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test: use mark as deobfuscated on tons of things
not sure if i'll PR this
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CLASS com/mojang/blaze3d/platform/GLX | ||
METHOD _getRefreshRate (Lnet/minecraft/class_1041;)I | ||
CLASS com/mojang/blaze3d/platform/GLX com/mojang/blaze3d/platform/GLX | ||
FIELD LOGGER LOGGER Lorg/slf4j/Logger; | ||
FIELD cpuInfo cpuInfo Ljava/lang/String; | ||
METHOD _getCpuInfo _getCpuInfo ()Ljava/lang/String; | ||
METHOD _getLWJGLVersion _getLWJGLVersion ()Ljava/lang/String; | ||
METHOD _getRefreshRate _getRefreshRate (Lnet/minecraft/class_1041;)I | ||
ARG 0 window | ||
METHOD _init (IZ)V | ||
METHOD _init _init (IZ)V | ||
ARG 0 debugVerbosity | ||
ARG 1 debugSync | ||
METHOD _renderCrosshair (IZZZ)V | ||
METHOD _initGlfw _initGlfw ()Ljava/util/function/LongSupplier; | ||
METHOD _renderCrosshair _renderCrosshair (IZZZ)V | ||
ARG 0 size | ||
ARG 1 drawX | ||
ARG 2 drawY | ||
ARG 3 drawZ | ||
METHOD _setGlfwErrorCallback (Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V | ||
METHOD _setGlfwErrorCallback _setGlfwErrorCallback (Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V | ||
ARG 0 callback | ||
METHOD _shouldClose (Lnet/minecraft/class_1041;)Z | ||
METHOD _shouldClose _shouldClose (Lnet/minecraft/class_1041;)Z | ||
ARG 0 window | ||
METHOD getOpenGLVersionString getOpenGLVersionString ()Ljava/lang/String; | ||
METHOD lambda$_initGlfw$0 (Ljava/lang/Integer;Ljava/lang/String;)V | ||
ARG 0 code | ||
ARG 1 message | ||
METHOD lambda$_initGlfw$1 (Ljava/util/List;IJ)V | ||
ARG 1 code | ||
ARG 2 pointer | ||
METHOD make (Ljava/lang/Object;Ljava/util/function/Consumer;)Ljava/lang/Object; | ||
METHOD make make (Ljava/lang/Object;Ljava/util/function/Consumer;)Ljava/lang/Object; | ||
ARG 0 object | ||
ARG 1 initializer | ||
METHOD make (Ljava/util/function/Supplier;)Ljava/lang/Object; | ||
METHOD make make (Ljava/util/function/Supplier;)Ljava/lang/Object; | ||
ARG 0 factory |
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CLASS com/mojang/blaze3d/platform/GlConst com/mojang/blaze3d/platform/GlConst | ||
FIELD GL_ALPHA_BIAS GL_ALPHA_BIAS I | ||
FIELD GL_ALWAYS GL_ALWAYS I | ||
FIELD GL_ARRAY_BUFFER GL_ARRAY_BUFFER I | ||
FIELD GL_BGR GL_BGR I | ||
FIELD GL_BYTE GL_BYTE I | ||
FIELD GL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE I | ||
FIELD GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0 I | ||
FIELD GL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT I | ||
FIELD GL_COMPILE_STATUS GL_COMPILE_STATUS I | ||
FIELD GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT I | ||
FIELD GL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT I | ||
FIELD GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT24 I | ||
FIELD GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32 I | ||
FIELD GL_DEPTH_COMPONENT GL_DEPTH_COMPONENT I | ||
FIELD GL_DEPTH_TEXTURE_MODE GL_DEPTH_TEXTURE_MODE I | ||
FIELD GL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER I | ||
FIELD GL_DST_ALPHA GL_DST_ALPHA I | ||
FIELD GL_DST_COLOR GL_DST_COLOR I | ||
FIELD GL_DYNAMIC_DRAW GL_DYNAMIC_DRAW I | ||
FIELD GL_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER I | ||
FIELD GL_EQUAL GL_EQUAL I | ||
FIELD GL_FALSE GL_FALSE I | ||
FIELD GL_FILL GL_FILL I | ||
FIELD GL_FLOAT GL_FLOAT I | ||
FIELD GL_FRAGMENT_SHADER GL_FRAGMENT_SHADER I | ||
FIELD GL_FRAMEBUFFER GL_FRAMEBUFFER I | ||
FIELD GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE I | ||
FIELD GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT I | ||
FIELD GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER I | ||
FIELD GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT I | ||
FIELD GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER I | ||
FIELD GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED I | ||
FIELD GL_FRONT GL_FRONT I | ||
FIELD GL_FRONT_AND_BACK GL_FRONT_AND_BACK I | ||
FIELD GL_FUNC_ADD GL_FUNC_ADD I | ||
FIELD GL_FUNC_REVERSE_SUBTRACT GL_FUNC_REVERSE_SUBTRACT I | ||
FIELD GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT I | ||
FIELD GL_GEQUAL GL_GEQUAL I | ||
FIELD GL_GREATER GL_GREATER I | ||
FIELD GL_INT GL_INT I | ||
FIELD GL_LEQUAL GL_LEQUAL I | ||
FIELD GL_LINEAR GL_LINEAR I | ||
FIELD GL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR I | ||
FIELD GL_LINE GL_LINE I | ||
FIELD GL_LINES GL_LINES I | ||
FIELD GL_LINE_STRIP GL_LINE_STRIP I | ||
FIELD GL_LINK_STATUS GL_LINK_STATUS I | ||
FIELD GL_MAX GL_MAX I | ||
FIELD GL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_SIZE I | ||
FIELD GL_MIN GL_MIN I | ||
FIELD GL_NEAREST GL_NEAREST I | ||
FIELD GL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR I | ||
FIELD GL_NONE GL_NONE I | ||
FIELD GL_ONE GL_ONE I | ||
FIELD GL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA I | ||
FIELD GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR I | ||
FIELD GL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA I | ||
FIELD GL_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR I | ||
FIELD GL_OUT_OF_MEMORY GL_OUT_OF_MEMORY I | ||
FIELD GL_PACK_ALIGNMENT GL_PACK_ALIGNMENT I | ||
FIELD GL_PROXY_TEXTURE_2D GL_PROXY_TEXTURE_2D I | ||
FIELD GL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER I | ||
FIELD GL_RED GL_RED I | ||
FIELD GL_RENDERBUFFER GL_RENDERBUFFER I | ||
FIELD GL_REPLACE GL_REPLACE I | ||
FIELD GL_RGBA8 GL_RGBA8 I | ||
FIELD GL_RGBA GL_RGBA I | ||
FIELD GL_RGB GL_RGB I | ||
FIELD GL_RG GL_RG I | ||
FIELD GL_SHORT GL_SHORT I | ||
FIELD GL_SRC_ALPHA GL_SRC_ALPHA I | ||
FIELD GL_SRC_COLOR GL_SRC_COLOR I | ||
FIELD GL_STATIC_DRAW GL_STATIC_DRAW I | ||
FIELD GL_TEXTURE0 GL_TEXTURE0 I | ||
FIELD GL_TEXTURE1 GL_TEXTURE1 I | ||
FIELD GL_TEXTURE2 GL_TEXTURE2 I | ||
FIELD GL_TEXTURE_2D GL_TEXTURE_2D I | ||
FIELD GL_TEXTURE_COMPARE_MODE GL_TEXTURE_COMPARE_MODE I | ||
FIELD GL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_FILTER I | ||
FIELD GL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_FILTER I | ||
FIELD GL_TEXTURE_WIDTH GL_TEXTURE_WIDTH I | ||
FIELD GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_S I | ||
FIELD GL_TEXTURE_WRAP_T GL_TEXTURE_WRAP_T I | ||
FIELD GL_TRIANGLES GL_TRIANGLES I | ||
FIELD GL_TRIANGLE_FAN GL_TRIANGLE_FAN I | ||
FIELD GL_TRIANGLE_STRIP GL_TRIANGLE_STRIP I | ||
FIELD GL_TRUE GL_TRUE I | ||
FIELD GL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT I | ||
FIELD GL_UNPACK_LSB_FIRST GL_UNPACK_LSB_FIRST I | ||
FIELD GL_UNPACK_ROW_LENGTH GL_UNPACK_ROW_LENGTH I | ||
FIELD GL_UNPACK_SKIP_PIXELS GL_UNPACK_SKIP_PIXELS I | ||
FIELD GL_UNPACK_SKIP_ROWS GL_UNPACK_SKIP_ROWS I | ||
FIELD GL_UNPACK_SWAP_BYTES GL_UNPACK_SWAP_BYTES I | ||
FIELD GL_UNSIGNED_BYTE GL_UNSIGNED_BYTE I | ||
FIELD GL_UNSIGNED_INT GL_UNSIGNED_INT I | ||
FIELD GL_UNSIGNED_SHORT GL_UNSIGNED_SHORT I | ||
FIELD GL_VERTEX_SHADER GL_VERTEX_SHADER I | ||
FIELD GL_WRITE_ONLY GL_WRITE_ONLY I | ||
FIELD GL_ZERO GL_ZERO I |
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