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Merge pull request #44 from RWELabs/release-alpha
Release Alpha to Stable
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source-code/Mod Manager (Facelift Development)/.vs/Mod Manager/v16/.suo
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source-code/Mod Manager (Facelift Development)/.vs/Mod Manager/v17/.suo
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source-code/Mod Manager (Facelift Development)/Mod Manager.sln
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.31005.135 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Stardew Mod Manager", "Stardew Mod Manager\Stardew Mod Manager.csproj", "{6E49D1C7-7B85-4405-A743-8801CD72D624}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{6E49D1C7-7B85-4405-A743-8801CD72D624}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{6E49D1C7-7B85-4405-A743-8801CD72D624}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{6E49D1C7-7B85-4405-A743-8801CD72D624}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{6E49D1C7-7B85-4405-A743-8801CD72D624}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {D3625D6F-A387-4870-818E-A7EEB9969DC2} | ||
EndGlobalSection | ||
EndGlobal |
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source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/App.config
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<?xml version="1.0" encoding="utf-8" ?> | ||
<configuration> | ||
<configSections> | ||
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" > | ||
<section name="Stardew_Mod_Manager.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" /> | ||
</sectionGroup> | ||
</configSections> | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" /> | ||
</startup> | ||
<userSettings> | ||
<Stardew_Mod_Manager.Properties.Settings> | ||
<setting name="StardewDir" serializeAs="String"> | ||
<value /> | ||
</setting> | ||
<setting name="ModsDir" serializeAs="String"> | ||
<value /> | ||
</setting> | ||
<setting name="InactiveModsDir" serializeAs="String"> | ||
<value /> | ||
</setting> | ||
<setting name="SetupComplete" serializeAs="String"> | ||
<value>FALSE</value> | ||
</setting> | ||
<setting name="PresetsDir" serializeAs="String"> | ||
<value /> | ||
</setting> | ||
<setting name="TMP_ModsURL" serializeAs="String"> | ||
<value /> | ||
</setting> | ||
<setting name="TMP_SMAPIVer" serializeAs="String"> | ||
<value /> | ||
</setting> | ||
<setting name="TMP_Name" serializeAs="String"> | ||
<value /> | ||
</setting> | ||
<setting name="TMP_PresetURL" serializeAs="String"> | ||
<value /> | ||
</setting> | ||
<setting name="IsNetworkConnected" serializeAs="String"> | ||
<value /> | ||
</setting> | ||
<setting name="Version" serializeAs="String"> | ||
<value>220501</value> | ||
</setting> | ||
<setting name="CheckUpdateOnStartup" serializeAs="String"> | ||
<value>TRUE</value> | ||
</setting> | ||
<setting name="CancelDownload" serializeAs="String"> | ||
<value>False</value> | ||
</setting> | ||
<setting name="IsUpdateModInactive" serializeAs="String"> | ||
<value>False</value> | ||
</setting> | ||
<setting name="IsManuallyReset" serializeAs="String"> | ||
<value>FALSE</value> | ||
</setting> | ||
<setting name="TMP_ModSafeName" serializeAs="String"> | ||
<value /> | ||
</setting> | ||
</Stardew_Mod_Manager.Properties.Settings> | ||
</userSettings> | ||
</configuration> |
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...elift Development)/Stardew Mod Manager/Forms/First Run/FirstRunSetup-Complete.Designer.cs
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...ager (Facelift Development)/Stardew Mod Manager/Forms/First Run/FirstRunSetup-Complete.cs
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using Stardew_Mod_Manager.Startup; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.ComponentModel; | ||
using System.Data; | ||
using System.Drawing; | ||
using System.IO; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using System.Windows.Forms; | ||
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namespace Stardew_Mod_Manager | ||
{ | ||
public partial class FirstRunSetup_Complete : Form | ||
{ | ||
public FirstRunSetup_Complete() | ||
{ | ||
InitializeComponent(); | ||
} | ||
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private void Continue_Click(object sender, EventArgs e) | ||
{ | ||
string ModsFolder = Properties.Settings.Default.StardewDir + @"\Mods"; | ||
string InactiveModsFolder = Properties.Settings.Default.StardewDir + @"\inactive-mods\"; | ||
string ModPresets = Properties.Settings.Default.StardewDir + @"\mod-presets\"; | ||
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if (!Directory.Exists(ModsFolder)) | ||
{ | ||
Directory.CreateDirectory(ModsFolder); | ||
} | ||
if (!Directory.Exists(InactiveModsFolder)) | ||
{ | ||
Directory.CreateDirectory(InactiveModsFolder); | ||
} | ||
if (!Directory.Exists(ModPresets)) | ||
{ | ||
Directory.CreateDirectory(ModPresets); | ||
} | ||
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Properties.Settings.Default.SetupComplete = "TRUE"; | ||
Properties.Settings.Default.ModsDir = Properties.Settings.Default.StardewDir.ToString() + @"\Mods\"; | ||
Properties.Settings.Default.InactiveModsDir = Properties.Settings.Default.StardewDir + @"\inactive-mods\"; | ||
Properties.Settings.Default.PresetsDir = ModPresets; | ||
Properties.Settings.Default.Save(); | ||
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this.Hide(); | ||
Splash Complete = new Splash(); | ||
Complete.Show(); | ||
} | ||
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private void FirstRunSetup_Complete_FormClosed(object sender, FormClosedEventArgs e) | ||
{ | ||
Application.Exit(); | ||
} | ||
} | ||
} |
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