This is the runtime for Creature, the advanced 2D Skeletal and Mesh Animation Tool. This runtime is for the Unreal Engine aka UE4 pipeline. It allows you to load in, play back and control your authored Creature Characters in the UE4 environment. Character playback and control are done through Creature's Blueprints enabled functionality.
For more information on how to use the runtimes, please head over to this site
The DragonDemo is an archive under the directory "DragonDemo", expand it to get the full project, runtimes etc. The Demo character is authored in Creature and exported out into UE4 using Creature's UE4 runtimes. Actual character gameplay is done using BP.
###Controls:
Move Left - a
Move Right - d
Breathe Fire - s
If you want to compile the plugins for a C++ project, I have included a Prepackaged archive that you can use to save you the steps in copying the files over and setting up the appropriate directory structures.
Look in the folder PrePackagePluginSetup for that archive.