Minecraft Map to Call of Duty Map Converter If you use this please give credit
Run the .jar file by double-clicking or via command line.
Choose the file you want to convert (.bo2 format)
Choose the output folder for the converted .map file. You may lave it blank for same directory as input. Use the Map Name input field to name the outputted .map file
Choose the game to convert the map for
- World at War
- Black Ops 1 (use World at War option)
- Black Ops 3
Choose brush generation options
- Inlude Grass Blocks
- Use this if your map is not heavy on grass blocks
- Auto CSG Merge
- Merges neighboring blocks, first on X-axis, then Y-axis. (Z-axis not yet implemented)
- It is recomended to use this to significantly reduce brush count
Map Options
- Add Start Zone
- Adds all boilerplate features to make a zombies level function such as skyboxes, volume_sun, umbra_volume, volume_fpstool, and the info_volume(start zone) [World at War not yet supported]
- Add Zombie Spawners
- Adds 2 actor_spawner_zm_factory_zomb (zombie/dog), 2 riser locations (linked to start_zone), 2 dog spawners (linked to start_zone), 2 intermission points (end game camera), and all player spawns (solo and muliplayer) [World at War not yet supported]
Generate Map
- Generated the .map file using the given settings
This program requires use of .bo2 minecraft format. The best tool to do this is with cubical.xyz. Use File > Export File > Legacy Formats > Terrain Control bo2.
- Add verbose output option (slower)
- Add NBT Schem support
- Add 2nd CSG run on pass 1 CSG geometry
- Add specific block exclusion