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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.5.33414.496 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "InventorySystem", "InventorySystem\InventorySystem.vcxproj", "{4967C813-5179-4A22-AD91-A318FC405E56}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x64 = Debug|x64 | ||
Debug|x86 = Debug|x86 | ||
Release|x64 = Release|x64 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{4967C813-5179-4A22-AD91-A318FC405E56}.Debug|x64.ActiveCfg = Debug|x64 | ||
{4967C813-5179-4A22-AD91-A318FC405E56}.Debug|x64.Build.0 = Debug|x64 | ||
{4967C813-5179-4A22-AD91-A318FC405E56}.Debug|x86.ActiveCfg = Debug|Win32 | ||
{4967C813-5179-4A22-AD91-A318FC405E56}.Debug|x86.Build.0 = Debug|Win32 | ||
{4967C813-5179-4A22-AD91-A318FC405E56}.Release|x64.ActiveCfg = Release|x64 | ||
{4967C813-5179-4A22-AD91-A318FC405E56}.Release|x64.Build.0 = Release|x64 | ||
{4967C813-5179-4A22-AD91-A318FC405E56}.Release|x86.ActiveCfg = Release|Win32 | ||
{4967C813-5179-4A22-AD91-A318FC405E56}.Release|x86.Build.0 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {1FE42732-7D22-4AB6-A833-94BAA9606BFA} | ||
EndGlobalSection | ||
EndGlobal |
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#include "Inventory.h" | ||
#include <iostream> | ||
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void Inventory::AddItem(string itemName, int itemCost /* = 0 */) | ||
{ | ||
m_inventoryObjectsList.push_back(InventoryObject(itemName, itemCost)); | ||
if (m_inventoryObjectsList.size() == 1) | ||
{ | ||
m_currentItem = &m_inventoryObjectsList.front(); | ||
} | ||
} | ||
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void Inventory::DisplaySelectedItem() | ||
{ | ||
system("CLS"); | ||
if (!m_currentItem) | ||
{ | ||
cout << endl << "There is no item in this inventory!"; | ||
return; | ||
} | ||
cout << endl << "Current item: " << endl << m_currentItem->ToString(); | ||
} |
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#pragma once | ||
#include "InventoryObject.h" | ||
#include <list> | ||
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using namespace std; | ||
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class Inventory | ||
{ | ||
//Methods | ||
public: | ||
void AddItem(string itemName, int itemCost = 0); | ||
void DisplaySelectedItem(); | ||
private: | ||
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//Member variables | ||
public: | ||
list<InventoryObject> m_inventoryObjectsList; | ||
private: | ||
InventoryObject* m_currentItem = NULL; | ||
}; |
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#include "InventoryObject.h" | ||
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InventoryObject::InventoryObject(string name, int cost) | ||
{ | ||
m_name = name; | ||
m_cost = cost; | ||
} | ||
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string InventoryObject::ToString() | ||
{ | ||
string returnValue = ""; | ||
returnValue += "\nItem name: " + m_name + "\nItem cost: " + to_string(m_cost); | ||
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return returnValue; | ||
} |
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#pragma once | ||
#include <string> | ||
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using namespace std; | ||
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class InventoryObject | ||
{ | ||
//Methods | ||
public: | ||
InventoryObject(string name, int cost = 0); | ||
string ToString(); | ||
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//Member variables | ||
private: | ||
string m_name = "nameless object"; | ||
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int m_cost = 0; | ||
}; |
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BaseObject | ||
{ | ||
Name: Broken urn | ||
Cost: 5 | ||
} | ||
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Consumable | ||
{ | ||
Name: Health Potion | ||
Cost: 15 | ||
Stacks: 5 | ||
} | ||
|
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Consumable | ||
{ | ||
Name: Mana Potion | ||
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Cost: 25 | ||
Stacks: 2 | ||
} | ||
Equipment | ||
{ | ||
Cost: 150 | ||
Name: Cool Helmet | ||
CurrentDurability: 50 | ||
MaxDurability: 50 | ||
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|
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EquipmentSlot: Head | ||
} | ||
Equipment | ||
{ | ||
Name: Rusty Sword | ||
Cost: 30 | ||
CurrentDurability: 12 | ||
MaxDurability: 30 | ||
EquipmentSlot: Weapon1 | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup Label="ProjectConfigurations"> | ||
<ProjectConfiguration Include="Debug|Win32"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>Win32</Platform> | ||
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<ProjectConfiguration Include="Release|Win32"> | ||
<Configuration>Release</Configuration> | ||
<Platform>Win32</Platform> | ||
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<ProjectConfiguration Include="Debug|x64"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>x64</Platform> | ||
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<ProjectConfiguration Include="Release|x64"> | ||
<Configuration>Release</Configuration> | ||
<Platform>x64</Platform> | ||
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<PropertyGroup Label="Globals"> | ||
<VCProjectVersion>16.0</VCProjectVersion> | ||
<Keyword>Win32Proj</Keyword> | ||
<ProjectGuid>{4967c813-5179-4a22-ad91-a318fc405e56}</ProjectGuid> | ||
<RootNamespace>InventorySystem</RootNamespace> | ||
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<PlatformToolset>v143</PlatformToolset> | ||
<CharacterSet>Unicode</CharacterSet> | ||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
<ImportGroup Label="ExtensionSettings"> | ||
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<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
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<Link> | ||
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<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
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<ClInclude Include="Inventory.h" /> | ||
<ClInclude Include="InventoryObject.h" /> | ||
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<ClCompile Include="Inventory.cpp" /> | ||
<ClCompile Include="InventoryObject.cpp" /> | ||
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
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#include "Inventory.h" | ||
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int main() | ||
{ | ||
Inventory* inventory = new Inventory(); | ||
|
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inventory->DisplaySelectedItem(); | ||
//TODO: Remove this part. These are examples of item instantiations | ||
inventory->AddItem("Test", 30); | ||
inventory->AddItem("Test2"); | ||
inventory->AddItem("Test3", 3); | ||
inventory->AddItem("Test4", 10); | ||
|
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inventory->DisplaySelectedItem(); | ||
} |