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Encumbrance adjustments
If you want to play in God mode with carry weight infinite all the time, great! the game engine allows whatever the heck. This feature set is an attempt to allow buzz to remain unkilled by carry weight annoyances, while retaining some immersion at player's option. I based the options directly on annoyances things I ran into while playing.
The C++ plugin and Papyrus scripts auto-adjust player carry-weight to allow uninterrupted adventuring, because interruptions are a buzz-kill. The scenarios are:
- during combat - if autoloot is on, it's a buzz-kill to suddenly stop dead in your tracks because you killed Bandit 5 out of 7 and their loot put you over your limit
- while weapon drawn - it's a buzz-kill to have to stop every 3 rooms when running a dungeon or fort to draw straws with followers on who carries what
- in my own house - when I am crafting, it's a buzz-kill to have to get stuff from my materials chest and then walk like I am at a funeral to the Workbench or Anvil. Or to stand right by my materials chest before retrieving new materials from followers or horse for storage, to avoid said funeral march in the opposite direction.
For each active scenario, the mod adds a fixed large delta to player carry weight. When player state changes out of the given condition, the delta is adjusted downwards. The result should be that carry weight is increased when one or more of the conditions above hold, possibly multiple times, and then decreased when the condition no longer holds. The delta used for each of the three triggers is +/- 100000.
There are many mods that manage carry-weight in ways more intelligent than this. Don't use these options if you want those mods to function as expected! For this reason, the options are all set Disabled by default in the MCM.
My own observation, confirmed by a user Discord reports, is that these adjustment mostly work but sometimes result in large negative carry weight. This can usually be resolved by opening and closing the MCM, or drawing/sheathing weapon. I don't consider these issues to require fixing at high priority if ever.