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p2p network to enable running distributed computation and rendering.
The swiss army knife of lossless video/audio editing
Tool that allows switching different baked lightmap sets on a unity scene at runtime.
Unity Node Editor: Lets you view and edit node graphs inside Unity
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
WebGL plugin for Unity, beta release
OpenUPM - Open Source Unity Package Registry (UPM)
A small front-end framework for Unity's UIToolkit powered by code generation.
This plugin allows you to use accurate and correct Arabic text in your game or 3D application. Supports Tashkeel and Hindu numbers. Supports C# and JavaScript. Supports 4 Persian Characters.
A library for patching, replacing and decorating .NET and Mono methods during runtime
🎮 A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.
Serializable dictionary class for Unity
Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.
A implementation of the marching cubes algorithm on the GPU in Unity.
[Unity] GPU-optimized marching cubes isosurface reconstruction
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
📚 Library of all kind of scripts, snippets & shaders for Unity
This is the Minecraft experiments made in 1 week By Flaroon
This project is designed to be an open source implementation for streaming desktop games using WebRTC
(Unity3D) Test multiplayer without building
Implementations of programming design patterns in Unity with examples in C# when to use them.
A computer implementation of a trading card game: Magic: The Gathering. The goal of the project is to implement ai algorithms which can play the game at the same level as a casual human player.
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler