NessEngine is a 2D rendering engine for games.
distribution: required libs and resources for the building process. this folder is used by the make_build.py script.
sdl: required sdl include files for the building process. this folder is used by the make_build.py script.
source: ness-engine source files.
vs-2010: visual studio 2010 project to build the engine for x86.
vs-2013: visual studio 2013 project to build the engine for x64 or x86.
builds: all the finished builds, ready to be used.
examples: set of example projects using ness-engine.
To build a ness-engine package follow these steps:
- compile with all projects and platforms: 1.a. vs2010 x86 (release + debug) 1.b. vs2013 x86 (release + debug) 1.c. vs2013 x64 (release + debug)
- run make_build.py script
- a new folder will be created: last_build. inside that folder you will find 'ness-engine' folder, which will contain the ready build.
- zip it, and don't forget to increment Ness-Engine version (in NessEngine.h macro called NESS_VERSION and NESS_SUB_VERSION)
Ness-Engine is distributed with the zlib-license. see LICENSE.txt for more info.
You can contact me at [email protected]