Skip to content

Commit

Permalink
Update Changelog.cfg
Browse files Browse the repository at this point in the history
v1.7.1.0 changes.
  • Loading branch information
R-T-B authored Jul 2, 2024
1 parent 4e17d99 commit 8ad5bba
Showing 1 changed file with 30 additions and 25 deletions.
55 changes: 30 additions & 25 deletions GameData/Bureaucracy/Changelog.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -3,47 +3,52 @@ KERBALCHANGELOG
showChangelog = True
modName = Bureaucracy
VERSION
{
version = 1.7.1
change = Hotfix for CustomBarnKit Config file mistakes.
}
VERSION
{
version = 1.7.0
change = First version under management of R-T-B.
change = A decoupling of random event firing from scene-switches, and instead making them based on a homeworld solar day cycle (they can happen anytime in the day other words).
change = To make settings feel more consistent behavior wise, the default value of RandomEventChance has been halved. Previous saves will also see this value autohalved.
change = A fix for the old githubs issue #26, crew report does not show retired Kerbals
change = A fix for the bug that causes new contracts to be generated with fund rewards after save/loading without fully exiting the game application.
change = First version under management of R-T-B.
change = A decoupling of random event firing from scene-switches, and instead making them based on a homeworld solar day cycle (they can happen anytime in the day other words).
change = To make settings feel more consistent behavior wise, the default value of RandomEventChance has been halved. Previous saves will also see this value autohalved.
change = A fix for the old githubs issue #26, crew report does not show retired Kerbals
change = A fix for the bug that causes new contracts to be generated with fund rewards after save/loading without fully exiting the game application.
}
VERSION
{
version = 1.6.1
change = Fixed Budget Allocations not persisting between scene changes
version = 1.6.1
change = Fixed Budget Allocations not persisting between scene changes
}
VERSION
VERSION
{
version = 1.6
change = Bureaucracy will now yield control of the science system back to Kerbalism when not running in a Career game.
change = Fixed an issue where Bureaucracy would incorrectly believe the time to be Y1D1 the first time it is used in a save, even if it was an existing save.
change = Added setting to turn off Messages (SuppressMessages) (bool).
change = Settings version updated to 1.6. Previous version 1.4.0.1 - upgrading from a version of Bureaucracy prior to 1.4.0.1 will result in settings being reset to defaults.
change = Barring any major issues being found this will be the last release of Bureaucracy. I'd like to thank you all for your support over the last 7 years.
change = Bureaucracy will now yield control of the science system back to Kerbalism when not running in a Career game.
change = Fixed an issue where Bureaucracy would incorrectly believe the time to be Y1D1 the first time it is used in a save, even if it was an existing save.
change = Added setting to turn off Messages (SuppressMessages) (bool).
change = Settings version updated to 1.6. Previous version 1.4.0.1 - upgrading from a version of Bureaucracy prior to 1.4.0.1 will result in settings being reset to defaults.
change = Barring any major issues being found this will be the last release of Bureaucracy. I'd like to thank you all for your support over the last 7 years.
}
VERSION
VERSION
{
version = 1.5.1
change = Fixed an issue where the Next Budget Alarm would add the current UT to the alarm time.
change = Fixed an issue where the Next Budget Alarm would add the current UT to the alarm time.
}
VERSION
VERSION
{
version = 1.5
change = Recompile against KSP 1.12.2 - not compatible with 1.11.x or earlier.
change = Add support for OPM in the CBK config (thanks Gordon-Dry)
version = 1.5
change = Recompile against KSP 1.12.2 - not compatible with 1.11.x or earlier.
change = Add support for OPM in the CBK config (thanks Gordon-Dry)
change = Alarms are now handled by the stock Alarm Clock (thanks R-T-B).
change = Added "Bank of Kerbin" script. You can now store and withdraw funds (no auto-allocation right now, that will come later).
change = UI now properly scrolls - this indirectly fixes the issue where the Crew Training dialog would go off screen.
change = Retirement dates will no longer be saved if Retirement is disabled.
change = Retirement dates will now correctly regenerate if Retirement is re-enabled after being disabled.
change = Mod will add an alarm for when Kerbals are going to be done training.
change = Mod will now intelligently identify if the KCT warning should be shown.
change = Added "Bank of Kerbin" script. You can now store and withdraw funds (no auto-allocation right now, that will come later).
change = UI now properly scrolls - this indirectly fixes the issue where the Crew Training dialog would go off screen.
change = Retirement dates will no longer be saved if Retirement is disabled.
change = Retirement dates will now correctly regenerate if Retirement is re-enabled after being disabled.
change = Mod will add an alarm for when Kerbals are going to be done training.
change = Mod will now intelligently identify if the KCT warning should be shown.
}
VERSION
{
Expand Down

0 comments on commit 8ad5bba

Please sign in to comment.