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# YATSS-Lost-Miner | ||
YATSS: Lost Miner | Simon's Havard's CS50g final project | ||
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GDD: | ||
# Summary | ||
Endless style game where you have to escort a minecart to the end of the mine | ||
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# Unique features | ||
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# Insperation | ||
- Binding of isaac | ||
- Combat and movement would work great with this game | ||
- Deep rock galatic | ||
- The concept of having a mining quota to aquire and to have to fight while mining. | ||
1. Binding of isaac | ||
1. Combat and movement would work great with this game | ||
2. Deep rock galatic | ||
1. The concept of having a mining quota to aquire and to have to fight while mining. | ||
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# Story | ||
You are lost in an abandoned mine shaft and you have to bring your quota of gold home. | ||
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# Gameplay | ||
## Design Pillars | ||
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## Core Loop | ||
Core gameplay loop of the game. | ||
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There would be mine cart that is always advancing, creating a sense of ergency. The player will have to stock the mine cart of gold | ||
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## Mechanics | ||
List all relevant mechanics and their use | ||
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## Dynamics | ||
List and explain how mechanics tie into this | ||
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# CS50g Requirement: Complexity and Distinctiveness | ||
## Complexity | ||
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## Distinctiveness |