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Bump API version (0.14.0), update CHANGELOG (#158)
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msz-rai committed Jun 22, 2023
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29 changes: 29 additions & 0 deletions CHANGELOG.md
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# Change Log

## [0.14.0] 22 June 2023

### Added

- Added feature to query in runtime if specific extensions were compiled in the binary
- Added API call:
- `rgl_get_extension_info`
- Created a tool that prints all the extensions in the given RGL binary:
- `inspectLibRGL`
- Added instance/semantic segmentation feature
- Added API call to set the ID of the entity:
- `rgl_entity_set_id`
- Added a new field that can be returned:
- `RGL_FIELD_ENTITY_ID_I32`
- Added material information reading and converting to intensity based on intensity texture assigned to the entity:
- Added API calls:
- `rgl_mesh_set_texture_coords`
- `rgl_entity_set_intensity_texture`
- `rgl_texture_create`
- `rgl_texture_destroy`
- Added publishing raw lidar packets via UDP
- In the closed-source version only
- Added unity tests to field `RGL_FIELD_DISTANCE_F32`

### Changed

- Changed value of non-hits points from `CUDART_INF_F` to `FLT_MAX`
- Updated docker README information

## [0.13.1] 19 April 2023

### Fixed
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3 changes: 3 additions & 0 deletions README.md
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Expand Up @@ -35,7 +35,10 @@ And more:
- Writing to PCD file *
- Visualization *
- ROS2 publishing *
- Raw lidar packets publishing via UDP *
- Gaussian noise (see [documentation](docs/GaussianNoise.md))
- Instance/semantic segmentation
- Intensity based on provided textures

\* [extension](README.md#extensions) required.

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4 changes: 2 additions & 2 deletions include/rgl/api/core.h
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#define RGL_API NO_MANGLING RGL_VISIBLE

#define RGL_VERSION_MAJOR 0
#define RGL_VERSION_MINOR 13
#define RGL_VERSION_PATCH 1
#define RGL_VERSION_MINOR 14
#define RGL_VERSION_PATCH 0

// Invalid entity ID is assign to rays that does not hit any entity.
// Cannot be assigned to mesh manually. It is reserved for internal raytracing use.
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