality is properly integrated into the component. However, there are a few areas that could be improved:
- Initialize the
adventurerName
state with the current name for better UX.- Implement proper null checks and error handling for the
changeAdventurerName
function call.- Consider optimizing the "Save" button to prevent unnecessary API calls.
These improvements will enhance the robustness and user experience of the new feature.
ui/src/app/lib/constants.ts
Outdated
network === "mainnet" || network === "sepolia" | ||
? 0.3 * 10 ** 18 | ||
: 0.03 * 10 ** 18; // 0.3ETH on mainnet or sepolia, 0.0003ETH on goerli | ||
network === "mainnet" ? 0.001 * 10 ** 18 : 0.3 * 10 ** 18; // 0.3ETH on mainnet or sepolia, 0.0003ETH on goerli |
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💡 Codebase verification
Inconsistency Detected Between getMaxFee
Implementation and Comments
The getMaxFee
function has been updated to return 0.001 ETH
for mainnet, while the accompanying comment still mentions 0.3 ETH
for mainnet or sepolia. This discrepancy can lead to misunderstandings and potential issues in the application's logic.
Please address the following:
- Update the Comment: Ensure the comment accurately reflects the new fee structure in the
getMaxFee
function. - Review Usage: Although current usages of
getMaxFee
do not show direct issues, verify that all instances handle the updated fee correctly. - Documentation: Update any related documentation to reflect this significant change in the fee structure.
🔗 Analysis chain
Significant changes to getMaxFee
function require clarification and documentation update
The modification to the getMaxFee
function introduces several concerns:
-
There's an inconsistency between the code and the comment. The code now returns 0.001 ETH for mainnet, but the comment still states 0.3 ETH for mainnet or sepolia.
-
The fee for mainnet has been significantly reduced from 0.3 ETH to 0.001 ETH. This is a 300x reduction, which could have substantial implications.
-
This change may impact the game's economics or network usage. It's crucial to understand the reasoning behind this reduction and its potential effects.
-
Notably, this change wasn't mentioned in the PR objectives or the AI-generated summary, which is concerning for such a significant modification.
Please address the following:
- Update the comment to accurately reflect the new fee structure.
- Provide justification for the significant fee reduction on mainnet.
- Assess and document the potential impact of this change on the game's economics and network usage.
- Explain why this change wasn't included in the PR description, and consider updating the PR description to include this important modification.
To ensure this change doesn't affect other parts of the codebase, please run the following script:
This will help identify any other locations where the getMaxFee
function is used and might need adjustment due to this change.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Search for usages of getMaxFee function
rg "getMaxFee" --type typescript
Length of output: 67
Script:
#!/bin/bash
# Search for usages of getMaxFee function in .ts files
rg "getMaxFee" --glob "*.ts"
Length of output: 536
{isEditOpen && ( | ||
<> | ||
<div className="absolute bottom-20 bg-terminal-black border border-terminal-green flex flex-col gap-2 items-center justify-center w-3/4 p-2"> | ||
<div className="flex flex-row items-center justify-center w-full"> | ||
<span className="uppercase text-2xl text-center flex-grow"> | ||
Change Adventurer Name | ||
</span> | ||
</div> | ||
<div className="relative flex flex-col w-full items-center justify-center gap-10"> | ||
<input | ||
type="text" | ||
value={adventurerName} | ||
onChange={handleNameChange} | ||
className="p-1 h-12 text-2xl w-3/4 bg-terminal-black border border-terminal-green animate-pulse transform" | ||
/> | ||
{isMaxLength && ( | ||
<p className="absolute top-14">MAX LENGTH!</p> | ||
)} | ||
<div className="flex flex-row gap-2 items-center"> | ||
<Button | ||
size={"lg"} | ||
onClick={() => | ||
changeAdventurerName( | ||
account!, | ||
adventurer.id!, | ||
adventurerName, | ||
index | ||
) | ||
} | ||
disabled={adventurerName === ""} | ||
> | ||
Save | ||
</Button> | ||
</div> | ||
</div> | ||
</div> | ||
</> | ||
)} |
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🛠️ Refactor suggestion
Improve null checks and error handling in name editing UI
The new name editing UI is well-structured, but there are some improvements that can be made for robustness:
-
Handle potential null values for 'account' and 'adventurer.id':
-onClick={() => - changeAdventurerName( - account!, - adventurer.id!, - adventurerName, - index - ) -} +onClick={() => { + if (account && adventurer.id) { + changeAdventurerName(account, adventurer.id, adventurerName, index); + } else { + // Handle error (e.g., show an error message) + } +}}
-
Consider adding error handling for the
changeAdventurerName
function call. -
You might want to disable the "Save" button when the new name is the same as the current name to prevent unnecessary API calls.
Committable suggestion was skipped due to low confidence.
account!, | ||
[...calls], | ||
isArcade, | ||
Number(ethBalance), |
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Avoid Converting bigint
to number
for ethBalance
In line 1552, ethBalance
of type bigint
is converted using Number(ethBalance)
. This conversion may lead to loss of precision or incorrect values if ethBalance
exceeds JavaScript's safe integer limit (Number.MAX_SAFE_INTEGER
).
Consider using ethBalance
directly as a bigint
or ensuring that the value is within the safe range before converting.
account!, | ||
[...calls, transferTx], | ||
isArcade, | ||
Number(ethBalance), |
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Avoid Converting bigint
to number
for ethBalance
In line 1595, ethBalance
is converted using Number(ethBalance)
, which may cause issues similar to those noted in the withdraw
function.
Consider working with ethBalance
as a bigint
directly or verifying that the value is within the safe integer limit before conversion.
const isArcade = checkArcadeConnector(connector!); | ||
|
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Ensure connector
and network
are Defined Before Use
In the changeAdventurerName
function, connector!
and network!
are used with non-null assertions in lines 1644 and 1646. Ensure these variables are always defined to prevent potential runtime exceptions if they are null
or undefined
.
ui/src/app/lib/utils/syscalls.ts
Outdated
if (ethBalance < maxFee) { | ||
showTopUpDialog(true); | ||
setTopUpAccount("eth"); | ||
throw new Error("Not enough eth for gas."); | ||
} else { |
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Potential Type Mismatch in Comparing ethBalance
and maxFee
The comparison ethBalance < maxFee
involves ethBalance
of type bigint
and maxFee
, which may be a number
. Comparing different types could lead to incorrect behavior.
Ensure both ethBalance
and maxFee
are of the same type before comparing. Consider converting maxFee
to bigint
or ethBalance
to number
if safe.
account!, | ||
[...calls, changeNameTx], | ||
isArcade, | ||
Number(ethBalance), |
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Avoid Converting bigint
to number
for ethBalance
In line 1657, ethBalance
is converted to Number(ethBalance)
, which may result in precision loss or errors for large values.
Use ethBalance
as a bigint
directly or ensure the value is safely convertible.
- switch adventurers data to be from store
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Actionable comments posted: 4
🧹 Outside diff range and nitpick comments (3)
ui/src/app/components/start/AdventurerListCard.tsx (2)
Line range hint
1-35
: Enhance type safety for event handlingThe changes to imports and the
AdventurerListCardProps
interface look good. However, we can improve type safety for event handling.Consider updating the import statement to use
React.ChangeEvent
instead ofChangeEvent
:-import { ChangeEvent, useEffect, useState } from "react"; +import React, { useEffect, useState } from "react";This change will allow you to use
React.ChangeEvent<HTMLInputElement | HTMLSelectElement>
in your event handler types, providing better type inference and safety.
196-203
: Improve user experience for the "Edit" buttonThe new "Edit" button and its functionality look good. However, we can enhance the user experience:
Consider disabling the "Edit" button when editing is in progress to prevent accidental cancellation of edits:
<Button size={"lg"} variant={"token"} onClick={() => setIsEditOpen(!isEditOpen)} + disabled={isEditOpen} className="w-1/4" > Edit </Button>
This change will prevent users from toggling the edit mode while they are in the middle of editing the name.
ui/src/app/components/start/AdventurersList.tsx (1)
44-49
: LGTM! Consider adding JSDoc comments for better documentation.The new
changeAdventurerName
method signature is well-defined and aligns with the PR objectives. It includes all necessary parameters for updating an adventurer's name.Consider adding JSDoc comments to describe the purpose of the method and its parameters. This would enhance code readability and maintainability. For example:
/** * Changes the name of an adventurer. * @param account The account interface for authentication. * @param adventurerId The ID of the adventurer to be renamed. * @param name The new name for the adventurer. * @param index The index of the adventurer in the UI list. * @returns A promise that resolves when the name change is complete. */ changeAdventurerName: ( account: AccountInterface, adventurerId: number, name: string, index: number ) => Promise<void>;
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (4)
- ui/src/app/components/navigation/TxActivity.tsx (1 hunks)
- ui/src/app/components/start/AdventurerListCard.tsx (6 hunks)
- ui/src/app/components/start/AdventurersList.tsx (5 hunks)
- ui/src/app/lib/utils/syscalls.ts (5 hunks)
✅ Files skipped from review due to trivial changes (1)
- ui/src/app/components/navigation/TxActivity.tsx
🧰 Additional context used
🔇 Additional comments (6)
ui/src/app/components/start/AdventurerListCard.tsx (3)
68-70
: Initialize 'adventurerName' with current name for better user experienceThis comment was previously made and is still valid. The
adventurerName
state should be initialized with the current name of the adventurer for a better user experience.Apply this change:
-const [adventurerName, setAdventurerName] = useState(""); +const [adventurerName, setAdventurerName] = useState(adventurer.name || "");This will pre-populate the input field with the current name when editing.
Line range hint
1-361
: Summary of AdventurerListCard.tsx changesThe implementation of the new name editing feature in the AdventurerListCard component is generally well-done. The changes include:
- Addition of new props and state variables for name editing.
- Implementation of a new UI for editing adventurer names.
- Integration of the name editing functionality with existing component logic.
While the core functionality is in place, there are several opportunities for improvement:
- Enhancing type safety for event handling.
- Initializing the
adventurerName
state with the current name.- Improving the reusability and maintainability of the
handleNameChange
function.- Enhancing the user experience for the "Edit" button and name editing UI.
- Implementing better error handling for the name change operation.
Addressing these points will result in a more robust and user-friendly implementation of the name editing feature.
315-353
: 🛠️ Refactor suggestionEnhance error handling and user experience in name editing UI
The name editing UI and functionality are well-implemented, but we can make some improvements:
Add error handling for the
changeAdventurerName
function call:try { await changeAdventurerName(account!, adventurer.id!, adventurerName, index); setIsEditOpen(false); } catch (error) { console.error("Failed to change adventurer name:", error); // Show an error message to the user }Disable the "Save" button when the new name is the same as the current name:
disabled={adventurerName === "" || adventurerName === adventurer.name}Add a "Cancel" button to allow users to exit edit mode without saving:
<Button size={"lg"} onClick={() => setIsEditOpen(false)} variant="secondary" > Cancel </Button>These changes will improve error handling and provide a better user experience when editing adventurer names.
To ensure that the
changeAdventurerName
function is correctly implemented, let's verify its usage:ui/src/app/components/start/AdventurersList.tsx (2)
60-60
: LGTM! Prop destructuring is correctly updated.The
changeAdventurerName
prop is properly added to the destructured props, making it available for use within the component. This change is consistent with the updated interface.
560-561
: LGTM! Verify AdventurerListCard implementation.The
changeAdventurerName
prop is correctly passed to the AdventurerListCard component, which is consistent with the changes made to the component's interface. The additionalindex
prop is also passed, likely to be used in conjunction with the name-changing functionality.To ensure the complete implementation of the name change functionality, let's verify the AdventurerListCard component:
This script will help verify that the AdventurerListCard component properly implements the name change functionality.
ui/src/app/lib/utils/syscalls.ts (1)
1711-1711
: Correct addition ofchangeAdventurerName
to the returned object.The
changeAdventurerName
function is properly added to the object returned bycreateSyscalls
. This makes the new functionality available to components using these syscalls.
const isArcade = checkArcadeConnector(connector!); | ||
|
||
const result = await provider.waitForTransaction(transaction_hash, { | ||
const tx = await handleSubmitCalls( | ||
account!, | ||
[...calls], | ||
isArcade, | ||
Number(ethBalance), | ||
showTopUpDialog, | ||
setTopUpAccount, | ||
network | ||
); |
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🛠️ Refactor suggestion
Consider potential improvements in error handling and type safety.
The refactoring to use handleSubmitCalls
is a good practice for consistency. However, there are a couple of points to consider:
-
The non-null assertion on
connector!
in line 1546 might lead to runtime errors ifconnector
is unexpectedlynull
orundefined
. Consider adding a null check before this point or using a safe navigation operator if available. -
In line 1552,
Number(ethBalance)
could potentially lead to precision loss for largeethBalance
values. Consider using a BigInt-aware function or ensuring that the value is within safe limits before conversion.
To address these issues:
- Add a null check for
connector
:
const isArcade = connector ? checkArcadeConnector(connector) : false;
- Use a safe conversion method for
ethBalance
:
const safeEthBalance = ethBalance <= Number.MAX_SAFE_INTEGER ? Number(ethBalance) : ethBalance.toString();
Then use safeEthBalance
in the handleSubmitCalls
function.
const isArcade = checkArcadeConnector(connector!); | ||
|
||
const tx = await handleSubmitCalls( | ||
account!, | ||
[...calls, transferTx], | ||
isArcade, | ||
Number(ethBalance), | ||
showTopUpDialog, | ||
setTopUpAccount, | ||
network | ||
); |
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🛠️ Refactor suggestion
Apply consistent error handling and type safety improvements.
The changes in this function mirror those in the withdraw
function, which is good for consistency. However, the same potential issues exist:
- The non-null assertion on
connector!
in line 1589. - The conversion of
ethBalance
to a number in line 1595.
Apply the same improvements suggested for the withdraw
function:
- Add a null check for
connector
. - Use a safe conversion method for
ethBalance
.
This will ensure consistent handling across both functions and improve overall robustness.
ui/src/app/lib/utils/syscalls.ts
Outdated
const changeAdventurerName = async ( | ||
account: AccountInterface, | ||
adventurerId: number, | ||
name: string, | ||
index: number | ||
) => { | ||
startLoading( | ||
"Change Name", | ||
"Changing Adventurer Name", | ||
undefined, | ||
undefined | ||
); | ||
|
||
try { | ||
const changeNameTx = { | ||
contractAddress: gameContract?.address ?? "", | ||
entrypoint: "update_adventurer_name", | ||
calldata: [ | ||
adventurerId.toString() ?? "", | ||
stringToFelt(name).toString(), | ||
], | ||
}; | ||
|
||
const isArcade = checkArcadeConnector(connector!); | ||
|
||
const maxFee = getMaxFee(network!); | ||
|
||
if (!onKatana && ethBalance < maxFee) { | ||
showTopUpDialog(true); | ||
setTopUpAccount("eth"); | ||
throw new Error("Not enough eth for gas."); | ||
} else { | ||
const tx = await handleSubmitCalls( | ||
account!, | ||
[...calls, changeNameTx], | ||
isArcade, | ||
Number(ethBalance), | ||
showTopUpDialog, | ||
setTopUpAccount, | ||
network | ||
); | ||
setTxHash(tx?.transaction_hash); | ||
|
||
const result = await provider.waitForTransaction(tx?.transaction_hash, { | ||
retryInterval: getWaitRetryInterval(network!), | ||
}); | ||
|
||
if (!result) { | ||
throw new Error("Transaction did not complete successfully."); | ||
} | ||
|
||
const adventurers = | ||
queryData.adventurersByOwnerQuery?.adventurers ?? []; | ||
|
||
setData("adventurersByOwnerQuery", { | ||
adventurers: [ | ||
...adventurers.slice(0, index), | ||
{ ...adventurers[index], name: name }, | ||
...adventurers.slice(index + 1), | ||
], | ||
}); | ||
|
||
console.log({ | ||
adventurers: [ | ||
...adventurers.slice(0, index), | ||
{ ...adventurers[index], name: name }, | ||
...adventurers.slice(index + 1), | ||
], | ||
}); | ||
|
||
getBalances(); | ||
stopLoading("Changed Adventurer Name", false, "Change Name"); | ||
} | ||
} catch (error) { | ||
console.error(error); | ||
stopLoading(error, true); | ||
} | ||
}; |
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🛠️ Refactor suggestion
Enhance error handling and remove debug code in changeAdventurerName
.
The new function is well-structured and consistent with other functions. However, consider the following improvements:
-
Address the non-null assertion on
connector!
(line 1645) and theethBalance
conversion to number (line 1658) as suggested in previous comments. -
Remove the
console.log
statement (lines 1684-1690) before pushing to production. -
Consider adding a check to ensure the transaction was successful and the event was properly emitted and processed.
-
Enhance error handling to provide more specific error messages.
Here's a suggested improvement for error handling:
try {
// ... existing code ...
const receipt = await provider.waitForTransaction(tx?.transaction_hash, {
retryInterval: getWaitRetryInterval(network!),
});
if (!receipt || receipt.status !== 'ACCEPTED_ON_L2') {
throw new Error("Transaction failed or was not accepted on L2");
}
const event = receipt.events.find(e => e.name === 'AdventurerNameChanged');
if (!event) {
throw new Error("Name change event not found in transaction receipt");
}
// Update local state with the new name from the event
const newName = event.data.newName;
// ... update state with newName ...
} catch (error) {
console.error("Error changing adventurer name:", error);
stopLoading(error instanceof Error ? error.message : "Unknown error occurred", true);
}
This approach provides more specific error handling and ensures that the name change was properly processed on the blockchain before updating the local state.
- remove debug logs
- don't get balances on katana
- add close button to transfer and edit on desktop - allow dead adventurers to still be transferred - add edit button to mobile - disable edit button if adventurer not dead
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Actionable comments posted: 2
🧹 Outside diff range and nitpick comments (2)
indexer/src/adventurers.ts (1)
360-368
: LGTM with suggestion: Include timestamp in updateAdventurerName callThe new case for
UPDATE_ADVENTURER_NAME
correctly handles the event by parsing the data and callingupdateAdventurerName
. However, for consistency with other update operations and to aid in tracking changes over time, consider including atimestamp
field in theupdateAdventurerName
function call.Consider updating the code as follows:
return [ updateAdventurerName({ adventurerId: value.adventurerId, adventurerName: value.name, + timestamp: new Date().toISOString(), }), ];
This change will ensure that the timestamp of the name update is recorded, maintaining consistency with other update operations in the codebase.
ui/src/app/components/start/AdventurerListCard.tsx (1)
Line range hint
211-384
: Improve error handling and user experience in name editing UIThe new name editing UI is well-structured, but there are some improvements that can be made for robustness:
Handle potential null values for 'account' and 'adventurer.id':
-onClick={() => - changeAdventurerName( - account!, - adventurer.id!, - adventurerName, - index - ) -} +onClick={() => { + if (account && adventurer.id) { + changeAdventurerName(account, adventurer.id, adventurerName, index); + } else { + // Handle error (e.g., show an error message) + } +}}Consider adding error handling for the
changeAdventurerName
function call.You might want to disable the "Save" button when the new name is the same as the current name to prevent unnecessary API calls.
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (6)
- indexer/src/adventurers.ts (3 hunks)
- indexer/src/utils/events.ts (3 hunks)
- ui/src/app/components/start/AdventurerListCard.tsx (6 hunks)
- ui/src/app/components/start/AdventurersList.tsx (12 hunks)
- ui/src/app/lib/constants.ts (1 hunks)
- ui/src/app/lib/utils/syscalls.ts (6 hunks)
🚧 Files skipped from review as they are similar to previous changes (4)
- indexer/src/utils/events.ts
- ui/src/app/components/start/AdventurersList.tsx
- ui/src/app/lib/constants.ts
- ui/src/app/lib/utils/syscalls.ts
🧰 Additional context used
🔇 Additional comments (5)
indexer/src/adventurers.ts (3)
3-6
: LGTM: Import changes are consistent with new functionalityThe new imports, including
Mongo
,Block, Starknet
,MONGO_CONNECTION_STRING
,getLevelFromXp
, and various event types and parsing functions, align well with the new functionality introduced in this file. These additions support the handling of new event types, particularly theUPDATE_ADVENTURER_NAME
event.Also applies to: 8-50
89-89
: LGTM: Filter object correctly updated for new event typeThe
filter
object has been appropriately updated to include the newUPDATE_ADVENTURER_NAME
event. This ensures that the indexer will capture and process this new event type, which is crucial for the new adventurer name update functionality.
Line range hint
1-376
: Overall: Well-implemented changes for adventurer name updates and new event typesThe modifications to
indexer/src/adventurers.ts
effectively implement the new functionality for updating adventurer names and handling additional event types. The changes are well-structured and consistent with existing patterns in the file. Key improvements include:
- Addition of new imports to support the new functionality.
- Update of the
filter
object to capture the newUPDATE_ADVENTURER_NAME
event.- Implementation of a new case in the
transform
function to handle theUPDATE_ADVENTURER_NAME
event.These changes enhance the indexer's capabilities, allowing it to process and record adventurer name updates efficiently. The code maintains good readability and follows established patterns within the file.
ui/src/app/components/start/AdventurerListCard.tsx (2)
Line range hint
1-36
: LGTM: New imports and interface updatesThe new imports and interface changes are consistent with the added functionality for editing adventurer names. The
changeAdventurerName
function andindex
property in theAdventurerListCardProps
interface are appropriate additions for the new feature.
387-389
: LGTM: Updated overlay logicThe changes to the overlay logic are appropriate and consistent with the new editing feature. The overlay is now displayed when either the transfer or edit interfaces are open, which is the expected behavior.
const handleNameChange = ( | ||
e: ChangeEvent<HTMLInputElement | HTMLSelectElement> | ||
) => { | ||
const value = e.target.value; | ||
setAdventurerName(value.slice(0, 31)); | ||
if (value.length >= 31) { | ||
setIsMaxLength(true); | ||
} else { | ||
setIsMaxLength(false); | ||
} | ||
}; |
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🛠️ Refactor suggestion
Enhance reusability and maintainability of handleNameChange
The handleNameChange
function is well-implemented, but we can improve it further:
-
Extract the maximum length as a constant:
const MAX_NAME_LENGTH = 31;
-
Make the function more reusable by accepting the maximum length as a parameter:
const handleNameChange = ( e: React.ChangeEvent<HTMLInputElement | HTMLSelectElement>, maxLength: number = MAX_NAME_LENGTH ) => { const value = e.target.value; setAdventurerName(value.slice(0, maxLength)); setIsMaxLength(value.length >= maxLength); };
These changes will make the code more maintainable and flexible for future modifications.
const [isEditOpen, setIsEditOpen] = useState(false); | ||
const [adventurerName, setAdventurerName] = useState(adventurer?.name || ""); | ||
|
||
useEffect(() => { | ||
setAdventurerName(adventurer?.name!); | ||
}, [adventurer]); |
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Consider handling potential null/undefined adventurer name
The useEffect hook uses a non-null assertion (adventurer?.name!
) which could lead to runtime errors if adventurer
or adventurer.name
is undefined. Consider using a default value or conditional check to handle potential null/undefined cases.
Suggested improvement:
- setAdventurerName(adventurer?.name!);
+ setAdventurerName(adventurer?.name || "");
This change ensures that an empty string is used as a fallback if the adventurer name is undefined.
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
const [isEditOpen, setIsEditOpen] = useState(false); | |
const [adventurerName, setAdventurerName] = useState(adventurer?.name || ""); | |
useEffect(() => { | |
setAdventurerName(adventurer?.name!); | |
}, [adventurer]); | |
const [isEditOpen, setIsEditOpen] = useState(false); | |
const [adventurerName, setAdventurerName] = useState(adventurer?.name || ""); | |
useEffect(() => { | |
setAdventurerName(adventurer?.name || ""); | |
}, [adventurer]); |
Summary by CodeRabbit
Release Notes
New Features
Bug Fixes
Documentation
These updates enhance user interaction and expand the capabilities related to adventurer management in the application.