Fixes a crash when trying to access a SpriteComponent
's .sprite()
#47
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The intent here is just to make sure there are elements in the animation array before trying to access them.
I considered changing this to a
guard
, which is how I would write it, but I opted for the smallest change.Notably, I did also have to change my
RenderingSystem
subclass to check that the returned sprite's textureisReady
before using it.