Releases: SerumColor/ColorizingDMD
Releases · SerumColor/ColorizingDMD
v3.9.0
The frame tester is now compatible with ZeDMD v5+
Bug fix: You can't have several instances of the sprite sorting window anymore
New features:
- There is a window displayed while CDMD is loading/saving
- In the sprite sorting window, if you press Shift while pushing the Up or Down button will respectively move the sprite to the top or the bottom.
v3.8.5
v3.8.4
v3.8.3
Bug fixes:
- Doing a "Ctrl+C" or a "Ctrl+V", in addition to its expected action, was doing a "V" (select the 15th color in the color set) or a "C" (select the 16th color in the color set)
- Doing an Undo with Undo data stored on the disk (not in memory) right after the action was done may lead to unexpected result
- Information about the button "Com. to mask" was not provided in the bottom state bar
v3.8.2
v3.8.1
v3.8.0
New features:
- A new button "Add Frame" has been added to the ingame tester: if, while testing from a dump, you spot a frame which is not colorized, you can display it in the tester and click this new button to add it to your project so that you can colorize it.
- The positions of the frame64 and frame32 windows in the tester are saved.
- Selecting several sprites in the sprite window to add them to a frame in one click is now possible.
- A new button "Com. to Mask" has been added to the comparison mode toolbar to convert the "SPOT COMMON" mask to the current selected comparison mask.
- The frame around the palette is now thicker so that it is not as easy as before to leave and close unintentionally the palette window.
Bug fixes:
- Now the (big) Undo/Redo files in the Windows temporary directory are deleted when exiting CDMD (if no other session of CDMD is opened).
- When there are several frames selected, if you click the set background button, it applies to all the selected frames.
- Copying/pasting should copy the dynamic shadows too.
- "COPY DYNA" copies the dynamic color sets + dynamic shadow elements from the current displayed frame to all the others selected frames, if Shift is pressed, the dynamic color masks are copied too.
v3.7.3
v3.7.2
2 bug fixes:
- the contour for selection/dynamic content/etc... was sometimes blinking too quickly, now it is synchronized with a timer
- the frame ID in the tester ingame was quickly displaying the right ID then switching to -1 for a frame without a comparison mask