-
Notifications
You must be signed in to change notification settings - Fork 8
Blender Mesh
Blog post of the Roth2 v2 workflow:
The readme file incorporated into Ruth2 v2 Blender file is as follows (as at 7-May-2020, use the actual text in the Blender file for any update):
Roth2 is a low-poly mesh body specifically designed for OpenSimulator. It was modeled by Shin Ingen in Zbrush with contributions from other open source contributions from the OpenSimulator Community working in Blender. Its UV maps are based on the standard Second Life(TM) UV maps (the island layout).
Roth2 is AGPL licensed. Other contents of this file are also AGPL licensed unless otherwise indicated. See LICENSE.md at https://github.com/RuthAndRoth/Roth2 for specific details. You may use and modify Roth2 any way you want, but you may not distribute or sell it unless you provide a link back to the source https://github.com/RuthAndRoth/Roth2 and donate any modifications back to the project.
I used two armatures:
- Avastar 2.81.24 (custom bone properties, dae export)
- Male_2016-05Rebuilt (auto-weighting and weight painting) available at GitHub > RothAndRoth > References > Armatures
Open Source License and Credits:
- Copyright ©2003-2020 Linden Research, Inc. Licensed under Creative Commons Attribution-Share Alike 3.0 unless otherwise noted.
- https://creativecommons.org/licenses/by/3.0/
- https://community.secondlife.com/forums/topic/34082-avatar-model-and-clothing-files-now-have-an-updated-license/
Rigging:
- avatar_skeleton.xml - https://bitbucket.org/lindenlab/viewer-release
- Skeleton.Female.blend and Skeleton.Male.blend - http://wiki.secondlife.com/wiki/Mesh/Rigging_Fitted_Mesh downloads
- female_2016_08_05.dae and male_2016_08_05.dae - http://wiki.secondlife.com/wiki/Project_Bento_Testing downloads
- Bone layers for male_2016-08-05
- Rebuilt armature based mostly on group structure in avatar_skeleton.xml
- Top Row / Second Row
- Slot 01: Torso & Head / mEye
- Slot 02: Spine
- Slot 03: Arms
- Slot 04: Hands
- Slot 05: Legs & Feet
- Slot 06: Face / mFaceAltEye
- Slot 07: Nose
- Slot 08: Ears
- Slot 09: Eyebrows & lids
- Slot 10: Lips
- Slot 11: Mouth
- Slot 12: Wings
- Slot 13: Tail + Groin
- Slot 14: Hind limbs
- Slot 15: Collision
- Slot 16: All
Also packed into this file:
- Robin Wood templates used by permission.
- Eyeball template derived from the UV map of Linden Lab's eyeball mesh.
- Human skin derived from Eloh Eliot's skins.
- Eye texture by Ada Radius
Ada Radius. www.adaradius.com Last updated 2020-05-07