Fixed thread group cap and randomised seed not working on GPU #14
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FIX #1 TERRAIN SIZE LIMIT WHEN USING COMPUTE SHADER FOR TERRAIN GENERATION
Fixed a problem where the size of the terrain would exceed the maximum number of threads allowed. This error broke terrain generation using the compute shader on any terrain larger than 249x249.
New fix implements a method of multiple dispatches of the compute shader and allows for terrain of any size, limited by hardware capabilities.
FIX #2 SEED NOT RANDOMISING ON COMPUTE SHADER TERRAIN GENERATION
Fixed a problem where the seeds would not get randomised when using the compute shader.
New fix adds a missing line of code found in the C# terrain generation method.