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Improve vehicle destruction sync #2197

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Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,10 @@ public override CyclopsMetadata Extract(CyclopsGameObject cyclops)
LiveMixin liveMixin = gameObject.RequireComponentInChildren<LiveMixin>();
float health = liveMixin.health;

return new(silentRunning.active, shieldOn, sonarOn, engineOn, (int)motorMode, health);
SubRoot subRoot = gameObject.RequireComponentInChildren<SubRoot>();
bool isDestroyed = subRoot.subDestroyed || health <= 0f;

return new(silentRunning.active, shieldOn, sonarOn, engineOn, (int)motorMode, health, isDestroyed);
}

public struct CyclopsGameObject
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Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@ public override void ProcessMetadata(GameObject cyclops, CyclopsMetadata metadat
ChangeSonarMode(cyclops, metadata.SonarOn);
SetEngineState(cyclops, metadata.EngineOn);
SetHealth(cyclops, metadata.Health);
SetDestroyed(cyclops, metadata.IsDestroyed);
}
}

Expand Down Expand Up @@ -149,4 +150,25 @@ private void SetHealth(GameObject gameObject, float health)
LiveMixin liveMixin = gameObject.RequireComponentInChildren<LiveMixin>(true);
liveMixinManager.SyncRemoteHealth(liveMixin, health);
}

private void SetDestroyed(GameObject gameObject, bool isDestroyed)
{
CyclopsDestructionEvent destructionEvent = gameObject.RequireComponentInChildren<CyclopsDestructionEvent>(true);

// Don't play VFX and SFX if the Cyclops is already destroyed or was spawned in as destroyed
if (destructionEvent.subRoot.subDestroyed == isDestroyed) return;

if (isDestroyed)
{
// Use packet suppressor as sentinel so the patch callback knows not to spawn loot
using (PacketSuppressor<EntitySpawnedByClient>.Suppress())
{
destructionEvent.DestroyCyclops();
}
}
else
{
destructionEvent.RestoreCyclops();
}
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@
using NitroxModel.DataStructures.Util;
using NitroxModel.Helper;
using NitroxModel_Subnautica.DataStructures;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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using UnityEngine;

namespace NitroxClient.GameLogic.Spawning.WorldEntities;
Expand Down Expand Up @@ -99,6 +100,14 @@ private IEnumerator SpawnInWorld(VehicleWorldEntity vehicleEntity, TaskResult<Op

NitroxEntity.SetNewId(gameObject, vehicleEntity.Id);

if (vehicleEntity.Metadata is CyclopsMetadata cyclopsMetadata && cyclopsMetadata.IsDestroyed)
{
// Swap to destroyed look without triggering animations / effects
gameObject.BroadcastMessage("SwapToDamagedModels");
gameObject.BroadcastMessage("OnKill");
gameObject.BroadcastMessage("CyclopsDeathEvent", SendMessageOptions.DontRequireReceiver);
}

if (parent.HasValue)
{
DockVehicle(gameObject, parent.Value);
Expand Down
26 changes: 23 additions & 3 deletions NitroxClient/GameLogic/Vehicles.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,12 +3,16 @@
using NitroxClient.Communication;
using NitroxClient.Communication.Abstract;
using NitroxClient.GameLogic.Helper;
using NitroxClient.GameLogic.Spawning.Metadata;
using NitroxClient.GameLogic.Spawning.Metadata.Extractor;
using NitroxClient.MonoBehaviours;
using NitroxClient.Unity.Helper;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.Packets;
using NitroxModel_Subnautica.DataStructures;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.DataStructures.Util;
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using UnityEngine;

namespace NitroxClient.GameLogic;
Expand All @@ -18,14 +22,18 @@ public class Vehicles
private readonly IPacketSender packetSender;
private readonly IMultiplayerSession multiplayerSession;
private readonly PlayerManager playerManager;
private readonly EntityMetadataManager entityMetadataManager;
private readonly Entities entities;

private readonly Dictionary<TechType, string> pilotingChairByTechType = [];

public Vehicles(IPacketSender packetSender, IMultiplayerSession multiplayerSession, PlayerManager playerManager)
public Vehicles(IPacketSender packetSender, IMultiplayerSession multiplayerSession, PlayerManager playerManager, EntityMetadataManager entityMetadataManager, Entities entities)
{
this.packetSender = packetSender;
this.multiplayerSession = multiplayerSession;
this.playerManager = playerManager;
this.entityMetadataManager = entityMetadataManager;
this.entities = entities;
}

private PilotingChair FindPilotingChairWithCache(GameObject parent, TechType techType)
Expand Down Expand Up @@ -54,8 +62,20 @@ public void BroadcastDestroyedVehicle(NitroxId id)
{
using (PacketSuppressor<VehicleOnPilotModeChanged>.Suppress())
{
VehicleDestroyed vehicleDestroyed = new(id);
packetSender.Send(vehicleDestroyed);
EntityDestroyed entityDestroyed = new(id);
packetSender.Send(entityDestroyed);
}
}

public void BroadcastDestroyedCyclops(GameObject cyclops, NitroxId id)
{
CyclopsMetadataExtractor.CyclopsGameObject cyclopsGameObject = new() { GameObject = cyclops };
Optional<EntityMetadata> metadata = entityMetadataManager.Extract(cyclopsGameObject);

if (metadata.HasValue && metadata.Value is CyclopsMetadata cyclopsMetadata)
{
cyclopsMetadata.IsDestroyed = true;
entities.BroadcastMetadataUpdate(id, cyclopsMetadata);
}
}

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -26,24 +26,28 @@ public class CyclopsMetadata : EntityMetadata
[DataMember(Order = 6)]
public float Health { get; set; }

[DataMember(Order = 7)]
public bool IsDestroyed { get; set; }

[IgnoreConstructor]
protected CyclopsMetadata()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}

public CyclopsMetadata(bool silentRunningOn, bool shieldOn, bool sonarOn, bool engineOn, int engineMode, float health)
public CyclopsMetadata(bool silentRunningOn, bool shieldOn, bool sonarOn, bool engineOn, int engineMode, float health, bool isDestroyed)
{
SilentRunningOn = silentRunningOn;
ShieldOn = shieldOn;
SonarOn = sonarOn;
EngineOn = engineOn;
EngineMode = engineMode;
Health = health;
IsDestroyed = isDestroyed;
}

public override string ToString()
{
return $"[CyclopsMetadata SilentRunningOn: {SilentRunningOn}, ShieldOn: {ShieldOn}, SonarOn: {SonarOn}, EngineOn: {EngineOn}, EngineMode: {EngineMode}, Health: {Health}]";
return $"[CyclopsMetadata SilentRunningOn: {SilentRunningOn}, ShieldOn: {ShieldOn}, SonarOn: {SonarOn}, EngineOn: {EngineOn}, EngineMode: {EngineMode}, Health: {Health}, IsDestroyed: {IsDestroyed}]";
}
}
15 changes: 0 additions & 15 deletions NitroxModel/Packets/VehicleDestroyed.cs

This file was deleted.

Original file line number Diff line number Diff line change
Expand Up @@ -26,15 +26,11 @@ public static bool PrefixDestroy(CyclopsDestructionEvent __instance, out bool __
return __state;
}

/// <remarks>
/// This must happen at postfix so that the SubRootChanged packet are sent before the destroyed vehicle one,
/// thus saving player entities from deletion.
/// </remarks>
public static void PostfixDestroy(CyclopsDestructionEvent __instance, bool __state)
{
if (__state && __instance.TryGetIdOrWarn(out NitroxId id))
{
Resolve<Vehicles>().BroadcastDestroyedVehicle(id);
Resolve<Vehicles>().BroadcastDestroyedCyclops(__instance.gameObject, id);
}
}

Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,58 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using HarmonyLib;
using NitroxClient.Communication;
using NitroxClient.GameLogic;
using NitroxClient.MonoBehaviours;
using NitroxModel_Subnautica.DataStructures;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.Helper;
using NitroxPatcher.PatternMatching;
using UnityEngine;
using NitroxModel.Packets;
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namespace NitroxPatcher.Patches.Dynamic;

public sealed partial class CyclopsDestructionEvent_SpawnLootAsync_Patch : NitroxPatch, IDynamicPatch
{
public static readonly MethodInfo TARGET_METHOD = AccessTools.EnumeratorMoveNext(Reflect.Method((CyclopsDestructionEvent t) => t.SpawnLootAsync()));

public static readonly InstructionsPattern PATTERN = new(expectedMatches: 2)
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{
{ Reflect.Method(() => UnityEngine.Object.Instantiate(default(GameObject), default(Vector3), default(Quaternion))), "SpawnObject" }
};

public static IEnumerable<CodeInstruction> Transpiler(MethodBase original, IEnumerable<CodeInstruction> instructions)
{
return new CodeMatcher(instructions)
.MatchStartForward(new CodeMatch(OpCodes.Switch))
.InsertAndAdvance(new CodeInstruction(OpCodes.Call, Reflect.Method(() => PrefixCallback(default))))
.InstructionEnumeration()
.InsertAfterMarker(PATTERN, "SpawnObject", [
new(OpCodes.Dup),
new(OpCodes.Ldloc_1),
new(OpCodes.Call, ((Action<GameObject, CyclopsDestructionEvent>)SpawnObjectCallback).Method)
]);
}

public static void SpawnObjectCallback(GameObject gameObject, CyclopsDestructionEvent __instance)
{
NitroxId lootId = NitroxEntity.GenerateNewId(gameObject);

LargeWorldEntity largeWorldEntity = gameObject.GetComponent<LargeWorldEntity>();
PrefabIdentifier prefabIdentifier = gameObject.GetComponent<PrefabIdentifier>();
Pickupable pickupable = gameObject.GetComponent<Pickupable>();

WorldEntity lootEntity = new(gameObject.transform.ToWorldDto(), (int)largeWorldEntity.cellLevel, prefabIdentifier.classId, false, lootId, pickupable.GetTechType().ToDto(), null, null, []);
Resolve<Entities>().BroadcastEntitySpawnedByClient(lootEntity);
}

public static int PrefixCallback(int originalIndex)
{
// Immediately return from iterator block if called from within CyclopsMetadataProcessor
return PacketSuppressor<EntitySpawnedByClient>.IsSuppressed ? int.MaxValue : originalIndex;
}
}
4 changes: 2 additions & 2 deletions NitroxPatcher/Patches/Dynamic/SubRoot_OnTakeDamage_Patch.cs
Original file line number Diff line number Diff line change
Expand Up @@ -33,12 +33,12 @@ public static bool Prefix(SubRoot __instance, DamageInfo damageInfo)

public static void Postfix(bool __runOriginal, SubRoot __instance, DamageInfo damageInfo)
{
// If we have lock on it, we'll notify the server that this cyclops must be destroyed
// If we have lock on it, we'll notify the server that this cyclops took damage
if (__runOriginal && __instance.live.health <= 0f &&
damageInfo.type != EntityDestroyedProcessor.DAMAGE_TYPE_RUN_ORIGINAL &&
__instance.TryGetIdOrWarn(out NitroxId id))
{
Resolve<Vehicles>().BroadcastDestroyedVehicle(id);
Resolve<Vehicles>().BroadcastDestroyedCyclops(__instance.gameObject, id);
}
}
}
34 changes: 34 additions & 0 deletions NitroxPatcher/Patches/Dynamic/SubRoot_SetCyclopsUpgrades_Patch.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,34 @@
using System.Reflection;
using NitroxModel.Helper;

namespace NitroxPatcher.Patches.Dynamic;

/// <summary>
/// The way Subnautica handles modules in Cyclops wrecks is pretty weird. if any module is added/removed (and when spawning
/// the entity during joining), they are all instantly disabled, which deletes creature decoys in any slot except
/// the first one. We want to keep the creature decoys around if the module is inserted, so we allow use of that
/// module even when the Cyclops has been destroyed.
/// </summary>
public sealed partial class SubRoot_SetCyclopsUpgrades_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((SubRoot t) => t.SetCyclopsUpgrades());

public static void Postfix(SubRoot __instance)
{
if (__instance.upgradeConsole != null)
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{
__instance.decoyTubeSizeIncreaseUpgrade = false;

Equipment modules = __instance.upgradeConsole.modules;
foreach (string slot in SubRoot.slotNames)
{
TechType techTypeInSlot = modules.GetTechTypeInSlot(slot);
if (techTypeInSlot == TechType.CyclopsDecoyModule)
{
__instance.decoyTubeSizeIncreaseUpgrade = true;
break;
}
}
}
}
}
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.DataStructures.Util;
using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
Expand Down Expand Up @@ -26,6 +27,11 @@ public override void Process(EntityDestroyed packet, Player destroyingPlayer)

if (worldEntityManager.TryDestroyEntity(packet.Id, out Entity entity))
{
if (entity is VehicleWorldEntity vehicleWorldEntity)
{
worldEntityManager.MovePlayerChildrenToRoot(vehicleWorldEntity);
}

foreach (Player player in playerManager.GetConnectedPlayers())
{
bool isOtherPlayer = player != destroyingPlayer;
Expand Down

This file was deleted.

16 changes: 16 additions & 0 deletions NitroxServer/GameLogic/Entities/WorldEntityManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.DataStructures.Unity;
using NitroxModel.DataStructures.Util;
using NitroxModel.Helper;
Expand Down Expand Up @@ -67,6 +68,21 @@ public List<T> GetGlobalRootEntities<T>() where T : GlobalRootEntity
}
}

public List<GlobalRootEntity> GetPersistentGlobalRootEntities()
{
// TODO: refactor if there are more entities that should not be persisted
return GetGlobalRootEntities(true).Where(entity =>
{
if (entity.Metadata is CyclopsMetadata cyclopsMetadata)
{
// Do not save cyclops wrecks
return !cyclopsMetadata.IsDestroyed;
}

return true;
}).ToList();
}

public List<WorldEntity> GetEntities(AbsoluteEntityCell cell)
{
lock (worldEntitiesLock)
Expand Down
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