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Updated the readme file fir TrackMusic and changed the MusicTrack Err…
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Distance.CustomDeathMessages.Content/Readme/instructions.html
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<h1>EDITING THE MESSAGES</h1> | ||
<section> | ||
<h2>MODIFYING THE FILE</h2> | ||
<p> | ||
To edit the messages, go in the mod settings directory <span>Distance_Data/Centrifuge/Mods/{BuildPath}/Settings</span> and open <span>Config.json</span> with a text editor of your choice. | ||
If the file/folder is missing, please be sure you ran the game at least once after installing the mod so the default configuration is created. | ||
<a target="_blank" href="steam://rungameid/233610/-console">Click here to launch Distance (Steam only)</a>. | ||
</p> | ||
<p> | ||
After you opened the file, the default configuration should look something like this: | ||
<span class="block">{<br /> | ||
"KillGrid": [<br /> | ||
"The laser grid was not cool with {0}",<br /> | ||
"{0} have touched the forbiden grid"<br /> | ||
],<br /> | ||
"SelfTermination": [<br /> | ||
"{0} pressed the reset button",<br /> | ||
"{0} commited sudoku"<br /> | ||
],<br /> | ||
"LaserOverheated": [<br /> | ||
"{0} don't know how to drive without wheels",<br /> | ||
"{0} was too hot"<br /> | ||
],<br /> | ||
"Impact": [<br /> | ||
"{0} kissed a wall",<br /> | ||
"The ground facepalmed {0}"<br /> | ||
],<br /> | ||
"Overheated": [<br /> | ||
"{0} needs to stop boosting sometimes"<br /> | ||
],<br /> | ||
"AntiTunnelSquish": [<br /> | ||
"{0} got unitied"<br /> | ||
],<br /> | ||
"StuntCollect": [<br /> | ||
"{0} looted a x{1} multiplier!"<br /> | ||
],<br /> | ||
"KickNoLevel": [<br /> | ||
"{0} is too poor to have this level",<br /> | ||
"[FF0000]{0} is sad because he can't load the level[-]"<br /> | ||
],<br /> | ||
"Finished": [<br /> | ||
"[FFFFFF]{0}[-] [00FF00]f[-][00FFFF]i[-][0000FF]n[-][FF00FF]i[-][FF0000]s[-][FFFF00]h[-][00FF00]e[-][00FFFF]d[-]"<br /> | ||
],<br /> | ||
"NotReady": [<br /> | ||
"{0} is a little busy, try agains later"<br /> | ||
],<br /> | ||
"Spectate": [<br /> | ||
"[-]This map is too hard, {0} gave up"<br /> | ||
],<br /> | ||
"TagPointsLead": [<br /> | ||
"[FFFFFF]{0}[-] is [00FF00]f[-][00FFFF]a[-][0000FF]b[-][FF00FF]u[-][FF0000]l[-][FFFF00]o[-][00FF00]u[-][00FFFF]s[-]!"<br /> | ||
]<br /> | ||
}</span> | ||
</p> | ||
<p> | ||
If you don't know how to edit JSON files without breaking them, i recommend using an online editor like <a target="_blank" href="https://jsoneditoronline.org/">jsoneditoronline.org</a> or <a target="_blank" href="https://jsonformatter.org/json-editor">jsonformatter.org/json-editor</a> (just paste the json in the left text zone and click the right arrow button; once you're done press the left arrow button and copy back the text from the left side into your Config.json file). | ||
</p> | ||
<p> | ||
<b>If Distance is running, restart it for the changes to take effect.</b> | ||
</p> | ||
<h2>TEXT REPLACEMENT CODES</h2> | ||
<p> | ||
When editing your messages, you can use (inline) replacement codes to display specific values when the message is sent. | ||
<ul> | ||
<li><b>{0}</b> displays the current player username.</li> | ||
<li><b>{1}</b> displays the current stunt multiplier (displays 0 if the parent group isn't <u>StuntCollect</u>).</li> | ||
</ul> | ||
</p> | ||
</section> |
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