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1.0.1957 rev941 (development build)
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duduluu committed Jul 7, 2018
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30 changes: 15 additions & 15 deletions About.txt
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This is the default language data written by Tynan Sylvester.

This is just example data. The default English data is in the main XML data for the core mod.

If you want to make another language, just write all the strings in all defs in this format:

<defName.fieldName>Translation</defName.fieldName>

To do other def types, make other directories under DefLinked named after the type of def you want to modify.
e.g. to modify the FactionDefs, make a folder called FactionDef and put your translations in it.

For a full translation, you'll have to make a directory for every type of def with a player-visible string field (that's most of them).

See the German translation for reference - it's always well-formatted.

This is the default language data written by Tynan Sylvester.
This is just example data. The default English data is in the main XML data for the core mod.
If you want to make another language, just write all the strings in all defs in this format:
<defName.fieldName>Translation</defName.fieldName>
To do other def types, make other directories under DefLinked named after the type of def you want to modify.
e.g. to modify the FactionDefs, make a folder called FactionDef and put your translations in it.
For a full translation, you'll have to make a directory for every type of def with a player-visible string field (that's most of them).
See the German translation for reference - it's always well-formatted.
Ty
11 changes: 11 additions & 0 deletions DefInjected/ApparelLayerDef/ApparelLayerDefs.xml
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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

<OnSkin.label>skin</OnSkin.label>
<Middle.label>middle</Middle.label>
<Shell.label>outer</Shell.label>
<Belt.label>belt</Belt.label>
<Overhead.label>headgear</Overhead.label>


</LanguageData>
2 changes: 1 addition & 1 deletion DefInjected/BillRepeatModeDef/BillRepeatModeDefs.xml
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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

<RepeatCount.label>do X times</RepeatCount.label>
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3 changes: 2 additions & 1 deletion DefInjected/BillStoreModeDef/BillStoreModeDefs.xml
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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

<DropOnFloor.label>drop on floor</DropOnFloor.label>
<BestStockpile.label>take to best stockpile</BestStockpile.label>
<SpecificStockpile.label>take to {0}</SpecificStockpile.label>


</LanguageData>
12 changes: 6 additions & 6 deletions DefInjected/BiomeDef/Biomes_Cold.xml
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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

<BorealForest.label>boreal forest</BorealForest.label>
<BorealForest.description>Forests of coniferous trees. Despite the harsh winters, boreal forests sustain a diverse population of small and large animals, and have warm summers. Snow makes it extremely slow to travel in winter.</BorealForest.description>
<BorealForest.description>Forests of coniferous trees. Despite the harsh winters, boreal forests sustain a diverse population of small and large animals, and have warm summers.</BorealForest.description>

<Tundra.label>tundra</Tundra.label>
<Tundra.description>These mostly-frozen plains bear almost no trees and little vegetation. There are a few small animals interspersed with large herds of migratory grazers and their predators. Snow makes it extremely slow to travel in winter.</Tundra.description>
<Tundra.description>These mostly-frozen plains bear almost no trees and little vegetation. There are a few small animals interspersed with large herds of migratory grazers and their predators.</Tundra.description>

<ColdBog.label>cold bog</ColdBog.label>
<ColdBog.description>A wetland with few animals but lush vegetation. There's much more undergrowth and less trees than in typical swamps. Most of the land here can't support heavy structures which makes it difficult to survive.</ColdBog.description>
<ColdBog.description>A wetland packed with trees and vines. Much of the marshy land here can't support heavy structures, moving around is slow due to choking vegetation. Disease is endemic in this dense, wet ecosystem.</ColdBog.description>

<IceSheet.label>ice sheet</IceSheet.label>
<IceSheet.description>The surface is covered with sheets of ice which can be kilometers thick. No soil, no plants. The only animals here are migrating to somewhere else - or badly lost. Snow slows down travel, but there are ice sheets that provide smooth walking.</IceSheet.description>
<IceSheet.description>Sheets of ice which can be kilometers thick. There is no soil for plants to grow in. The only animals here are migrating to somewhere else - or badly lost.</IceSheet.description>

<SeaIce.label>sea ice</SeaIce.label>
<SeaIce.description>Permanent ice sheets floating on water. There is no soil, no plants, no minerals to mine, and very few animals. Travel is very slow due to the deep snow and crevasses.</SeaIce.description>
<SeaIce.description>Permanent ice sheets floating on water. There is no soil for plants to grow, no minerals to mine, and almost no animal life.</SeaIce.description>


</LanguageData>
6 changes: 3 additions & 3 deletions DefInjected/BiomeDef/Biomes_Temperate.xml
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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

<TemperateForest.label>temperate forest</TemperateForest.label>
<TemperateForest.description>Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around in the trees and on the plains. Because of snow, it is slow to travel in winter.</TemperateForest.description>
<TemperateForest.description>Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.</TemperateForest.description>

<TemperateSwamp.label>temperate swamp</TemperateSwamp.label>
<TemperateSwamp.description>Extremely dense vegetation and marshy terrain make it very difficult to move around here and build big structures. Many species of animals live in this area.</TemperateSwamp.description>
<TemperateSwamp.description>Wetlands choked with vegetation and disease. Dense overgrowth makes it hard to move around, and clearing areas for building takes a long time. Much of the terrain is too marshy to support heavy structures.</TemperateSwamp.description>


</LanguageData>
6 changes: 3 additions & 3 deletions DefInjected/BiomeDef/Biomes_Warm.xml
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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

<TropicalRainforest.label>tropical rainforest</TropicalRainforest.label>
<TropicalRainforest.description>A thick, moist jungle. Despite its visual beauty, this is a very dangerous biome. Choking overgrowth, aggressive animals, and constant disease are why some explorers call this the "green hell".</TropicalRainforest.description>
<TropicalRainforest.description>A thick, moist jungle, buzzing with animal life and infested with disease. Despite its visual beauty, this is a very dangerous biome. Choking overgrowth, aggressive animals, and constant sickness are why some explorers call this the "green hell".</TropicalRainforest.description>

<TropicalSwamp.label>tropical swamp</TropicalSwamp.label>
<TropicalSwamp.description>A thick jungle with lots of marsh and mud. Difficult movement, little space to build heavy structures, aggresive animals, and constant diseases make living here a nightmare.</TropicalSwamp.description>
<TropicalSwamp.description>A plant-choked, steamy swamp seething with parasites and pathogens. Much of the land is too marshy to build on. Difficult movement, aggressive animals, and rampant disease make living here a nightmare.</TropicalSwamp.description>


</LanguageData>
8 changes: 4 additions & 4 deletions DefInjected/BiomeDef/Biomes_WarmArid.xml
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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

<AridShrubland.label>arid shrubland</AridShrubland.label>
<AridShrubland.description>A dry region, but not dry enough to become a true desert. Open plains with grasses and bushes give way to scattered groves of trees. Plants are hardy and there is a moderate density of animals.</AridShrubland.description>
<AridShrubland.description>A dry region, but not dry enough to become a true desert. Open plains with grasses and bushes give way to scattered groves of trees. Plants are hardy and there is a moderate density of animals, but arable soil is hard to find.</AridShrubland.description>

<Desert.label>desert</Desert.label>
<Desert.description>A very dry area which supports little life. Deserts can be hot, or quite cold.</Desert.description>
<Desert.description>A very dry area which supports little life. There is very little arable land, and animal life is very sparse. Deserts can be hot, or quite cold.</Desert.description>

<ExtremeDesert.label>extreme desert</ExtremeDesert.label>
<ExtremeDesert.description>An extremely hot, dry area, devoid of almost all living creatures. Immense heat and limited vegetation make it very difficult to survive here, even for well-adapted animals.</ExtremeDesert.description>
<ExtremeDesert.description>An extremely hot, dry area, devoid of almost all life. Searing heat and a near total lack of arable land make it very difficult to survive here.</ExtremeDesert.description>


</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

<Ocean.label>ocean</Ocean.label>
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12 changes: 11 additions & 1 deletion DefInjected/BodyDef/Bodies_Animal_Bird.xml
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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

<Bird.label>bird</Bird.label>
<Bird.corePart.parts.4.customLabel>left lung</Bird.corePart.parts.4.customLabel>
<Bird.corePart.parts.5.customLabel>right lung</Bird.corePart.parts.5.customLabel>
<Bird.corePart.parts.6.customLabel>left kidney</Bird.corePart.parts.6.customLabel>
<Bird.corePart.parts.7.customLabel>right kidney</Bird.corePart.parts.7.customLabel>
<Bird.corePart.parts.9.parts.0.parts.1.customLabel>left eye</Bird.corePart.parts.9.parts.0.parts.1.customLabel>
<Bird.corePart.parts.9.parts.0.parts.2.customLabel>right eye</Bird.corePart.parts.9.parts.0.parts.2.customLabel>
<Bird.corePart.parts.10.customLabel>left leg</Bird.corePart.parts.10.customLabel>
<Bird.corePart.parts.10.parts.0.customLabel>left foot</Bird.corePart.parts.10.parts.0.customLabel>
<Bird.corePart.parts.11.customLabel>right leg</Bird.corePart.parts.11.customLabel>
<Bird.corePart.parts.11.parts.0.customLabel>right foot</Bird.corePart.parts.11.parts.0.customLabel>


</LanguageData>
27 changes: 26 additions & 1 deletion DefInjected/BodyDef/Bodies_Animal_Insect.xml
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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

<BeetleLike.label>beetle-like</BeetleLike.label>
<BeetleLike.corePart.parts.0.customLabel>left elytra</BeetleLike.corePart.parts.0.customLabel>
<BeetleLike.corePart.parts.1.customLabel>right elytra</BeetleLike.corePart.parts.1.customLabel>
<BeetleLike.corePart.parts.4.parts.0.parts.1.customLabel>left eye</BeetleLike.corePart.parts.4.parts.0.parts.1.customLabel>
<BeetleLike.corePart.parts.4.parts.0.parts.2.customLabel>right eye</BeetleLike.corePart.parts.4.parts.0.parts.2.customLabel>
<BeetleLike.corePart.parts.4.parts.0.parts.3.customLabel>left antenna</BeetleLike.corePart.parts.4.parts.0.parts.3.customLabel>
<BeetleLike.corePart.parts.4.parts.0.parts.4.customLabel>right antenna</BeetleLike.corePart.parts.4.parts.0.parts.4.customLabel>
<BeetleLike.corePart.parts.5.customLabel>front left leg</BeetleLike.corePart.parts.5.customLabel>
<BeetleLike.corePart.parts.6.customLabel>front right leg</BeetleLike.corePart.parts.6.customLabel>
<BeetleLike.corePart.parts.7.customLabel>middle left leg</BeetleLike.corePart.parts.7.customLabel>
<BeetleLike.corePart.parts.8.customLabel>middle right leg</BeetleLike.corePart.parts.8.customLabel>
<BeetleLike.corePart.parts.9.customLabel>rear left leg</BeetleLike.corePart.parts.9.customLabel>
<BeetleLike.corePart.parts.10.customLabel>rear right leg</BeetleLike.corePart.parts.10.customLabel>

<BeetleLikeWithClaw.label>beetle-like with claw</BeetleLikeWithClaw.label>
<BeetleLikeWithClaw.corePart.parts.0.customLabel>left elytra</BeetleLikeWithClaw.corePart.parts.0.customLabel>
<BeetleLikeWithClaw.corePart.parts.1.customLabel>right elytra</BeetleLikeWithClaw.corePart.parts.1.customLabel>
<BeetleLikeWithClaw.corePart.parts.4.parts.0.parts.1.customLabel>left eye</BeetleLikeWithClaw.corePart.parts.4.parts.0.parts.1.customLabel>
<BeetleLikeWithClaw.corePart.parts.4.parts.0.parts.2.customLabel>right eye</BeetleLikeWithClaw.corePart.parts.4.parts.0.parts.2.customLabel>
<BeetleLikeWithClaw.corePart.parts.4.parts.0.parts.3.customLabel>left antenna</BeetleLikeWithClaw.corePart.parts.4.parts.0.parts.3.customLabel>
<BeetleLikeWithClaw.corePart.parts.4.parts.0.parts.4.customLabel>right antenna</BeetleLikeWithClaw.corePart.parts.4.parts.0.parts.4.customLabel>
<BeetleLikeWithClaw.corePart.parts.5.customLabel>front left leg</BeetleLikeWithClaw.corePart.parts.5.customLabel>
<BeetleLikeWithClaw.corePart.parts.6.customLabel>front right leg</BeetleLikeWithClaw.corePart.parts.6.customLabel>
<BeetleLikeWithClaw.corePart.parts.7.customLabel>middle left leg</BeetleLikeWithClaw.corePart.parts.7.customLabel>
<BeetleLikeWithClaw.corePart.parts.8.customLabel>middle right leg</BeetleLikeWithClaw.corePart.parts.8.customLabel>
<BeetleLikeWithClaw.corePart.parts.9.customLabel>rear left leg</BeetleLikeWithClaw.corePart.parts.9.customLabel>
<BeetleLikeWithClaw.corePart.parts.10.customLabel>rear right leg</BeetleLikeWithClaw.corePart.parts.10.customLabel>


</LanguageData>
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