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Update CHANGELOG (v0.16.0) (#204)
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* Update CHANGELOG (v0.16.0)

* Apply suggestions from code review

Co-authored-by: Piotr Rybicki <[email protected]>

* Update CHANGELOG.md

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Co-authored-by: Piotr Rybicki <[email protected]>
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msz-rai and prybicki authored Nov 10, 2023
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# Change Log

## [0.16.0] 10 November 2023

### Added

- Added API calls to set relative node's priority, which determines their execution order within a graph (but not between graphs).
- `rgl_graph_node_set_priority`
- `rgl_graph_node_get_priority`

### Changed

- `rgl_graph_run(...)` is now fully asynchronous, i.e. it will initiate computations without waiting for them to finish
- RGL API calls attempting to obtain results from a given node will block until the node has completed execution
- RGL API calls modifying scene will block until all graphs have completed execution
- Running a graph will block until the previous run has been completed
- Changed internal implementation of Entity ID feature
- The Entity ID is now held in a 28-bit integer (OptiX limit) instead of a 32-bit integer
- Renamed XYZ field name to be more precise and compatible with future features
- `RGL_FIELD_XYZ_F32` -> `RGL_FIELD_XYZ_VEC3_F32`

## [0.15.0] 23 September 2023

### Added
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