NOTE: i started redoing this project between v0.0.5 and v0.0.6 to have better mass rendering optimizations. v0.0.6 has been REDONE completely from scratch. v0.0.7 will also be redone from scratch using the stuff i learned making v0.0.6, but with vulkan so i can use modern graphics techniques
i messed up guys
vulkan
such a pain
not doing that
going back to openGL
0.0.7 will be openGL w/ openDB for voxel storage and bullet physics for collisions :) <--- might use rigid bodies ;) well see.