If you have any questions, begin your message with something that rhymes with "Merry", just so I know you actually read the README.
- You're gonna need python.
- Download the zip file of the project and extract.
- Once you have python, double click setup.bat; should install all dependencies.
- Peruse the code a bit, as well as pixai.art. You might want to change the models, loras, and base prompts. These can be set on the config.json file.
- Make an acocount at and get an api key by going to your profile page and into debug mode (F12 on firefox):
- In-game; copy the npc's description. Preferably from the top, but as long as you catch what you consider relevant it shooould be fine.
- Double click run.bat when you wanna generate something (it will use whatever is on your clipboard i.e. ctrl+c)
- if that doesn't work for some reason, try replacing line 112
data = win32clipboard.GetClipboardData()
withdata="your description *in quotes*"
. You may also be able to just put your desciption as the base prompt in the config, though if there's anythign on your clipboard that will still be added.
- if that doesn't work for some reason, try replacing line 112
- images will be generated on the savepath/generated with a semi-descriptive name. Add them to the character as you would any other image.
On the config file you can:
- Change the model, loras and weights. What's in "general_furry" is always included so keep that in mind. Also mind that only 3 loras may be use at a time with the free plan.
- Set the api key.
- Set the save path. By default, it saves wherever the script is, in /generated
- Change the base prompt. This is added to the begining of all prompts.
- Set worn clothes, if any. Anything else, such as changing how many images are generated (by default 2 sets of 4), what they are about etc you'll need to go into the code. It shouldn't be too hard unless you want soomething complex.
The way prompts work on Pixai, you can give soomething more weight by (enclosing it in parenthesis) you can also (add a weight:1.5).