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ravignir authored Jul 27, 2021
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218 changes: 218 additions & 0 deletions jsons/Beliefs.json
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[
{
"name": "Ancestor Worship",
"type": "Pantheon",
"uniques": ["[+1 Culture] from every [Shrine]"]
},
{
"name": "Dance of the Aurora",
"type": "Pantheon",
"uniques": ["[+1 Faith] from [Tundra] tiles without [Forest] [in this city]"]
},
{
"name": "Desert Folklore",
"type": "Pantheon",
"uniques": ["[+1 Faith] from every [Desert]"]
},
{
"name": "Earth Mother",
"type": "Pantheon",
"uniques": ["[+1 Faith] from every [Iron]", "[+1 Faith] from every [Salt]", "[+1 Faith] from every [Copper]", "[+1 Faith] from every [Amber]", "[+1 Faith] from every [Lapis Lazuli]", "[+1 Faith] from every [Jade]", "[+1 Faith] from every [Gold Ore]", "[+1 Faith] from every [Silver]", "[+1 Faith] from every [Gems]"]
},
{
"name": "Faith Healers",
"type": "Pantheon",
"uniques": ["[All] Units adjacent to this city heal [+30] HP per turn when healing"]
// This should be worded better
},
{
"name": "Fertility Rates",
"type": "Pantheon",
"uniques": ["+[10]% Growth [in this city]"]
// Preferably I would not have a cityFilter here, but doing so requires no additional implementation
},
{
"name": "God of Craftsman",
"type": "Pantheon",
"uniques": ["[+1 Production] [in all cities]"]
},
{
"name": "God of the Open Sky",
"type": "Pantheon",
"uniques": ["[+1 Culture] from every [Pasture]"]
},
{
"name": "God of the Sea",
"type": "Pantheon",
"uniques": ["[+1 Culture, +1 Faith] from every [Fishing Boats]","[+1 Culture, +1 Faith] from every [Atoll]"]
},
{
"name": "God of War",
"type": "Pantheon",
"uniques": ["[+2 Production] from every [Barracks]"]
}
{
"name": "God-King",
"type": "Pantheon",
"uniques": ["[+1 Food, +1 Production, +1 Gold, +1 Happiness, +1 Faith, +1 Science] from every [Palace]"]
}
{
"name": "Goddess of Festivals",
"type": "Pantheon",
"uniques": ["[+1 Culture, +1 Faith] from every [Wine]", "[+1 Culture, +1 Faith] from every [Sugar]", "[+1 Culture, +1 Faith] from every [Spices]"]
},
{
"name": "Goddess of Love",
"type": "Pantheon",
"uniques": ["[+2 Happiness] in cities with [7] or more population"]
},
{
"name": "Goddess of Protection",
"type": "Pantheon",
"uniques": ["[+1 Culture, +1 Faith] from every [Walls]","[+50]% attacking Strength for cities"]
},
{
"name": "Goddess of the Fields",
"type": "Pantheon",
"uniques": ["[+1 Culture, +1 Faith] from every [Cotton]", "[+1 Culture, +1 Faith] from every [Incense]", "[+1 Culture, +1 Faith] from every [Tea]", "[+1 Culture, +1 Faith] from every [Coffee]"]
},
{
"name": "Goddess of the Hunt",
"type": "Pantheon",
"uniques": ["[+1 Food] from every [Camp]"]
},
{
"name": "Harvest Festival",
"type": "Pantheon",
"uniques": ["[+1 Food] from every [Wheat]", "[+1 Food] from every [Maize]"]
},
{
"name": "Messenger of the Gods",
"type": "Pantheon",
"uniques": ["[+2 Science, +1 Faith] from each Trade Route"]
},
{
"name": "Monument to the Gods",
"type": "Pantheon",
"uniques": ["+[15]% Production when constructing [Wonders]"]
// Should only be ancient/classical era wonders, but implementing that is another can of worms
// For that we really should need an era.matchesFilter() AND support for multiple values in
// construction.matchesFilter(), so we could write something like:
//"uniques": ["[+15]% Production when constructing [{Ancient Era} {Wonders}]",
// "[+15]% Production when constructing [{Classical Era} {Wonders}]"]
// For now this feels like overkill, but I'll leave this here for the future
},
{
"name": "Mystic Rituals",
"type": "Pantheon",
"uniques": ["[+1 Culture, +1 Faith] from every [Silk]", "[+1 Culture, +1 Faith] from every [Dyes]", "[+1 Culture, +1 Faith] from every [Tobacco]", "[+1 Culture, +1 Faith] from every [Perfume]"]
},
{
"name": "Ocean's Bounty",
"type": "Pantheon",
"uniques": ["[+1 Production] from every [Fishing Boats]","[+1 Production] from every [Atoll]"]
},
{
"name": "One with Nature",
"type": "Pantheon",
"uniques": ["[+5 Faith] from every [Natural Wonder]"]
},
{
"name": "Oral Tradition",
"type": "Pantheon",
"uniques": ["[+1 Culture] from every [Plantation]"]
},
{
"name": "Rain Dancing",
"type": "Pantheon",
"uniques": ["[+1 Culture, + 2 Faith] from every [Lakes]", "[+1 Culture, + 2 Faith] from every [Oasis]"]
},
{
"name": "Religious Idols",
"type": "Pantheon",
"uniques": ["[+1 Culture, +1 Faith] from every [Copper]", "[+1 Culture, +1 Faith] from every [Gold Ore]", "[+1 Culture, +1 Faith] from every [Silver]"]
},
{
"name": "Religious Settlements",
"type": "Pantheon",
"uniques": ["[+1 Food] [in all cities]","[-25]% cost of natural border growth"]
},
{
"name": "Sacred Path",
"type": "Pantheon",
"uniques": ["[+1 Culture] from every [Jungle]", "[+1 Culture] from every [Forest]", "[+1 Culture] from every [Hardwood]"]
},
{
"name": "Spirit Animals",
"type": "Pantheon",
"uniques": ["[+1 Culture] from every [Horses]", "[+1 Culture] from every [Bison]", "[+1 Culture] from every [Deer]"]
},
{
"name": "Starlight Guidance",
"type": "Pantheon",
"uniques": ["[+1 Culture, +1 Happiness] from every [Lighthouse]"]
},
{
"name": "Sun God",
"type": "Pantheon",
"uniques": ["[+1 Food] from every [Bananas]", "[+1 Food] from every [Citrus]", "[+1 Food] from every [Olives]", "[+1 Food] from every [Cocoa]"]
},
{
"name": "Tears of the God",
"type": "Pantheon",
"uniques": ["[+1 Culture, +1 Faith] from every [Lapis Lazuli]", "[+1 Culture, +1 Faith] from every [Amber]", "[+1 Culture, +1 Faith] from every [Gems]", "[+1 Culture, +1 Faith] from every [Jade]"]
},
{
"name": "Vision Quests",
"type": "Pantheon",
"uniques": ["[+1 Happiness] from every [Shrine]"]
},
{
"name": "Stone Circles",
"type": "Pantheon",
"uniques": ["[+1 Production, +2 Faith] from every [Quarry]"]
},
///////////////////////////////////////// Follower beliefs /////////////////////////////////////////

// Missing: asceticism (requires followers)
// Missing: cathedrals (requires purchasing with faith)
// Missing: choral music (requires followers)
{
"name": "Divine inspiration",
"type": "Follower",
"uniques": ["[+2 Faith] from every Wonder"]
},
{
"name": "Feed the World",
"type": "Follower",
"uniques": ["[+1 Food] from every [Shrine]", "[+1 Food] from every [Temple]"]
},
{
"name": "Guruship",
"type": "Follower",
"uniques": ["[+2 Production] if this city has at least [1] specialists"]
},
// Missing: Holy Warriors (requires purchasing with faith)
// Missing: Liturgical drama (requires followers)
// Missing: Monasteries (requires purchasing with faith)
// Missing: Mosques (requires purchasing with faith)
// Missing: Pagodas (requires purchasing with faith)
{
"name": "Peace Gardens",
"type": "Follower",
"uniques": ["[+2 Happiness] from every [Garden]"]
},
{
"name": "Religious Art",
"type": "Follower",
"uniques": ["[+8 Culture] from every [Hermitage]"]
},
// Missing: Religious center (requires followers)
// Missing: Religious community (requires followers)
{
"name": "Swords into Ploughshares",
"type": "Follower",
"uniques": ["[+15]% growth [in this city] when not at war"]
}
]
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