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Adjust for 3d-math
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Shinmera committed Aug 30, 2023
1 parent 503979b commit 2f62d04
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2 changes: 1 addition & 1 deletion docs/start.mess
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Expand Up @@ -195,7 +195,7 @@ And for testing purposes, let's temporarily just make the cube shoot it when we
(case key
(:f (enter (make-instance 'bullet :location (location my-cube)
:scaling (vec 0.1 0.1 0.1)
:velocity (nv* (q*v (orientation my-cube) +vx3+) 5))
:velocity (nv* (q* (orientation my-cube) +vx3+) 5))
(container my-cube)))))
::

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