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Unicopia 1.2.0 BETA for Minecraft 1.20.1

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@Sollace Sollace released this 04 Sep 12:11
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This is a new BETA for the next version of Unicopia for Minecraft 1.20(.1). Since this is a fairly big update I thought I would release it as a beta first so more people have a chance to test it and find any potential issues before I make a proper FULL release to the public.

If you find any issues, please report them so they can be fixed!

Once the beta is over, backports will begin for 1.19.4 and 1.19.3.

Changelog

  • Updated Kirin
  • Added a structure diagram for the crystal heart to the spellbook
  • Added a russian translation by @LingVarr
  • Added title and author translations for all the custom paintings
  • Added palm doors, trapdoors, and boats to round out the rest of the woodset
  • Updated and tweaked several item textures
  • Bat wings and unicorn horns now render on ponies that don't normally have them but are those races in the mod
  • Muffins and rocks no longer have any variation when fired from dispensers
  • The horse feed creative tab is now the "Foraging" tab and now only contains edible blocks instead of all items with assigned edibility attributes
  • Common abilities now have icons more specific to the player's current race
  • Pegasus carry ability is now on the second page as a primary ability
  • Bat screen and hang abilities have been swapped

Food

  • Added compatibility for Farmer's Delight #149
    • Modded shears and knives can now be used to slice the apple pie
    • Updated the apple pie model and texture to be more similar to the one added by farmer's delight
  • The stomped apple pie is now obtainable in creative as "Apple Pie with Hoofprint"
  • The hay bale now fills 9 lamb shanks instead of the previous 1
  • Nerfed food negative effects
  • Redid the food poisoning effect to be more unique (based on Better Than Wolves' food poisoning effect)
  • More foods will just give you food poisoning instead of other negative effects
  • Effects from food can still be stacked and high food poisoning levels will still poison you

Magic

  • Improved animations when casting or dispelling spells #151
  • Added new animations for using the magic staffs #151
  • Faithful entities spawned by the necromancy spell can now have a variety of different equipment depending on the skill level of the player casting the spell
  • Entities spawned by the necromancy spell now have a random chance of being "disloyal"
  • Mana regen and consumption is smoother and better tied to your level so gaining a higher mana cap has more obvious benefits
  • Mana bars now animate smoothly
  • The mind swap spell can now be cast using a magic staff
  • Technical entities are no longer affected by magic (also affects Create Mod)
  • Newly-placed crystal hearts will now have 20 health points, and will display their breaking progress on their model
  • Technical spells (changeling shapeshift, rainboom, mind-swap-base-mimic, etc) are no longer visible spells
  • Anvils sent with the dragon breath scroll are now dropped on the recipient's head

Spellbook

  • Added page numbers
  • Trinket slots are now displayed in the spellbook
  • You can now use the spellbook to equip and swap your character's spells
  • Add tooltips to the spellbook's tabs

Unicorns

  • Added an end-game boss battle
  • Added altars
    Altars are a new structure that can be built or found scattered randomly around the desert. Then can be activated by placing a spellbook on the lodestone in the center, and if a player wearing the alicorn amulet were to stand in the soul flame in an active altar, they will take damage and eventually initiate the final boss.
  • Added Broken Alicorn Amulet
  • Added Unicorn Amulet

Changelings

  • Changelings can now climb walls and hang from ceiling crawling against them #122
  • Made changeling flying sounds less annoying
  • Changeling transformations are now more compatible with Pehkui #88
  • Changelings disguised as Giraffes Camels can now sit and stand by sneaking, or dash by sprinting

Pegasi

  • Flight has been rebalanced slightly.
    • Updraft is reduced and will now depend on the time of day and will no longer be affected by the biome
    • Gusts of wind are now reduced by levelling up
    • Flying whilst exhausted now deals damage
    • Added an indicator showing the time between wing flap cooldowns. Flapping before this timer is up will result in reduced effectiveness
  • The rainboom ability now requires you to perform tricks to charge them up #107
    • 10 dashes or dives = 1 rainboom, but you can charge up multiple at a time by doing more.
  • Pegasi can no longer pick up special entities

Bats

  • Bat pony screeches are now a charged ability! Hold it down longer to get the full blast.

Earth Ponies

  • Added hot air balloons!
    Pegasi have wings, unicorns have fancy golden trinkets, but what do earth ponies have? That's right, ingenuity!
    You can now craft wooden baskets out of every available wood type. Just place 7 planks in a crafting grid like you're making a tall boat

    • Right-click to place the basket, and use a lead on it to tie it down
    • Craft a giant balloon from 6 carpet and 2 wool (3 carpet on top and bottom, and wool on the left and right)
    • Finally, assemble your hot air balloon by right-clicking a basket with a lantern and a giant balloon, and inflate it with a flint and steel.
      The balloon is a little temperamental, so be careful not to fall out! You can use it to transport mobs or yourself, or use it to pull your (lame ground-bounds) friends along on an adventure with a lead.

    Steering is done by right-clicking one of the corners where the rope connects with the balloon. You can also toggle ascending on and off using a flint and steel on the central burner. When it's off, the balloon will slowly float back to the ground.

    (More balloon designs coming soon: Applications are open if you have any I can steal borrow for the mod!)

Advancements

  • Rearranged the mod's advancements tree to be less vertical
  • Added advancements for the entire unicorn storyline branch of the mod
  • Add an advancement "Sticks and Stones" for killing a mob with a rock

Bugs Debuginated

  • Fixed damage types not having their correct attributes
  • Fixed conccurent modification exception when updating fire and inferno spells #137, #129
  • Fixed crash when a mob dies wearing the alicorn amulet #134
  • Fixed wrong command output #125
  • Fixed crash when changelings transform into mob spawners #130
  • Fixed numerous translation typos and errors
  • Fixed the spellbook occasionally referring to the ice trait as "cold"
  • Fixed zap apple trees not growing
  • Fixed rendering errors in the spellbook's discoveries tab when Sodium is installed
  • Fixed crystal hearts not rendering correctly after a relog
  • Fixed faithful entities not remembering their owner after a save and reload #136
  • Fixed tinted overlay for faithful entities not rendering
  • Fixed unable to place the necromancy spell
  • Fixed spellcast entities not being sent to the client
  • Fixed spells getting destroyed when relogging
  • Fixed passenger rendering and fixed passenger players not looking the same direction as the player currently carrying them #155
  • Fixed broken players when a passenger disconnects whilst being carried
  • Fixed passengers' arms swinging whilst being carried
  • Fixed incorrect death message translations
  • Fix crash when looking at crops in certain situations
  • Fixed wonky spellbook open/closing behaviour
  • Fixed spellbooks sinking in water
  • Fixed crash when an item has an empty recipe remainder (sic)
  • Fixed mana bar not being reset to full when respawning / pegasi having no mana after relogging
  • Fixed HUD rendering in front of the inventory slots
  • Fixed non-living entities stomping placed apple pies
  • Fixed rainbow trails attaching to other players after its assigned target is unloaded
  • Fixed velocity syncing issues when players are flying
  • Fixed crash on the latest Sodium #156
  • Fixed muffins not consistently pressing buttons or toggling levers when hitting
  • Fixed a duplication glitch with the catapult spell
  • Fixed crash when synchronizing spells
  • Fixed animations on the crystal heart
  • Fixed spellbook tabs appearing cut off on certain screen resolutions
  • Fixed tooltips in the spellbook gui
  • Fixed sounds from other players playing at the camera position momentarily before going to their correct location
  • Fixed mind swap not swapping spells and trinkets
  • Fixed tooltip text not being wrapped for trait descriptions in the discoveries tab
  • Fixed players not able to cast at low health when in creative mode
  • Fixed alicorn amulet's 4th day effects occuring on the 3rd day
  • Fix wings of icarus sounds not playing when running out of charge or about to break
  • Fixed wings of icarus sometimes reporting a charge of -1
  • Fixed certain race buffs and checks not accounting for worn amulets (or failing if wearing an amulet)
  • Fixed non-unicorn players wearing amulets that grant magical abilities still not able to equip gemstones by right-clicking
  • Fix miscoloured fire on burning loyal/disloyal entities
  • Fixed thrown jars despawning at a certain distance

Compatibility

  • Fixed crash with EMI
  • Fixed crash with newer Sodium
  • Added compatibility for PehkUI
  • Added compatibility for Farmer's Delight
  • Added compatibility for Seasons Mod