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test: use mark as deobfuscated on tons of things
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not sure if i'll PR this
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Shnupbups committed Feb 15, 2024
1 parent ec47d43 commit 0a04859
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Showing 428 changed files with 1,640 additions and 932 deletions.
22 changes: 14 additions & 8 deletions mappings/com/mojang/blaze3d/platform/GLX.mapping
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CLASS com/mojang/blaze3d/platform/GLX
METHOD _getRefreshRate (Lnet/minecraft/class_1041;)I
CLASS com/mojang/blaze3d/platform/GLX com/mojang/blaze3d/platform/GLX
FIELD LOGGER LOGGER Lorg/slf4j/Logger;
FIELD cpuInfo cpuInfo Ljava/lang/String;
METHOD _getCpuInfo _getCpuInfo ()Ljava/lang/String;
METHOD _getLWJGLVersion _getLWJGLVersion ()Ljava/lang/String;
METHOD _getRefreshRate _getRefreshRate (Lnet/minecraft/class_1041;)I
ARG 0 window
METHOD _init (IZ)V
METHOD _init _init (IZ)V
ARG 0 debugVerbosity
ARG 1 debugSync
METHOD _renderCrosshair (IZZZ)V
METHOD _initGlfw _initGlfw ()Ljava/util/function/LongSupplier;
METHOD _renderCrosshair _renderCrosshair (IZZZ)V
ARG 0 size
ARG 1 drawX
ARG 2 drawY
ARG 3 drawZ
METHOD _setGlfwErrorCallback (Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V
METHOD _setGlfwErrorCallback _setGlfwErrorCallback (Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V
ARG 0 callback
METHOD _shouldClose (Lnet/minecraft/class_1041;)Z
METHOD _shouldClose _shouldClose (Lnet/minecraft/class_1041;)Z
ARG 0 window
METHOD getOpenGLVersionString getOpenGLVersionString ()Ljava/lang/String;
METHOD lambda$_initGlfw$0 (Ljava/lang/Integer;Ljava/lang/String;)V
ARG 0 code
ARG 1 message
METHOD lambda$_initGlfw$1 (Ljava/util/List;IJ)V
ARG 1 code
ARG 2 pointer
METHOD make (Ljava/lang/Object;Ljava/util/function/Consumer;)Ljava/lang/Object;
METHOD make make (Ljava/lang/Object;Ljava/util/function/Consumer;)Ljava/lang/Object;
ARG 0 object
ARG 1 initializer
METHOD make (Ljava/util/function/Supplier;)Ljava/lang/Object;
METHOD make make (Ljava/util/function/Supplier;)Ljava/lang/Object;
ARG 0 factory
100 changes: 100 additions & 0 deletions mappings/com/mojang/blaze3d/platform/GlConst.mapping
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CLASS com/mojang/blaze3d/platform/GlConst com/mojang/blaze3d/platform/GlConst
FIELD GL_ALPHA_BIAS GL_ALPHA_BIAS I
FIELD GL_ALWAYS GL_ALWAYS I
FIELD GL_ARRAY_BUFFER GL_ARRAY_BUFFER I
FIELD GL_BGR GL_BGR I
FIELD GL_BYTE GL_BYTE I
FIELD GL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE I
FIELD GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0 I
FIELD GL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT I
FIELD GL_COMPILE_STATUS GL_COMPILE_STATUS I
FIELD GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT I
FIELD GL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT I
FIELD GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT24 I
FIELD GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32 I
FIELD GL_DEPTH_COMPONENT GL_DEPTH_COMPONENT I
FIELD GL_DEPTH_TEXTURE_MODE GL_DEPTH_TEXTURE_MODE I
FIELD GL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER I
FIELD GL_DST_ALPHA GL_DST_ALPHA I
FIELD GL_DST_COLOR GL_DST_COLOR I
FIELD GL_DYNAMIC_DRAW GL_DYNAMIC_DRAW I
FIELD GL_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER I
FIELD GL_EQUAL GL_EQUAL I
FIELD GL_FALSE GL_FALSE I
FIELD GL_FILL GL_FILL I
FIELD GL_FLOAT GL_FLOAT I
FIELD GL_FRAGMENT_SHADER GL_FRAGMENT_SHADER I
FIELD GL_FRAMEBUFFER GL_FRAMEBUFFER I
FIELD GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE I
FIELD GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT I
FIELD GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER I
FIELD GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT I
FIELD GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER I
FIELD GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED I
FIELD GL_FRONT GL_FRONT I
FIELD GL_FRONT_AND_BACK GL_FRONT_AND_BACK I
FIELD GL_FUNC_ADD GL_FUNC_ADD I
FIELD GL_FUNC_REVERSE_SUBTRACT GL_FUNC_REVERSE_SUBTRACT I
FIELD GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT I
FIELD GL_GEQUAL GL_GEQUAL I
FIELD GL_GREATER GL_GREATER I
FIELD GL_INT GL_INT I
FIELD GL_LEQUAL GL_LEQUAL I
FIELD GL_LINEAR GL_LINEAR I
FIELD GL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR I
FIELD GL_LINE GL_LINE I
FIELD GL_LINES GL_LINES I
FIELD GL_LINE_STRIP GL_LINE_STRIP I
FIELD GL_LINK_STATUS GL_LINK_STATUS I
FIELD GL_MAX GL_MAX I
FIELD GL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_SIZE I
FIELD GL_MIN GL_MIN I
FIELD GL_NEAREST GL_NEAREST I
FIELD GL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR I
FIELD GL_NONE GL_NONE I
FIELD GL_ONE GL_ONE I
FIELD GL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA I
FIELD GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR I
FIELD GL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA I
FIELD GL_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR I
FIELD GL_OUT_OF_MEMORY GL_OUT_OF_MEMORY I
FIELD GL_PACK_ALIGNMENT GL_PACK_ALIGNMENT I
FIELD GL_PROXY_TEXTURE_2D GL_PROXY_TEXTURE_2D I
FIELD GL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER I
FIELD GL_RED GL_RED I
FIELD GL_RENDERBUFFER GL_RENDERBUFFER I
FIELD GL_REPLACE GL_REPLACE I
FIELD GL_RGBA8 GL_RGBA8 I
FIELD GL_RGBA GL_RGBA I
FIELD GL_RGB GL_RGB I
FIELD GL_RG GL_RG I
FIELD GL_SHORT GL_SHORT I
FIELD GL_SRC_ALPHA GL_SRC_ALPHA I
FIELD GL_SRC_COLOR GL_SRC_COLOR I
FIELD GL_STATIC_DRAW GL_STATIC_DRAW I
FIELD GL_TEXTURE0 GL_TEXTURE0 I
FIELD GL_TEXTURE1 GL_TEXTURE1 I
FIELD GL_TEXTURE2 GL_TEXTURE2 I
FIELD GL_TEXTURE_2D GL_TEXTURE_2D I
FIELD GL_TEXTURE_COMPARE_MODE GL_TEXTURE_COMPARE_MODE I
FIELD GL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_FILTER I
FIELD GL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_FILTER I
FIELD GL_TEXTURE_WIDTH GL_TEXTURE_WIDTH I
FIELD GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_S I
FIELD GL_TEXTURE_WRAP_T GL_TEXTURE_WRAP_T I
FIELD GL_TRIANGLES GL_TRIANGLES I
FIELD GL_TRIANGLE_FAN GL_TRIANGLE_FAN I
FIELD GL_TRIANGLE_STRIP GL_TRIANGLE_STRIP I
FIELD GL_TRUE GL_TRUE I
FIELD GL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT I
FIELD GL_UNPACK_LSB_FIRST GL_UNPACK_LSB_FIRST I
FIELD GL_UNPACK_ROW_LENGTH GL_UNPACK_ROW_LENGTH I
FIELD GL_UNPACK_SKIP_PIXELS GL_UNPACK_SKIP_PIXELS I
FIELD GL_UNPACK_SKIP_ROWS GL_UNPACK_SKIP_ROWS I
FIELD GL_UNPACK_SWAP_BYTES GL_UNPACK_SWAP_BYTES I
FIELD GL_UNSIGNED_BYTE GL_UNSIGNED_BYTE I
FIELD GL_UNSIGNED_INT GL_UNSIGNED_INT I
FIELD GL_UNSIGNED_SHORT GL_UNSIGNED_SHORT I
FIELD GL_VERTEX_SHADER GL_VERTEX_SHADER I
FIELD GL_WRITE_ONLY GL_WRITE_ONLY I
FIELD GL_ZERO GL_ZERO I
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