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Merge pull request #44 from RWELabs/release-alpha
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Release Alpha to Stable
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RyanWalpole authored May 11, 2022
2 parents 456c697 + 5e2dccd commit 56de493
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40 changes: 40 additions & 0 deletions .gitignore
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source-code/Mod Manager/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.GenerateResource.cache
source-code/Mod Manager/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.AssemblyReference.cache
source-code/Mod Manager/Stardew Mod Manager/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/DesignTimeResolveAssemblyReferences.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Interop.IWshRuntimeLibrary.dll
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.AssemblyReference.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.CoreCompileInputs.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.FileListAbsolute.txt
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.GenerateResource.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.ResolveComReference.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.SuggestedBindingRedirects.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.exe
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.pdb
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew_Mod_Manager.Forms.First_Run.UpdateVersion.resources
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew_Mod_Manager.Properties.Resources.resources
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/TempPE/Properties.Resources.Designer.cs.dll
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/DesignTimeResolveAssemblyReferences.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Interop.IWshRuntimeLibrary.dll
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.AssemblyReference.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.CoreCompileInputs.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.FileListAbsolute.txt
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.GenerateResource.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.ResolveComReference.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.exe
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.pdb
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew_Mod_Manager.Properties.Resources.resources
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/TempPE/Properties.Resources.Designer.cs.dll
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/TempPE/Properties.Resources.Designer.cs.dll
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/bin/Release/Stardew Mod Manager.pdb
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/DesignTimeResolveAssemblyReferences.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Interop.IWshRuntimeLibrary.dll
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.AssemblyReference.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.CoreCompileInputs.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.FileListAbsolute.txt
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.GenerateResource.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.ResolveComReference.cache
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.exe
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew Mod Manager.pdb
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/Stardew_Mod_Manager.Properties.Resources.resources
source-code/Mod Manager (Facelift Development)/Stardew Mod Manager/obj/Release/TempPE/Properties.Resources.Designer.cs.dll
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25 changes: 25 additions & 0 deletions source-code/Mod Manager (Facelift Development)/Mod Manager.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31005.135
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Stardew Mod Manager", "Stardew Mod Manager\Stardew Mod Manager.csproj", "{6E49D1C7-7B85-4405-A743-8801CD72D624}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6E49D1C7-7B85-4405-A743-8801CD72D624}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6E49D1C7-7B85-4405-A743-8801CD72D624}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6E49D1C7-7B85-4405-A743-8801CD72D624}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6E49D1C7-7B85-4405-A743-8801CD72D624}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {D3625D6F-A387-4870-818E-A7EEB9969DC2}
EndGlobalSection
EndGlobal
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
<section name="Stardew_Mod_Manager.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup>
</configSections>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
<userSettings>
<Stardew_Mod_Manager.Properties.Settings>
<setting name="StardewDir" serializeAs="String">
<value />
</setting>
<setting name="ModsDir" serializeAs="String">
<value />
</setting>
<setting name="InactiveModsDir" serializeAs="String">
<value />
</setting>
<setting name="SetupComplete" serializeAs="String">
<value>FALSE</value>
</setting>
<setting name="PresetsDir" serializeAs="String">
<value />
</setting>
<setting name="TMP_ModsURL" serializeAs="String">
<value />
</setting>
<setting name="TMP_SMAPIVer" serializeAs="String">
<value />
</setting>
<setting name="TMP_Name" serializeAs="String">
<value />
</setting>
<setting name="TMP_PresetURL" serializeAs="String">
<value />
</setting>
<setting name="IsNetworkConnected" serializeAs="String">
<value />
</setting>
<setting name="Version" serializeAs="String">
<value>220501</value>
</setting>
<setting name="CheckUpdateOnStartup" serializeAs="String">
<value>TRUE</value>
</setting>
<setting name="CancelDownload" serializeAs="String">
<value>False</value>
</setting>
<setting name="IsUpdateModInactive" serializeAs="String">
<value>False</value>
</setting>
<setting name="IsManuallyReset" serializeAs="String">
<value>FALSE</value>
</setting>
<setting name="TMP_ModSafeName" serializeAs="String">
<value />
</setting>
</Stardew_Mod_Manager.Properties.Settings>
</userSettings>
</configuration>

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using Stardew_Mod_Manager.Startup;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace Stardew_Mod_Manager
{
public partial class FirstRunSetup_Complete : Form
{
public FirstRunSetup_Complete()
{
InitializeComponent();
}

private void Continue_Click(object sender, EventArgs e)
{
string ModsFolder = Properties.Settings.Default.StardewDir + @"\Mods";
string InactiveModsFolder = Properties.Settings.Default.StardewDir + @"\inactive-mods\";
string ModPresets = Properties.Settings.Default.StardewDir + @"\mod-presets\";

if (!Directory.Exists(ModsFolder))
{
Directory.CreateDirectory(ModsFolder);
}
if (!Directory.Exists(InactiveModsFolder))
{
Directory.CreateDirectory(InactiveModsFolder);
}
if (!Directory.Exists(ModPresets))
{
Directory.CreateDirectory(ModPresets);
}

Properties.Settings.Default.SetupComplete = "TRUE";
Properties.Settings.Default.ModsDir = Properties.Settings.Default.StardewDir.ToString() + @"\Mods\";
Properties.Settings.Default.InactiveModsDir = Properties.Settings.Default.StardewDir + @"\inactive-mods\";
Properties.Settings.Default.PresetsDir = ModPresets;
Properties.Settings.Default.Save();

this.Hide();
Splash Complete = new Splash();
Complete.Show();
}

private void FirstRunSetup_Complete_FormClosed(object sender, FormClosedEventArgs e)
{
Application.Exit();
}
}
}
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