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Implementation of some settings in the level properties window
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using Distance.AdventureMaker.Common.Enums; | ||
using Distance.AdventureMaker.Common.Models.Resources; | ||
|
||
namespace Distance.AdventureMaker.Common.Models | ||
{ | ||
public partial class CampaignFile | ||
{ | ||
public CampaignResource GetResource(string guid, ResourceType type) | ||
{ | ||
return Data.Resources.Find((res) => Equals(res.guid, guid) && Equals(res.resource_type, type)); | ||
} | ||
} | ||
} |