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Increment the version number
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RoanH committed Oct 1, 2019
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50 changes: 25 additions & 25 deletions README.md
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@@ -1,25 +1,25 @@
# osu! Skin Checker
Simple program to check if all the elements for an osu! skin are present.

# Forum post
So a little while ago I was asked to write a program to show what files were missing in a skin.<br>
And now I'm finally done :D

The program looks like this:<br>
![GUI](https://i.imgur.com/B4HYyyD.png)

It is a simple program that shows you which elements of your skin are skinned and which elements are not. It also shows if there's an SD/HD image in the skin for each element or not. For files that can be animated it also shows whether or not they are animated and if they are how many frames the animation consists of. Lastly, it also reports a missing skin.ini file and will read and use custom paths from the skin.ini if they exist.

Well I hope some of you find this program useful :)<br>
And if you find any bugs feel free to report them (spelling mistakes included :3).

## Downloads (Java 8 required, should run on any OS)<br>
[Windows executable](https://github.com/RoanH/osuSkinChecker/releases/download/v2.1/SkinChecker-v2.1.exe)<br>
[Runnable Java Archive](https://github.com/RoanH/osuSkinChecker/releases/download/v2.1/SkinChecker-v2.1.jar)

All releases: [releases](https://github.com/RoanH/osuSkinChecker/releases)<br>
GitHub repository: [repository](https://github.com/RoanH/osuSkinChecker)<br>
Forum post: [post](https://osu.ppy.sh/community/forums/topics/617168)

## History
Project development started: 19th of June, 2017.
# osu! Skin Checker
Simple program to check if all the elements for an osu! skin are present.

# Forum post
So a little while ago I was asked to write a program to show what files were missing in a skin.<br>
And now I'm finally done :D

The program looks like this:<br>
![GUI](https://i.imgur.com/B4HYyyD.png)

It is a simple program that shows you which elements of your skin are skinned and which elements are not. It also shows if there's an SD/HD image in the skin for each element or not. For files that can be animated it also shows whether or not they are animated and if they are how many frames the animation consists of. Lastly, it also reports a missing skin.ini file and will read and use custom paths from the skin.ini if they exist.

Well I hope some of you find this program useful :)<br>
And if you find any bugs feel free to report them (spelling mistakes included :3).

## Downloads (Java 8 required, should run on any OS)<br>
[Windows executable](https://github.com/RoanH/osuSkinChecker/releases/download/v2.2/SkinChecker-v2.2.exe)<br>
[Runnable Java Archive](https://github.com/RoanH/osuSkinChecker/releases/download/v2.2/SkinChecker-v2.2.jar)

All releases: [releases](https://github.com/RoanH/osuSkinChecker/releases)<br>
GitHub repository: [repository](https://github.com/RoanH/osuSkinChecker)<br>
Forum post: [post](https://osu.ppy.sh/community/forums/topics/617168)

## History
Project development started: 19th of June, 2017.
4 changes: 2 additions & 2 deletions osuSkinChecker/src/me/roan/osuskinchecker/SkinChecker.java
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Expand Up @@ -395,11 +395,11 @@ public static void buildGUI(){
links.add(wiki);

JPanel info = new JPanel(new GridLayout(2, 1));
JLabel ver = new JLabel("<html><center><i>Version: v2.1, latest version: <font color=gray>loading</font></i></center></html>", SwingConstants.CENTER);
JLabel ver = new JLabel("<html><center><i>Version: v2.2, latest version: <font color=gray>loading</font></i></center></html>", SwingConstants.CENTER);
info.add(ver);
new Thread(()->{
String version = checkVersion();//XXX the version number
ver.setText("<html><center><i>Version: v2.1, latest version: " + (version == null ? "unknown :(" : version) + "</i></center></html>");
ver.setText("<html><center><i>Version: v2.2, latest version: " + (version == null ? "unknown :(" : version) + "</i></center></html>");
}, "Version Checker").start();
JPanel linksProgram = new JPanel(new GridLayout(1, 2, -2, 0));
JLabel forum = new JLabel("<html><font color=blue><u>Forums</u></font> -</html>", SwingConstants.RIGHT);
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