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[ | ||
{ | ||
"name": "Ancestor Worship", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Culture] from every [Shrine]"] | ||
}, | ||
{ | ||
"name": "Dance of the Aurora", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Faith] from [Tundra] tiles without [Forest] [in this city]"] | ||
}, | ||
{ | ||
"name": "Desert Folklore", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Faith] from every [Desert]"] | ||
}, | ||
{ | ||
"name": "Earth Mother", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Faith] from every [Iron]", "[+1 Faith] from every [Salt]", "[+1 Faith] from every [Copper]", "[+1 Faith] from every [Amber]", "[+1 Faith] from every [Lapis Lazuli]", "[+1 Faith] from every [Jade]", "[+1 Faith] from every [Gold Ore]", "[+1 Faith] from every [Silver]", "[+1 Faith] from every [Gems]"] | ||
}, | ||
{ | ||
"name": "Faith Healers", | ||
"type": "Pantheon", | ||
"uniques": ["[All] Units adjacent to this city heal [+30] HP per turn when healing"] | ||
// This should be worded better | ||
}, | ||
{ | ||
"name": "Fertility Rates", | ||
"type": "Pantheon", | ||
"uniques": ["+[10]% Growth [in this city]"] | ||
// Preferably I would not have a cityFilter here, but doing so requires no additional implementation | ||
}, | ||
{ | ||
"name": "God of Craftsman", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Production] [in all cities]"] | ||
}, | ||
{ | ||
"name": "God of the Open Sky", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Culture] from every [Pasture]"] | ||
}, | ||
{ | ||
"name": "God of the Sea", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Culture, +1 Faith] from every [Fishing Boats]","[+1 Culture, +1 Faith] from every [Atoll]"] | ||
}, | ||
{ | ||
"name": "God of War", | ||
"type": "Pantheon", | ||
"uniques": ["[+2 Production] from every [Barracks]"] | ||
} | ||
{ | ||
"name": "God-King", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Food, +1 Production, +1 Gold, +1 Happiness, +1 Faith, +1 Science] from every [Palace]"] | ||
} | ||
{ | ||
"name": "Goddess of Festivals", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Culture, +1 Faith] from every [Wine]", "[+1 Culture, +1 Faith] from every [Sugar]", "[+1 Culture, +1 Faith] from every [Spices]"] | ||
}, | ||
{ | ||
"name": "Goddess of Love", | ||
"type": "Pantheon", | ||
"uniques": ["[+2 Happiness] in cities with [7] or more population"] | ||
}, | ||
{ | ||
"name": "Goddess of Protection", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Culture, +1 Faith] from every [Walls]","[+50]% attacking Strength for cities"] | ||
}, | ||
{ | ||
"name": "Goddess of the Fields", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Culture, +1 Faith] from every [Cotton]", "[+1 Culture, +1 Faith] from every [Incense]", "[+1 Culture, +1 Faith] from every [Tea]", "[+1 Culture, +1 Faith] from every [Coffee]"] | ||
}, | ||
{ | ||
"name": "Goddess of the Hunt", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Food] from every [Camp]"] | ||
}, | ||
{ | ||
"name": "Harvest Festival", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Food] from every [Wheat]", "[+1 Food] from every [Maize]"] | ||
}, | ||
{ | ||
"name": "Messenger of the Gods", | ||
"type": "Pantheon", | ||
"uniques": ["[+2 Science, +1 Faith] from each Trade Route"] | ||
}, | ||
{ | ||
"name": "Monument to the Gods", | ||
"type": "Pantheon", | ||
"uniques": ["+[15]% Production when constructing [Wonders]"] | ||
// Should only be ancient/classical era wonders, but implementing that is another can of worms | ||
// For that we really should need an era.matchesFilter() AND support for multiple values in | ||
// construction.matchesFilter(), so we could write something like: | ||
//"uniques": ["[+15]% Production when constructing [{Ancient Era} {Wonders}]", | ||
// "[+15]% Production when constructing [{Classical Era} {Wonders}]"] | ||
// For now this feels like overkill, but I'll leave this here for the future | ||
}, | ||
{ | ||
"name": "Mystic Rituals", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Culture, +1 Faith] from every [Silk]", "[+1 Culture, +1 Faith] from every [Dyes]", "[+1 Culture, +1 Faith] from every [Tobacco]", "[+1 Culture, +1 Faith] from every [Perfume]"] | ||
}, | ||
{ | ||
"name": "Ocean's Bounty", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Production] from every [Fishing Boats]","[+1 Production] from every [Atoll]"] | ||
}, | ||
{ | ||
"name": "One with Nature", | ||
"type": "Pantheon", | ||
"uniques": ["[+5 Faith] from every [Natural Wonder]"] | ||
}, | ||
{ | ||
"name": "Oral Tradition", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Culture] from every [Plantation]"] | ||
}, | ||
{ | ||
"name": "Rain Dancing", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Culture, + 2 Faith] from every [Lakes]", "[+1 Culture, + 2 Faith] from every [Oasis]"] | ||
}, | ||
{ | ||
"name": "Religious Idols", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Culture, +1 Faith] from every [Copper]", "[+1 Culture, +1 Faith] from every [Gold Ore]", "[+1 Culture, +1 Faith] from every [Silver]"] | ||
}, | ||
{ | ||
"name": "Religious Settlements", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Food] [in all cities]","[-25]% cost of natural border growth"] | ||
}, | ||
{ | ||
"name": "Sacred Path", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Culture] from every [Jungle]", "[+1 Culture] from every [Forest]", "[+1 Culture] from every [Hardwood]"] | ||
}, | ||
{ | ||
"name": "Spirit Animals", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Culture] from every [Horses]", "[+1 Culture] from every [Bison]", "[+1 Culture] from every [Deer]"] | ||
}, | ||
{ | ||
"name": "Starlight Guidance", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Culture, +1 Happiness] from every [Lighthouse]"] | ||
}, | ||
{ | ||
"name": "Sun God", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Food] from every [Bananas]", "[+1 Food] from every [Citrus]", "[+1 Food] from every [Olives]", "[+1 Food] from every [Cocoa]"] | ||
}, | ||
{ | ||
"name": "Tears of the God", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Culture, +1 Faith] from every [Lapis Lazuli]", "[+1 Culture, +1 Faith] from every [Amber]", "[+1 Culture, +1 Faith] from every [Gems]", "[+1 Culture, +1 Faith] from every [Jade]"] | ||
}, | ||
{ | ||
"name": "Vision Quests", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Happiness] from every [Shrine]"] | ||
}, | ||
{ | ||
"name": "Stone Circles", | ||
"type": "Pantheon", | ||
"uniques": ["[+1 Production, +2 Faith] from every [Quarry]"] | ||
}, | ||
///////////////////////////////////////// Follower beliefs ///////////////////////////////////////// | ||
|
||
// Missing: asceticism (requires followers) | ||
// Missing: cathedrals (requires purchasing with faith) | ||
// Missing: choral music (requires followers) | ||
{ | ||
"name": "Divine inspiration", | ||
"type": "Follower", | ||
"uniques": ["[+2 Faith] from every Wonder"] | ||
}, | ||
{ | ||
"name": "Feed the World", | ||
"type": "Follower", | ||
"uniques": ["[+1 Food] from every [Shrine]", "[+1 Food] from every [Temple]"] | ||
}, | ||
{ | ||
"name": "Guruship", | ||
"type": "Follower", | ||
"uniques": ["[+2 Production] if this city has at least [1] specialists"] | ||
}, | ||
// Missing: Holy Warriors (requires purchasing with faith) | ||
// Missing: Liturgical drama (requires followers) | ||
// Missing: Monasteries (requires purchasing with faith) | ||
// Missing: Mosques (requires purchasing with faith) | ||
// Missing: Pagodas (requires purchasing with faith) | ||
{ | ||
"name": "Peace Gardens", | ||
"type": "Follower", | ||
"uniques": ["[+2 Happiness] from every [Garden]"] | ||
}, | ||
{ | ||
"name": "Religious Art", | ||
"type": "Follower", | ||
"uniques": ["[+8 Culture] from every [Hermitage]"] | ||
}, | ||
// Missing: Religious center (requires followers) | ||
// Missing: Religious community (requires followers) | ||
{ | ||
"name": "Swords into Ploughshares", | ||
"type": "Follower", | ||
"uniques": ["[+15]% growth [in this city] when not at war"] | ||
} | ||
] |
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