This project serves as a quickstart project for Tetra3D. The goal is to provide a simple jumping off point for projects utilizing Tetra3D / Ebitengine with Tetra3D.
In this example, the Tetra3D icon spins in the center of the screen. It is shadeless, so you would either need to add a light to the scene, use other shadeless materials, or disable lighting on the scene (Scene.LightingOn = false
) to be able to see other new objects as they are lit. The faces are colored using vertex coloring.
Note that this quickstart now requires a recent version of Blender (at least 3.6.0).