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Fix: Refactoring the camera code in v3.1.0 missed updating the viewport to match, resulting in
distorted renders (#536)
Change: Camera code improvements to make it more robust when any particular value changes. Also,
the code develops in a smoother series of iterations as the book progresses. (#536)
In One Weekend
Fix: Camera initialization with explicit up vector (#537)
Fix: Changed some text around the camera model and the camera defocus blur model (#536)
Change: The C++ <random> version of random_double() no longer depends on <functional>
header.
Change: Refactored random_scene(). More named intermediate values, sync'ed with source.
(#489)
The Next Week
Fix: Added clarification about updating lambertian variables from color to solid_color.
Fix: Corrected for-loop indices (they differed from the version in book 1) in random_scene().
Fix: Introduce "Texture Coordinates for Spheres" in Chapter 4 to support (u,v) coordinates in hit_record (#496)
Fix: Small correction: we now use std::sort instead of qsort (#490)
Change: Refactored random_scene(). More named intermediate values, sync'ed with version in In One Weekend and with source. Added highlight for update from last version in book 1. (#489)
Change: The C++ <random> version of random_double() no longer depends on <functional>
header