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Add cone generator #309

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3 changes: 2 additions & 1 deletion src/noise_fns/generators.rs
Original file line number Diff line number Diff line change
@@ -1,11 +1,12 @@
pub use self::{
checkerboard::*, constant::*, cylinders::*, fractals::*, open_simplex::*, perlin::*,
perlin_surflet::*, simplex::*, super_simplex::*, value::*, worley::*,
perlin_surflet::*, simplex::*, super_simplex::*, value::*, worley::*, cone::*,
};

mod checkerboard;
mod constant;
mod cylinders;
mod cone;
mod fractals;
mod open_simplex;
mod perlin;
Expand Down
46 changes: 46 additions & 0 deletions src/noise_fns/generators/cone.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,46 @@
use crate::noise_fns::NoiseFn;

/// Noise function that outputs a cone.
///
/// This noise function takes a 2d point and outputs a cone that is aligned along the z axis.
/// The origin has a value of 1 and points with a distance from the origin beyond the radius
/// of the cone are -1.
#[derive(Clone, Copy, Debug)]
pub struct Cone {
/// the cone's radius, sqaured
radius_squared: f64,
}

impl Cone {
pub const DEFAULT_RADIUS: f64 = 1.0;

pub fn new() -> Self {
Self {
radius_squared: Self::DEFAULT_RADIUS.powi(2),
}
}

pub fn set_radius(self, radius: f64) -> Self {
Self { radius_squared: radius.powi(2) }
}
}

impl Default for Cone {
fn default() -> Self {
Self::new()
}
}

impl NoiseFn<f64, 2> for Cone {
fn get(&self, point: [f64; 2]) -> f64 {
let x = point[0];
let y = point[1];

let dist_from_center_squared = x.powi(2) + y.powi(2);

match dist_from_center_squared > self.radius_squared{
true => -1f64,
false => 1.0 - 2.0*(dist_from_center_squared / self.radius_squared).sqrt()
}
}
}