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Transfer the CAT rig to a new rig structure with a root bone

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ShirzadBh/CAT.RootNode

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CAT.RootNode

Recreates a rig structure out of a CAT rig and constraint the bone nodes to the CAT nodes and adds a rootBone. It can also transefer the skin modfier(s) from old CAT bones to the recreated bones. This makes the rig exportable to game engines.

Video Tutorial:

How To Use:

1. Run CAT.RootNode:

  • Run CAT.RootNode by pressing the X button and search CAT.RootNode
  • Also, you can assign a shortcut to it using Hotkey Editor

2. Selecting the CAT bones:

  • Select All the CAT bones, try not to add the wrong type of nodes like IK, Handles, ...etc
  • Also script filters the nodes and just let the "CAT one / Hub Object" class go through

3. Adding the CAT nodes:

  • Press the Add Nodes button to add CAT bones to the node list
  • You can remove the bones by pressing the Clear Nodes

4. Recreating the rig structure:

  • By pressing the Recreation button, create new bones with a root bone
  • New nodes have the same Name, Color and Position
  • Also the position and rotation of the new nodes are constrained to the CAT bones

5. Select the Model with Skin Modifier:

  • Now Select the mesh and in the modify panel select the skin modifier and press the Add Skin

6. Adding more Models:

  • If your character has more than one object with skins repeat the process and add all of them to the list
  • If you have selected the wrong model you are able to select it in the list and remove selected from the Skin List
  • By selecting the object in the Skin List 3Ds Max will select them

7. Transfer the skin data:

  • Press the Skin Transfer button to transfer the skin data from the old modifier to a new one named "Transferred Skin"
  • Note that your old Skin modifier is still there but it's disabled

8. Enjoy!

  • Now each of your models has a new "Transferred Skin" and they are attached to the new nodes instead of CAT bones.

Easy installation: Run "One-Click Installation.bat".

Mnaual installation: Unzip the "CATRootNode.zip" inside "C://ProgramData//Autodesk//ApplicationPlugins".

How To Run: Now, it's a MacroScript, which you can assign a shortcut to it or search it using "X" in 3Ds Max.

Supported Version: 2020, 2021, 2022, 2023, 2024, 2025