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Various Quality of Life features #262
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FransBouma
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…olbar button to toolbar menu item so it can have a shortcut too.
…sable from different nodes. Changed VTable node so it always displays the RTTI information if available.
…e class. This required some hairy work in a lot of places as the context menu wasn't usable on nested classes. It now is
…table pointer automatically.
…ks without opening the menu. Made the window a bit wider (was too small already) so all toolbar buttons are visible
Added 2 tiny things:
|
… it gets removed when the window is too narrow
KN4CK3R
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Jul 4, 2023
…romBuffer to MemoryBuffer, have refactored Hex32Node to use this method instead, have removed unnecessary braces and brackets.
I've corrected everything, I think. :) |
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Hi,
I know, big PRs with multiple features suck, but otherwise I had to create a branch per feature which sucks too. :(
I added several QoL features to the main branch so stuff is now a bit more automated. Main driver is to utilize RTTI information more in an automated fashion. These make ReClass.NET now way more usable with RTTI info containing exe's :)
Stuff changed / added:
Ctrl-Shift-P
to define a pointer without opening the context menu as the keyboard shortcut is picked up by the toolbar button :)I hope I've added all code to the right place. I avoided refactoring whenever possible.
ps: in the commits there are also changes related to alt-shortcuts (showing when pressing alt on main menu items) but these obviously don't show in a context menu so I later on removed them again.
If you want I can also add Undo / Redo to node info. I wrote an algorithm library years ago (https://github.com/SolutionsDesign/Algorithmia) which I use in my software LLBLGen Pro extensively to build undo-redo aware datastructures and it's very easy to add an undo-redo aware property for instance (without the outside code needing any changes).
Hopefully you can use these changes!
(If you think, who are you: I wrote the Universal Unreal Engine Unlocker tools and a lot of other camera mods for games).