Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
Simon-Losier authored Aug 22, 2023
1 parent 9584468 commit 0bea2d9
Showing 1 changed file with 8 additions and 1 deletion.
9 changes: 8 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -47,9 +47,16 @@ The game will be lost in these events:
- https://kenney.nl/assets/mini-dungeon
- https://kenney.nl/assets/nature-kit

## Tools used
- Unity
- Rider
- Blender
- Affinity Photo
- https://sfxr.me/

## CS50g Requirement: Complexity and Distinctiveness
### Complexity
This game has a slightly higher complexity than the unity series of games. I beleave the game hits the complexity requirements as it contains similar systems as other games and mixes them. This game features procedural generation wich is present in most games of the term, item pickup, inventory system, enemies, shooting system. Comparing this to say Dreadhalls, wich contains only procedural generation and a type of pickup, this game is more complex since it contains more systems.
I beleave the game hits the complexity requirements as it contains similar systems as other games in the course and mixes them. This game features procedural generation wich is present in most games of the term, item pickup, inventory system, enemies, shooting system. Comparing this to say Dreadhalls, wich contains only procedural generation and a type of pickup, this game is more complex since it contains more systems.

### Distinctiveness
The game is distinct, there is not a game with the gameplay loop of mining ores, fixing rails, destroying sentries.
Expand Down

0 comments on commit 0bea2d9

Please sign in to comment.