Personal project where I try to render decent looking modeled grass using opengl while still maintaining usable framerates (120 fps on my laptop with an 11th gen i5-1135G7 and integrated IrisXe graphics). Inspired by Acerola and his grass rendering YouTube series.
- Chunking
- Culling of chunks outside of view
- Fog
- LOD
Dependencies:
- CMake
- Make
- Various X11 related development packages for GLFW. Click here for more info.
- OpenGL development package.
First clone the repository git clone --recursive https://github.com/SomePineaple/GLGrass
.
Then cd GLGrass
, and
mkdir build && cd build && cmake .. -DCMAKE_BUILD_TYPE=Release && make
to build.
You can then run the project with ./glgrass
.
Google how to build CMake project on Windows.