archive: https://github.com/NoobLikesThis/roblox-fflags/blob/65313f1c20988ea5d9aa87ad0ccf10acd456ac7d/new%20noclip%20by%20me
tip: turn your graphics level to 3 or higher or use quality level overide fflag and make 6 or higher:
{
"DFIntDebugFRMQualityLevelOverride": "6"
}
{
"DFIntNewRunningBaseGravityReductionFactorHundredth": "1695"
}
{
"DFIntDebugSimPrimalLineSearch": "5000",
"DFIntBulletContactBreakOrthogonalThresholdPercent": "1000000",
"DFIntDebugSimPrimalWarmstartVelocity": "10000",
"FFlagDebugSimDefaultPrimalSolver": "True",
"FFlagDebugSimPrimalGSLump": "True",
"FIntDebugSimPrimalGSLumpAlpha": "-1111",
"DFIntDebugSimPrimalStiffness": "30000",
"DFIntMinClientSimulationRadius": "2147000000",
"DFIntMinimalSimRadiusBuffer": "2147000000",
"DFIntMaxClientSimulationRadius": "2147000000"
}
{
"FFlagDebugSimDefaultPrimalSolver": "True",
"FIntDebugSimPrimalGSLumpAlpha": "-2147483647",
"DFIntDebugSimPrimalPreconditioner": "1100",
"DFIntDebugSimPrimalPreconditionerMinExp": "1000",
"DFIntDebugSimPrimalNewtonIts": "2",
"DFIntDebugSimPrimalWarmstartVelocity": "102",
"DFIntDebugSimPrimalWarmstartForce": "-800",
"DFIntDebugSimPrimalToleranceInv": "1"
}
{
"FFlagSimAdaptiveTimesteppingDefault2": "True",
"DFIntSimAdaptiveHumanoidPDControllerSubstepMultiplier": "-999999",
"DFFlagSimHumanoidTimestepModelUpdate": "True"
}
{
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntDebugSimPrimalLineSearch": "50",
"DFIntDebugSimPrimalWarmstartVelocity": "45",
"DFIntDebugSimPrimalWarmstartForce": "200",
"DFIntDebugSimPrimalStiffness": "50",
"DFIntDebugSimPrimalToleranceInv": "1",
"DFIntDebugSimPrimalNewtonIts": "2",
"DFIntDebugSimPrimalToleranceInv": "1",
"DFIntDebugSimPrimalPreconditioner": "1100",
"DFIntDebugSimPrimalPreconditionerMinExp": "1000",
}
Sets your clients simulation radius ( as far as i know )
{
"DFIntMaxClientSimulationRadius":10000,
"DFIntMinClientSimulationRadius":10000
}
{
"DFIntDebugSimPrimalWarmstartForce": "40",
"DFIntDebugSimPrimalWarmstartVelocity": "102",
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntDebugSimPrimalLineSearch": "41"
}
{
"DFIntMinimalSimRadiusBuffer": "2147000000",
"DFIntMinClientSimulationRadius": "2147000000",
"DFFlagSimHumanoidTimestepModelUpdate": "True",
"DFIntMaxClientSimulationRadius": "2147000000",
"FFlagDebugSimDefaultPrimalSolver": "True",
"FFlagSimAdaptiveTimesteppingDefault2": "True",
"DFIntNonSolidFloorPercentForceApplication": "-12000",
"DFIntDebugSimPrimalPreconditioner": "100",
"DFIntDebugSimPrimalPreconditionerMinExp": "100",
"DFIntDebugSimPrimalNewtonIts": "2",
"DFIntDebugSimPrimalWarmstartVelocity": "-150",
"DFIntDebugSimPrimalWarmstartForce": "-775",
"DFIntDebugSimPrimalToleranceInv": "1"
}
{
"DFIntDebugSimPrimalLineSearch": "1",
"DFIntDebugSimPrimalWarmstartVelocity": "100",
"FFlagDebugSimDefaultPrimalSolver": "True"
}
{
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntDebugSimPrimalLineSearch": "1",
"DFIntDebugSimPrimalWarmstartForce": "1000",
"DFIntDebugSimPrimalWarmstartVelocity": "50"
}
{
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntDebugSimPrimalLineSearch": "1",
"DFIntDebugSimPrimalWarmstartVelocity": "50"
}
{
"DFIntDebugSimPrimalToleranceInv": "1",
"DFIntDebugSimPrimalPreconditioner": "69",
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntMinClientSimulationRadius": "2147000000",
"DFIntDebugSimPrimalPreconditionerMinExp": "69",
"DFIntDebugSimPrimalNewtonIts": "1",
"DFIntMinimalSimRadiusBuffer": "2147000000",
"DFIntMaxClientSimulationRadius": "2147000000",
"DFIntDebugSimPrimalWarmstartForce": "-885",
"DFIntDebugSimPrimalWarmstartVelocity": "-250",
"DFIntMaximumFreefallMoveTimeInTenths": "1000",
"DFIntDebugSimPrimalStiffness": "0"
}
{
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntMaximumFreefallMoveTimeInTenths": "1000",
"DFIntDebugSimPrimalStiffness": "0"
}
{
"DFIntSimBroadPhasePairCountMax": "50"
}
{
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntDebugSimPrimalNewtonIts": "1"
}
{
"DFIntAssemblyExtentsExpansionStudHundredth": "-50"
}
{
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntDebugSimPrimalPreconditioner": "1",
"DFIntDebugSimPrimalPreconditionerMinExp": "10"
}
{
"FFlagDebugSimDefaultPrimalSolver": "True",
"FFlagDebugSimPrimalGSLump": "True",
"FIntDebugSimPrimalGSLumpAlpha": "-1111"
}
{
"DFIntDebugSimPrimalLineSearch": "1",
"DFIntDebugSimPrimalWarmstartVelocity": "102",
"DFIntDebugSimPrimalWarmstartForce": "25",
}
{
"DFIntDebugSimPrimalLineSearch": "1",
"DFIntDebugSimPrimalWarmstartVelocity": "102",
"DFIntDebugSimPrimalWarmstartForce": "50",
}
{
"DFIntDebugSimPrimalLineSearch": "1",
"DFIntDebugSimPrimalWarmstartForce": "160",
"DFIntDebugSimPrimalWarmstartVelocity": "102",
"FFlagDebugSimDefaultPrimalSolver": "True"
}
{
"DFIntDebugSimPrimalLineSearch": "1",
"DFIntDebugSimPrimalWarmstartVelocity": "100",
"DFIntDebugSimPrimalStiffness": "-50",
"DFIntDebugSimPrimalStiffnessMax": "-20",
"DFIntDebugSimPrimalStiffnessMin": "-10",
"FFlagDebugSimDefaultPrimalSolver": "True"
}
[!WARNING] Bugginess and speed depend on the value of
DFIntDebugSimPrimalWarmstartForce
. Recommended values are 775
and
the value I put.
[!TIP] For DFIntDebugSimPrimalWarmstartVelocity
, it's
recommended to use a value of 150
. However, it might be difficult to
control.
{
"DFIntDebugSimPrimalNewtonIts": "1",
"DFIntDebugSimPrimalPreconditioner": "69",
"DFIntDebugSimPrimalPreconditionerMinExp": "69",
"DFIntDebugSimPrimalToleranceInv": "1",
"DFIntDebugSimPrimalWarmstartForce": "-885",
"DFIntDebugSimPrimalWarmstartVelocity": "-350",
"FFlagDebugSimDefaultPrimalSolver": "True"
}
{
"DFIntDebugSimPrimalToleranceInv": "1",
"DFIntDebugSimPrimalPreconditioner": "69",
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntMinClientSimulationRadius": "2147000000",
"DFIntDebugSimPrimalPreconditionerMinExp": "69",
"DFIntDebugSimPrimalNewtonIts": "1",
"DFIntMinimalSimRadiusBuffer": "2147000000",
"DFIntMaxClientSimulationRadius": "2147000000",
"DFIntDebugSimPrimalWarmstartForce": "-2200",
"DFIntDebugSimPrimalWarmstartVelocity": "-950",
"DFIntMaximumFreefallMoveTimeInTenths": "1000",
"DFIntDebugSimPrimalStiffness": "0"
}
{
"DFIntDebugSimPrimalToleranceInv": "1",
"DFIntDebugSimPrimalPreconditioner": "69",
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntMinClientSimulationRadius": "2147000000",
"DFIntDebugSimPrimalPreconditionerMinExp": "69",
"DFIntDebugSimPrimalNewtonIts": "1",
"DFIntMinimalSimRadiusBuffer": "2147000000",
"DFIntMaxClientSimulationRadius": "2147000000",
"DFIntDebugSimPrimalWarmstartForce": "-1250",
"DFIntDebugSimPrimalWarmstartVelocity": "-550",
"DFIntMaximumFreefallMoveTimeInTenths": "1000",
"DFIntDebugSimPrimalStiffness": "0"
}
[!NOTE]
'FFlagDebugSimDefaultPrimalSolver' : True
This flag enables the new simulation engine or whatever it is.
[!CAUTION] 'DFIntDebugSimPrimalLineSearch' : 1
This setting is a poor man's gravity/flight. The default value is
100: - Above 0: Low gravity. - Below 1 to -1: Will make
gameplay weird, especially with physics. - Below -1: Acts as a
poor man's fly mode (not really usable). \
{
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntDebugSimPrimalLineSearch": "3"
}
{
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntDebugSimPrimalLineSearch": "222"
}
{
"DFIntSolidFloorPercentForceApplication": "-1000",
"DFIntNonSolidFloorPercentForceApplication": "-5000"
}
[!CAUTION] This is more buggy
{
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntDebugSimPrimalPreconditioner": "100",
"DFIntDebugSimPrimalPreconditionerMinExp": "100",
"DFIntDebugSimPrimalNewtonIts": "1",
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntDebugSimPrimalWarmstartVelocity": "-150",
"DFIntDebugSimPrimalWarmstartForce": "-775",
"DFIntDebugSimPrimalToleranceInv": "1"
}
{
"DFIntDebugSimPrimalNewtonIts": "-2147483647",
"DFIntDebugSimPrimalToleranceInv": "-2147483647",
"FFlagDebugSimDefaultPrimalSolver": "True"
}
{
"DFIntDebugSimPrimalPreconditionerMinExp": "20",
"DFIntDebugSimPrimalWarmstartVelocity": "-101",
"DFIntDebugSimPrimalPreconditioner": "1000",
"DFIntDebugSimPrimalWarmstartForce": "1",
"DFIntDebugSimPrimalNewtonIts": "4000",
"DFFlagSimHumanoidTimestepModelUpdate": "True",
"FFlagSimAdaptiveTimesteppingDefault2": "True",
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntDebugSimPrimalToleranceInv": "6",
"DFIntDebugSimPrimalLineSearch": "1"
}
{
"DFIntRenderClampRoughnessMax": "-1000000000",
"DFIntDebugFRMQualityLevelOverride": "6"
}
{
"FFlagSimAdaptiveTimesteppingDefault2": "True",
"DFFlagSimHumanoidTimestepModelUpdate": "True"
}
{
"DFIntNewRunningBaseGravityReductionFactorHundredth": "1500"
}
{
"DFIntHipHeightClamp": "-48"
}
{
"DFIntMaxAltitudePDStickHipHeightPercent": "-200"
}
Better network ownership of parts. This might get you banned in some games with anticheats (Limbobbia)
{
"DFIntMinClientSimulationRadius": "2147000000",
"DFIntMinimalSimRadiusBuffer": "2147000000",
"DFIntMaxClientSimulationRadius": "2147000000"
}
{
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntDebugSimPrimalLineSearch": "0"
}
{
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntDebugSimPrimalNewtonIts": "0"
}
{
"FFlagProcessAnimationLooped": "False"
}
{
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntMaxAltitudePDStickHipHeightPercent": "-200",
"DFIntDebugSimPrimalLineSearch": "1"
}
by a youtuber called erick yeah. https://www.youtube.com/@erickyeah0
{
"DFIntDebugSimPrimalLineSearch": "1",
"DFIntDebugSimPrimalWarmstartVelocity": "100",
"DFIntDebugSimPrimalWarmstartForce": "500",
}
{
"FFlagSimAdaptiveTimesteppingDefault2": "True",
"DFIntSimAdaptiveHumanoidPDControllerSubstepMultiplier": "-999999",
"DFFlagSimHumanoidTimestepModelUpdate": "True"
}
{
"DFIntSimBlockLargeLocalToolWeldManipulationsThreshold": "-1"
}
[!NOTE] Not backwards but more buggy
{
"DFIntDebugSimPrimalWarmstartForce": "-285",
"DFIntDebugSimPrimalWarmstartVelocity": "750",
"FIntDebugSimPrimalGSLumpAlpha": "-2147483647",
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntDebugSimPrimalPreconditioner": "100",
"DFIntDebugSimPrimalPreconditionerMinExp": "1000",
"DFIntDebugSimPrimalNewtonIts": "1",
"DFIntDebugSimPrimalToleranceInv": "10",
"DFFlagSimHumanoidTimestepModelUpdate": "True",
"FFlagSimAdaptiveTimesteppingDefault2": "True",
"DFIntDebugSimPrimalLineSearch": "100"
}
makes you go bounce, on 0 you float a little bit above the ground, always needs to be below zero for bouncing
{
"DFIntMaxAltitudePDStickHipHeightPercent":-2147483648
}
{
"DFFlagPhysicsSkipNonRealTimeHumanoidForceCalc2": "False",
"DFIntS2PhysicsSenderRate": "3",
"DFIntTaskSchedulerTargetFps": 5588562
}
{
"FFlagFixGraphicsQuality": "True",
"DFIntTaskSchedulerTargetFps": "0",
"DFIntS2PhysicsSenderRate": "1",
"FIntPGSAngularDampingPermilPersecond": "0",
"DFIntS2NumPhysicsPacketsPerStep": "2",
"DFIntPhysicsSenderMaxBandwidthBps": "10",
"DFIntPhysicsSenderMaxBandwidthBpsScaling": "10",
"DFIntDataSenderRate": "2",
"DFIntDataSenderMaxBandwidthBps": "555",
"DFIntDataSenderMaxJoinBandwidthBps": "222",
"DFIntDebugSimPhysicsSteppingMethodOverride": "777",
"DFFlagPhysicsSkipNonRealTimeHumanoidForceCalc2": "False"
}
{ "DFIntS2PhysicsSenderRate": "1", "FIntPGSAngularDampingPermilPersecond": "0" }
[!NOTE] Restricts the client from sending any physics-related information. This means other people can topple you over.
{
"DFIntPhysicsSenderMaxBandwidthBps": "1",
"DFIntPhysicsSenderMaxBandwidthBpsScaling": "0"
}
[!NOTE] Locks your character's position on the server to (0, 0, 0), having the side effect of turning you invisible. This only affects the server and other clients, not you. server-sided things that rely on your position, like clicking to get tools, will not function. In some games these can be abusable. Here is a list of them: Link
{
"DFIntGameNetPVHeaderTranslationZeroCutoffExponent": "10"
}
Stops the physics on your character froms sending to the server so your character doesn't move for the server. You can move on your client.
{
"DFIntS2PhysicsSenderRate": "-30"
}
Restricts the client from sending any physics-related information. This means other people can topple you over.
{
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFFlagDebugSimPrimalFeedback": "True",
"DFIntDebugSimPrimalStiffnessMax": "0",
"DFIntDebugSimPrimalStiffnessMin": "0",
"DFIntMaximumFreefallMoveTimeInTenths": "1000"
}
Restricts the client from sending any physics-related information. This means other people can topple you over.
{
"DFIntTaskSchedulerTargetFps": 360,
"FFlagSimIslandizerManager": "false",
"FFlagDebugSimIntegrationStabilityTesting": "True",
"DFIntDebugSimPhysicsSteppingMethodOverride": "10000000",
"DFIntS2PhysicsSenderRate": "10000000"
}
This fast flag sets the current physics "FPS", this slows down all the physics related stuff aka falling, walking. Change 1, 2, 3 and 4 for an effect, use 3 and with 60 fps for the best effect, use 4 with any fps lower than 45.
{
"DFIntMaxMissedWorldStepsRemembered": "1"
}
Go into settings and change your FPS to 240 (if you can reach that amount of FPS) and you will have full Physics speed, at 30 fps its around 7,5/s. Any Part you have network Ownershipship over is also slowed down, as well as shot projectiles.
{
"FFlagGameBasicSettingsFramerateCap": "True",
"DFIntTaskSchedulerTargetFps": "0",
"DFIntMaxMissedWorldStepsRemembered": "1"
}
{
"DFIntMaxMissedWorldStepsRemembered": "1000"
}
{
"DFIntUnstickForceAttackInTenths": "-4"
}
{
"DFIntUnstickForceAttackInTenths": "-10000"
}
{
"FFlagHumanoidParallelFixTickleFloor2": "true",
"FFlagFixMemoryPriorizationCrash": "True",
"FIntUGCValidationTorsoThresholdFront": "100",
"FIntUGCValidationTorsoThresholdSide": "100",
"FIntUGCValidationTorsoThresholdBack": "100",
"FIntUGCValidationLeftArmThresholdBack": "23",
"FIntUGCValidationLeftArmThresholdFront": "25",
"FIntUGCValidationLeftArmThresholdSide": "40",
"FIntUGCValidationLeftLegThresholdBack": "40",
"FIntUGCValidationLeftLegThresholdFront": "40",
"FIntUGCValidationLeftLegThresholdSide": "36",
"FIntUGCValidationRightArmThresholdBack": "23",
"FIntUGCValidationRightArmThresholdFront": "25",
"FIntUGCValidationRightArmThresholdSide": "40",
"FIntUGCValidationRightLegThresholdBack": "40",
"FIntUGCValidationRightLegThresholdFront": "40",
"FIntUGCValidationRightLegThresholdSide": "38"
}
{
"FFlagRemapAnimationR6ToR15Rig": "True"
}
{
"DFIntNumAssetsMaxToPreload": "9999999",
"DFIntAssetPreloading": "9999999"
}
{
"FFlagUserHideCharacterParticlesInFirstPerson": "True"
}
{
"FFlagUserShowGuiHideToggles": "True",
"GuiHidingApiSupport2": "True"
}
{
"FStringWhitelistVerifiedUserId": "UserID"
}
{
"FFlagOverridePlayerVerifiedBadge": "True"
}
{
"DFIntTouchSenderMaxBandwidthBps": "-1"
}
{
"FFlagEnableQuickGameLaunch": "True"
}
{
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000"
}
{
"FFlagChatTranslationEnableSystemMessage": false
}
{
"FIntDebugForceMSAASamples": "4"
}
{
"FFlagNewCameraControls": "True"
}
{
"DFFlagDebugDisableTimeoutDisconnect": "True"
}
{
"FIntPhysicsGridHierarchyLowestLevelInitBinCount": "199999999",
"FIntPhysicsGridHierarchyLowestLevelInitBinCountWorldModel": "100000000",
"FIntPhysicsSolverCollisionPoolBucketSize": "2147483647",
"FIntPhysicsSolverCollisionPoolBucketSizeWorldModel": "2147483647"
}
{
"FFlagEnableChromeFTUX": "True"
}
{
"FFlagDisablePlayerListDisplayCloseBtn": "True"
}
{
"FFlagEnableChromePinnedChat": "True"
}
{
"FFlagEnableReportAbuseMenuRoactABTest2": "True",
"FFlagEnableInGameMenuChromeABTest2": "True",
"FFlagEnableInGameMenuChromeABTest3": "True"
}
{
"FFlagEnableInGameMenuChromeABTest2": "False",
"FFlagChromeBackwardsSignalAPI": "False",
"FFlagInGameMenuChrome": "False",
"FFlagEnableInGameMenuChrome": "False",
"FFlagEnableInGameMenuChromeABTest3": "False",
"FFlagEnableReportAbuseMenuRoact2": "False",
"FFlagEnableReportAbuseMenuRoactABTest": "False",
"FFlagEnableInGameMenuChromeABTest4": "False",
"FFlagChromeBetaFeature": "False",
"FFlagEnableInGameMenuControls": "False",
"FFlagEnableInGameMenuModernization": "False",
"FFlagEnableMenuControlsABTest": "False",
"FFlagEnableMenuModernizationABTest": "False",
"FFlagEnableMenuModernizationABTest2": "False",
"FFlagEnableV3MenuABTest3": "False",
"FFlagFixReportButtonCutOff": "False",
"FIntNewInGameMenuPercentRollout3": "0"
}
{
"FFlagEnableHamburgerIcon": "True"
}
So when this fflag is set to false when you change the background transparency in the esc menu it won't affect the small 3 buttons of chrome ui and will keep them semi-transparent
the bg transparency set to opaque and the fflag is true and one on the right is bg transparency set to opaque and the fflag is false
{
"FFlagChromeUsePreferredTransparency": "False"
}
{
"FFlagEnableUnibarMaxDefaultOpen": "True",
"FFlagUpdateHealthBar": "False",
"FFlagUseNewPinIcon": "False"
}
{
"FFlagEnableHamburgerIcon": "False",
"FFlagEnableUnibarV4IA": "False",
"FFlagEnableAlwaysOpenUnibar2": "False",
"FFlagUseNewUnibarIcon": "False",
"FFlagUseSelfieViewFlatIcon": "False",
"FFlagUnibarRespawn": "False",
"FFlagEnableChromePinIntegrations2": "False"
}
Tho it wont remove the Recommended for you and Sponsored sections but it will remove the Recommended section (the insanely long one)
{
"FIntGameGridFlexFeedItemTileNumPerFeed": "0"
}
{
"FFlagEnablePreferredTextSizeScale": "True",
"FFlagEnablePreferredTextSizeSettingInMenus2": "True"
}
{
"FFlagEnableBetterHapticsResultHandling": "True"
}
{
"FFlagUpdateHealthBar": "True"
}
{
"FFlagEnableAlwaysOpenUnibar2": "False"
}
{
"FFlagFixReportButtonCutOff": "False"
}
{
"FFlagWebViewProtocol": "False"
}
{
"FFlagAddHapticsToggle": "False"
}
{
"FStringPartTexturePackTable2022": "{\"glass\":{\"ids\":[\"rbxassetid://9873284556\",\"rbxassetid://9438453972\"],\"color\":[254,254,254,7]}}",
"FStringPartTexturePackTablePre2022": "{\"glass\":{\"ids\":[\"rbxassetid://7547304948\",\"rbxassetid://7546645118\"],\"color\":[254,254,254,7]}}",
"FStringTerrainMaterialTable2022": "",
"FStringTerrainMaterialTablePre2022": "",
"FFlagMSRefactor5": "False"
}
{
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"FFlagMSRefactor5": "False"
}
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"FFlagMSRefactor5" :"False"
}
{
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"FFlagMSRefactor5": "False"
}
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"FFlagMSRefactor5": "False"
}
{
"DFIntTaskSchedulerTargetFps": 5588562,
"FFlagDebugSkyGray": true,
"FFlagMSRefactor5": false,
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}
{
"FFlagFastGPULightCulling3": "True",
"FIntRenderShadowIntensity": "0",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"FFlagNewLightAttenuation": "True",
"FIntRenderShadowmapBias": "-1",
"DFFlagDebugPauseVoxelizer": "True"
}
use in games with massive or games with lots of clouds, make sure the game is daytime or has daytime.
tip: change the DFIntDebugFRMQualityLevelOverride fflag to 0 when you dont want quality 1 and wanna change it in game, best to hide ur fullbright while someone is watching.
{
"FFlagFastGPULightCulling3": "True",
"FIntRenderShadowIntensity": "0",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"FFlagNewLightAttenuation": "True",
"FIntRenderShadowmapBias": "-1",
"DFFlagDebugPauseVoxelizer": "True",
"DFIntDebugFRMQualityLevelOverride": "1",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"FFlagRenderFixFog": "True",
"FFlagDisablePostFx": "True"
}
use in games with massive or games with lots of clouds, make sure the game is daytime or has daytime.
same stuff needed as fullbright but its better, fullbright 1 and 2 will let you noclip a bit inside a wall, be-aware.
tip: change the DFIntDebugFRMQualityLevelOverride fflag to 0 when you dont want quality 1 and wanna change it in game, best to hide ur fullbright while someone is watching.
tip: for expirenced people, add opengl and remove ur old rendering mode, remove the shaders with a fflag for less shadows.
{
"FFlagFastGPULightCulling3": "True",
"FIntRenderShadowmapBias": "-1",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"FIntRenderShadowIntensity": "0",
"FFlagRenderFixFog": "True",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"FFlagRenderNoLowFrmBloom": "false",
"DFIntDebugFRMQualityLevelOverride": "1",
"FIntBloomFrmCutoff": "1654515",
"DFFlagDebugPauseVoxelizer": "True",
"FFlagNewLightAttenuation": "True",
"FFlagFRMRefactor": "false",
"FFlagDisablePostFx": "True"
}
{
"FFlagRenderUnifiedLighting9": "True",
"FFlagUnifiedLightingBetaFeature": "True"
}
{
"FFlagDebugSkyGray": "True",
}
{
"FFlagDisablePostFx": "True"
}
{
"FIntTerrainArraySliceSize": "4"
}
{
"DFFlagTextureQualityOverrideEnabled": "True",
"DFIntTextureQualityOverride": "3"
}
{
"DFIntPerformanceControlTextureQualityBestUtility": "-1"
}
{
"DFIntTextureCompositorActiveJobs": "0"
}
1-4 Blurry, 5-7 low quality also removes studs, 8 Removes almost everything, use 8 for "no textures" in any game
{
"FIntDebugTextureManagerSkipMips": "-1"
}
{
"FFlagRenderNoLowFrmBloom": "false",
"FFlagFRMRefactor": "false"
}
{
"FIntBloomFrmCutoff":"1654515",
"FFlagRenderNoLowFrmBloom":"True"
}
{
"DFIntDebugFRMQualityLevelOverride": "2"
}
Low
1 = 3
2 = 2
3 = 6
High
4 = 7
5 = 11
6 = 14
7 = 15
8 = 17
9 = 18
10 = 21
{
"FFlagFailsafeHumanoid_3": "True"
}
{
"FFlagDebugCheckRenderThreading": "True",
"FFlagRenderDebugCheckThreading2": "True"
}
{
"FFlagRenderFixFog": "True"
}
{
"DFIntCullFactorPixelThresholdMainViewHighQuality": "1250",
"DFIntCullFactorPixelThresholdMainViewLowQuality": "1250",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "1250",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "1250",
"DFIntDebugFRMQualityLevelOverride": "2"
}
{
"DFIntTimestepArbiterThresholdCFLThou": "0"
}
{
"DFIntTimestepArbiterThresholdCFLThou": "300"
}
{
"FFlagRemapAnimationR6ToR15Rig": "True"
}
{
"DFFlagAnimatorPostProcessIK": "True"
}
{
"FFlagLuaAppUseUIBloxColorPalettes1": "True",
"FFlagUIBloxUseNewThemeColorPalettes": "True"
}
{
"FFlagDebugDisplayUnthemedInstances": "True"
}
{
"FFlagLuaAppChartsPageRenameIXP": false
}
{
"FFlagAdServiceEnabled": false
}
{
"DFIntTimestepArbiterThresholdCFLThou": "300"
}
{
"DFIntDebugRestrictGCDistance": "1"
}
{
"FIntFRMMinGrassDistance": "0",
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0"
}
{
"FIntGrassMovementReducedMotionFactor": 999
}
{
"FIntGrassMovementReducedMotionFactor": 0
}
{
"DFIntAvatarFaceChatHeadRollLimitDegrees": "360"
}
{
"FFlagFastGPULightCulling3": "True"
}
{
"FFlagDebugForceFSMCPULightCulling": "True"
}
{
"FFlagDebugAvatarChatVisualization": "True",
"FFlagEnableInGameMenuChromeABTest2": "False"
}
Note
Draws an outline around every part and every humanoid
{
"DFFlagDebugDrawBroadPhaseAABBs": "True"
}
Note
Draws an outline around every body part
{
"DFFlagDebugDrawBvhNodes": "True"
}
{
"FFlagLuaAppEnableFoundationColors3": "true"
}
{
"DFIntDebugDynamicRenderKiloPixels":"2"
}
{
"FIntCameraFarZPlane": "1"
}
Adds an UI in game, which highlights any part player touches (like ground, Meshes etc.). It's a non-functioning UI too. Also adds a blue circle to your humanoid.
{
"FFlagDebugHumanoidRendering": "True"
}
{
"DFIntTimestepArbiterThresholdCFLThou": "0"
}
{
"DFFlagVideoCaptureServiceEnabled": "False"
}
{
"FFlagAXAccessoryAdjustmentlXPEnabledForAll": "True",
"DFFlagUseVisBugChecks" "True",
"DFFlagUseVisBugChecks27": "True",
}
{
"DFIntDataSenderMaxBandwidthBps": "150"
}
{
"FStringDebugShowFlagState": "FLAG_HERE"
}
[!TIP]
{
"FStringDebugShowFlagState": "DFIntTaskSchedulerTargetFps, ChannelName"
}
{
"FFlagDebugLightGridShowChunks": "True"
}
{
"DFFlagDebugEnableStreamingSolverVisualization": "True"
}
{
"DFIntRemoteEventSingleInvocationSizeLimit": "1"
}
{
"FStringDebugLuaLogLevel": "debug",
"FStringDebugLuaLogPattern": "ExpChat/mountClientApp"
}
{
"FFlagDebugEnableOctreeValidation": "True"
}
{
"DFFlagDebugPrintDataPingBreakDown": "True"
}
{
"DFFlagDebugAudioLogging": "True"
}
{
"DFFlagDebugAudioLogging2": "True"
}
{
"FFlagTrackerLodControllerDebugUI": "True"
}
Note
Disable Drag Detectors
{
"FFlagDragDetectors1": "False"
}
Note
Disable CTM Climbing
{
"FFlagUserClickToMoveSupportAgentCanClimb2": "False"
}
Note
Disable Feedback Button in ESC
{
"FFlagDisableFeedbackSoothsayerCheck": "False"
}
{
"FFlagRenamePassesAndGearToSubscriptionsAndPasses": "False"
}
{
"DFIntSimAdaptiveHumanoidPDControllerSubstepMultiplier": "-999999",
"DFFlagSimHumanoidTimestepModelUpdate": "True",
"FFlagDebugSimDefaultPrimalSolver": "True",
"FFlagSimAdaptiveTimesteppingDefault2": "True",
"DFIntDebugSimPrimalWarmstartVelocity": "-10",
"DFIntDebugSimPrimalWarmstartForce": "1750",
"DFIntDebugSimPrimalPreconditioner": "-20",
"DFIntDebugSimPrimalPreconditionerMinExp": "1000",
"DFIntDebugSimPrimalNewtonIts": "2",
"DFIntDebugSimPrimalToleranceInv": "2"
}
[!TIP] Modify warmstart to change speed
{
"DFIntDebugSimPrimalNewtonIts": "2",
"DFIntDebugSimPrimalPreconditioner": "1100",
"DFIntDebugSimPrimalPreconditionerMinExp": "1000",
"DFIntDebugSimPrimalToleranceInv": "1",
"DFIntDebugSimPrimalWarmstartForce": "-800",
"DFIntDebugSimPrimalWarmstartVelocity": "102",
"FFlagDebugSimDefaultPrimalSolver": "True",
"FIntDebugSimPrimalGSLumpAlpha": "-2147483647"
}
{
"DFIntDebugSimPrimalNewtonIts": "1",
"DFIntDebugSimPrimalPreconditioner": "15",
"DFIntDebugSimPrimalPreconditionerMinExp": "10",
"DFIntDebugSimPrimalToleranceInv": "1",
"DFIntDebugSimPrimalWarmstartForce": "-150",
"DFIntDebugSimPrimalWarmstartVelocity": "100",
"FFlagDebugSimDefaultPrimalSolver": "True",
}
This combination works with every game that uses Ragdolls (the Anti KB is always active). You can change the NewtonIts Flag to stop being stuck on walls or objects (anything below 0 Crashes your game)
{
"DFIntDebugSimPrimalPreconditionerMinExp": "1",
"DFIntDebugSimPrimalNewtonIts": "2",
"DFIntDebugSimPrimalWarmstartForce": "0",
"FFlagDebugSimDefaultPrimalSolver": "True",
"DFIntDebugSimPrimalWarmstartVelocity": "0",
"DFIntDebugSimPrimalToleranceInv": "1",
"DFIntDebugSimPrimalPreconditioner": "1"
}
This automatically teleports all ragdolled players limbs (except torso) to the games 0,0,0 (very unreliable, only drags your torso to the 0,0,0) Default: Unknown
{
"DFIntGameNetLocalSpaceMaxSendIndex":100000
}
{
"FFlagFastGPULightCulling3": "True",
"FIntRenderShadowIntensity": "0",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"FFlagNewLightAttenuation": "True",
"FIntRenderShadowmapBias": "-1",
"DFFlagDebugPauseVoxelizer": "True",
"DFIntTaskSchedulerTargetFps": "5588562",
"FFlagDebugSkyGray": "true",
"DFIntDebugFRMQualityLevelOverride": "2",
"FIntRenderShadowIntensity": "0",
"FFlagMSRefactor5": false,
"FStringPartTexturePackTablePre2022": "{\"foil\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://13576561565\"],\"color\":[0,0,0]},\"asphalt\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://13576561565\"],\"color\":[0,0,0]},\"basalt\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://13576561565\"],\"color\":[0,0,0]},\"brick\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"cobblestone\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"concrete\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"crackedlava\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"diamondplate\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"fabric\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"glacier\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"glass\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"granite\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"grass\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"ground\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"ice\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"leafygrass\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"limestone\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"marble\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"metal\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"mud\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"pavement\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"pebble\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"plastic\":{\"ids\":[\"\",\"rbxassetid://13576561565\"],\"color\":[0,0,0]},\"rock\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"corrodedmetal\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9439557520\"],\"color\":[0,0,0]},\"salt\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"sand\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"sandstone\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"slate\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9439613006\"],\"color\":[0,0,0]},\"snow\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]},\"wood\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9439649548\"],\"color\":[0,0,0]},\"woodplanks\":{\"ids\":[\"rbxassetid://13576561565\",\"rbxassetid://9438453972\"],\"color\":[0,0,0]}}"
}
{
"FFlagDisablePostFx": "True",
"FIntDebugTextureManagerSkipMips": "-1",
"DFIntTextureCompositorActiveJobs": "0",
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
"DFIntDebugFRMQualityLevelOverride": "1",
"DFFlagDebugPauseVoxelizer": "True",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"FFlagGlobalWindRendering": "False",
"FIntRenderShadowIntensity": "0",
"FIntRenderShadowmapBias": "1",
"FIntDebugForceMSAASamples": "-1",
"FIntFRMMinGrassDistance": "0",
"DFIntTextureQualityOverride": "1"
}
{
"FFlagSimAdaptiveMinorOptimizations": "True",
"DFIntNumAssetsMaxToPreload": "9999999",
"FIntSmoothClusterTaskQueueMaxParallelTasks": "20",
"DFIntPhysicsAnalyticsHighFrequencyIntervalSec": "20",
"DFIntDebugFRMQualityLevelOverride": "1",
"DFIntMegaReplicatorNumParallelTasks": "20",
"FIntSimWorldTaskQueueParallelTasks": "20",
"DFIntMaxMissedWorldStepsRemembered": "1000",
"DFIntAssetPreloading": "9999999",
"DFIntReplicationDataCacheNumParallelTasks": "20",
"DFIntPhysicsReceiveNumParallelTasks": "20",
"DFIntConnectionMTUSize": "900",
"DFFlagDebugPauseVoxelizer": "True",
"FFlagFRMRefactor": "false"
}
{
"FFlagDebugGraphicsPreferD3D11FL10": "True",
"FFlagGameBasicSettingsFramerateCap5": "False",
"DFIntTaskSchedulerTargetFps": "5588562",
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"DFIntMaxFrameBufferSize": "4",
"FIntDebugForceMSAASamples": "0",
"DFFlagDebugPerfMode": "True",
"FFlagDisablePostFx": "True",
"FFlagFixGraphicsQuality": "True",
"DFFlagDisableDPIScale": "True",
"FFlagHandleAltEnterFullscreenManually": "False",
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"DFFlagVoxelizerDisableTerrainSIMD": "True",
"DFFlagDebugSkipMeshVoxelizer": "True",
"FIntRenderShadowIntensity": "0",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"FIntRenderLocalLightUpdatesMax": "1",
"FIntRenderLocalLightUpdatesMin": "1",
"FFlagDebugRenderingSetDeterministic": "True",
"FIntTerrainArraySliceSize": "4",
"FIntFRMMinGrassDistance": "0",
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0"
}
{
"FFlagDebugGraphicsPreferD3D11FL10": "True",
"FFlagGameBasicSettingsFramerateCap5": "False",
"DFIntTaskSchedulerTargetFps": "5588562",
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"DFIntMaxFrameBufferSize": "4",
"FIntDebugForceMSAASamples": "0",
"DFFlagDebugPerfMode": "True",
"FFlagFixGraphicsQuality": "True",
"DFFlagDisableDPIScale": "True",
"FFlagHandleAltEnterFullscreenManually": "False",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"DFFlagVoxelizerDisableTerrainSIMD": "True",
"DFFlagDebugSkipMeshVoxelizer": "True",
"FIntRenderShadowIntensity": "0",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"FIntRenderLocalLightUpdatesMax": "1",
"FIntRenderLocalLightUpdatesMin": "1",
"FFlagDebugRenderingSetDeterministic": "True",
"FIntTerrainArraySliceSize": "8",
"FIntFRMMinGrassDistance": "0",
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0"
}
{
"FFlagDebugGraphicsPreferD3D11FL10": "True",
"FFlagGameBasicSettingsFramerateCap5": "False",
"DFIntTaskSchedulerTargetFps": "5588562",
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"DFIntMaxFrameBufferSize": "4",
"FIntDebugForceMSAASamples": "0",
"DFFlagDebugPerfMode": "True",
"FFlagDisablePostFx": "True",
"FFlagFixGraphicsQuality": "True",
"DFFlagDisableDPIScale": "True",
"FFlagHandleAltEnterFullscreenManually": "False",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"DFFlagVoxelizerDisableTerrainSIMD": "True",
"DFFlagDebugSkipMeshVoxelizer": "True",
"FIntRenderShadowIntensity": "0",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"FIntRenderLocalLightUpdatesMax": "1",
"FIntRenderLocalLightUpdatesMin": "1",
"DFFlagTextureQualityOverrideEnabled": "True",
"DFIntTextureQualityOverride": "3",
"FFlagDebugRenderingSetDeterministic": "True",
"FIntTerrainArraySliceSize": "12",
"FIntFRMMinGrassDistance": "0",
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0"
}
{
"DFIntTaskSchedulerTargetFps": 540,
"FFlagHandleAltEnterFullscreenManually": false,
"FFlagFastGPULightCulling3": true,
"FFlagPreloadAllFonts": true,
"DFIntS2PhysicsSenderRate": 100,
"FFlagFixGraphicsQuality": true,
"FFlagAdServiceEnabled": false,
"DFIntClientLightingTechnologyChangedTelemetryHundredthsPercent": 0,
"DFStringCrashUploadToBacktraceBaseUrl": "null",
"DFStringCrashUploadToBacktraceMacPlayerToken": "null",
"DFStringCrashUploadToBacktraceWindowsPlayerToken": "null",
"GoogleAnalyticsAccountPropertyID": "null",
"GoogleAnalyticsAccountPropertyIDPlayer": "null",
"FStringCoreScriptBacktraceErrorUploadToken": "null",
"FStringGamesUrlPath": "/games/",
"DFFlagClientBaseNetworkMetrics": false,
"DFStringRobloxAnalyticsURL": "null",
"DFStringTelegrafHTTPTransportUrl": "null",
"DFStringAltTelegrafHTTPTransportUrl": "null",
"DFStringTelegrafAddress": "127.0.0.1",
"DFStringAltTelegrafAddress": "127.0.0.1",
"DFStringTelemetryV2Url": "null",
"DFFlagEnableLightstepReporting2": false,
"DFIntLightstepHTTPTransportHundredthsPercent2": 0,
"DFStringLightstepHTTPTransportUrlHost": "null",
"DFStringLightstepHTTPTransportUrlPath": "null",
"DFStringLightstepToken": "null",
"FFlagDebugDisableTelemetryEphemeralCounter": true,
"FFlagDebugDisableTelemetryEphemeralStat": true,
"FFlagDebugDisableTelemetryEventIngest": true,
"FFlagDebugDisableTelemetryPoint": true,
"FFlagDebugDisableTelemetryV2Counter": true,
"FFlagDebugDisableTelemetryV2Event": true,
"FFlagDebugDisableTelemetryV2Stat": true,
"DFStringHttpPointsReporterUrl": "null",
"DFStringAltHttpPointsReporterUrl": "null",
"DFStringAnalyticsEventStreamUrlEndpoint": "null"
}
{
"FLogNetwork": "7",
"FFlagDisableNewIGMinDUA": "True",
"FFlagEnableInGameMenuControls": "True",
"FFlagEnableInGameMenuModernization": "True",
"FFlagEnableMenuControlsABTest": "False",
"FFlagEnableV3MenuABTest3": "False",
"FFlagFixGraphicsQuality": "True",
"FFlagEnableInGameMenuChrome": "False",
"FFlagEnableInGameMenuChromeABTest3": "False",
"DFIntTextureQualityOverride": "3",
"DFFlagTextureQualityOverrideEnabled": "True",
"FIntPGSPenetrationMarginMax": "-100000000",
"FIntPGSPenetrationMarginMin": "-100000000",
"FFlagDebugDisableTelemetryEphemeralStat": "True",
"FFlagDebugDisableTelemetryEventIngest": "True",
"FFlagDebugDisableTelemetryPoint": "True",
"FFlagDebugDisableTelemetryV2Counter": "True",
"FFlagDebugDisableTelemetryV2Event": "True",
"FFlagDebugDisableTelemetryV2Stat": "True",
"DFIntCSGLevelOfDetailSwitchingDistance": "500",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "1000",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "2000",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "4000",
"FFlagDebugDisableTelemetryEphemeralCounter": "True",
"FFlagDebugGraphicsDisableDirect3D11": "True",
"FFlagDebugGraphicsPreferVulkan": "True",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"DFIntDebugFRMQualityLevelOverride": "2",
"DFIntCanHideGuiGroupId": "32380007",
"FIntRenderShadowIntensity": "0",
"FFlagCoreGuiTypeSelfViewPresent": "False",
"FFlagInGameMenuV1FullScreenTitleBar": "False",
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000",
"FFlagDisablePostFx": "True",
"DFFlagDisableDPIScale": "True",
"DFIntMaxMissedWorldStepsRemembered": "1000",
"DFIntNumAssetsMaxToPreload": "9999999",
"DFIntAssetPreloading": "9999999"
}
{
"FFlagSimEnableDCD10": "True",
"FFlagDebugGraphicsPreferD3D11FL10": "True",
"DFIntBufferCompressionLevel": "0",
"DFIntBufferCompressionThreshold": "100",
"DFIntPerformanceControlFrameTimeMax": "1",
"DFIntPerformanceControlFrameTimeMaxUtility": "-1",
"FFlagPushFrameTimeToHarmony": "True",
"FFlagUISUseLastFrameTimeInUpdateInputSignal": "True",
"DFIntAnimatorThrottleMaxFramesToSkip": "1",
"DFIntNumFramesAllowedToBeAboveError": "1",
"DFIntVisibilityCheckRayCastLimitPerFrame": "10",
"DFIntNetworkSchemaCompressionRatio": "100",
"DFIntTimeBetweenSendConnectionAttemptsMS": "200"
}
{
"DFIntLargePacketQueueSizeCutoffMB": "1000",
"DFIntMaxProcessPacketsJobScaling": "10000",
"DFIntMaxProcessPacketsStepsAccumulated": "0",
"DFIntMaxProcessPacketsStepsPerCyclic": "5000",
"DFIntMegaReplicatorNetworkQualityProcessorUnit": "10"
}
{
"DFIntPhysicsReceiveNumParallelTasks": "20",
"DFIntPhysicsAnalyticsHighFrequencyIntervalSec": "20",
"FFlagSimAdaptiveMinorOptimizations": "True",
"FIntSimWorldTaskQueueParallelTasks": "20",
"FIntSmoothClusterTaskQueueMaxParallelTasks": "20",
"DFIntReplicationDataCacheNumParallelTasks": "20",
"DFIntMegaReplicatorNumParallelTasks": "20"
}
{
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"DFIntTaskSchedulerTargetFps": "9999",
"FFlagDebugRenderingSetDeterministic": "True",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"FIntRenderShadowIntensity": "0",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"DFFlagDisableDPIScale": "True",
"DFIntDebugFRMQualityLevelOverride": "1",
"FFlagCommitToGraphicsQualityFix": "True",
"FFlagFixGraphicsQuality": "True",
"FFlagGlobalWindRendering": "False",
"FIntRenderLocalLightUpdatesMax": "8",
"FIntRenderLocalLightUpdatesMin": "6",
"FIntRenderLocalLightFadeInMs": "-1",
"FFlagDisablePostFx": "True",
"DFFlagDebugPauseVoxelizer": "True",
"FFlagDebugSkyGray": "True",
"FFlagFastGPULightCulling3": "True",
"DFIntMaxFrameBufferSize": "4",
"FIntTerrainArraySliceSize": "4",
"DFIntTextureCompositorActiveJobs": "0",
"FIntDebugTextureManagerSkipMips": "8",
"FIntFRMMinGrassDistance": "0",
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0",
"FIntRenderGrassHeightScaler": "0",
"FIntRenderShadowmapBias": "-1",
"FFlagAdServiceEnabled": "False",
"DFIntAnimationLodFacsDistanceMin": "0",
"DFIntAnimationLodFacsDistanceMax": "0",
"DFIntAnimationLodFacsVisibilityDenominator": "0",
"FFlagEnableInGameMenuChromeABTest2": "False",
"FFlagEnableReportAbuseMenuRoactABTest2": "False",
"FFlagEnableInGameMenuChromeABTest3": "False",
"FFlagUserShowGuiHideToggles": "True",
"GuiHidingApiSupport2": "True",
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000"
}
{
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"DFIntTaskSchedulerTargetFps": "9999",
"FFlagRenderFixFog": "True",
"FFlagDebugCheckRenderThreading": "True",
"FFlagRenderDebugCheckThreading2": "True",
"FIntRenderShadowIntensity": "0",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"DFFlagDisableDPIScale": "True",
"FFlagCommitToGraphicsQualityFix": "True",
"FFlagFixGraphicsQuality": "True",
"FIntRenderLocalLightUpdatesMax": "6",
"FIntRenderLocalLightUpdatesMin": "4",
"FIntRenderLocalLightFadeInMs": "0",
"FFlagDisablePostFx": "True",
"FFlagNewLightAttenuation": "True",
"FFlagDebugForceFSMCPULightCulling": "True",
"DFIntMaxFrameBufferSize": "6",
"DFFlagTextureQualityOverrideEnabled": "True",
"DFIntTextureQualityOverride": "3",
"FIntFRMMinGrassDistance": "0",
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0",
"FIntDebugForceMSAASamples": "0",
"FFlagGameBasicSettingsFramerateCap5": "False",
"FFlagUserShowGuiHideToggles": "True",
"FFlagGuiHidingApiSupport2": "True",
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000",
"DFIntTimestepArbiterThresholdCFLThou": "300",
"FFlagAdServiceEnabled": "False",
"FFlagDebugDisableTelemetryEphemeralCounter": "True",
"FFlagDebugDisableTelemetryEphemeralStat": "True",
"FFlagDebugDisableTelemetryEventIngest": "True",
"FFlagDebugDisableTelemetryPoint": "True",
"FFlagDebugDisableTelemetryV2Counter": "True",
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"FFlagNewCameraControls": "True",
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}
{
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"FFlagDebugGraphicsPreferD3D11": "True",
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000",
"FFlagNewLightAttenuation": "True",
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"FFlagDebugDisplayFPS": "True",
"FFlagGlobalWindRendering": "False",
"FFlagGlobalWindActivated": "False",
"FIntFRMMinGrassDistance": "0",
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0",
"FIntRenderGrassHeightScaler": "0"
}
{
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"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"DFFlagDebugPauseVoxelizer": "True",
"FFlagDebugSkyGray": "True",
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
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"FFlagDebugForceFSMCPULightCulling": "True",
"DFIntPerformanceControlTextureQualityBestUtility": "-1",
"DFIntTextureCompositorActiveJobs": "0",
"DFFlagTextureQualityOverrideEnabled": "True",
"DFIntTextureQualityOverride": "0",
"FFlagUpdateHealthBar": "False"
}
{
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"DFIntTaskSchedulerTargetFps": "9999",
"FFlagFixGraphicsQuality": "True",
"FFlagDebugDisableTelemetryEphemeralCounter": "True",
"FFlagDebugDisableTelemetryEphemeralStat": "True",
"FIntRenderLocalLightFadeInMs": "0",
"FFlagDebugDisableTelemetryEventIngest": "True",
"FFlagDebugDisableTelemetryPoint": "True",
"FFlagDebugDisableTelemetryV2Counter": "True",
"FFlagDebugDisableTelemetryV2Event": "True",
"FFlagDebugDisableTelemetryV2Stat": "True",
"FStringPartTexturePackTable2022": "{\u0022glass\u0022:{\u0022ids\u0022:[\u0022rbxassetid://9873284556\u0022,\u0022rbxassetid://9438453972\u0022],\u0022color\u0022:[254,254,254,7]}}",
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"FStringTerrainMaterialTable2022": "",
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"FFlagGlobalWindActivated": "False",
"FFlagEnableBetaFacialAnimation2": "False",
"FFlagFacialAnimationSupport1": "False",
"DFIntAnimationLodFacsDistanceMin": "0",
"DFIntAnimationLodFacsDistanceMax": "0",
"DFIntAnimationLodFacsVisibilityDenominator": "0",
"DFFlagEnableDynamicHeadByDefault": "False",
"FIntRobloxGuiBlurIntensity": "0",
"FFlagDebugRenderingSetDeterministic": "True",
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
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"FIntRenderLocalLightUpdatesMax": "1",
"FIntRenderLocalLightUpdatesMin": "1",
"FFlagAdServiceEnabled": "False",
"FFlagFastGPULightCulling3": "True",
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"FIntRenderShadowmapBias": "1",
"FIntDebugForceMSAASamples": "-1",
"FIntFRMMinGrassDistance": "0",
"FFlagLuaAppUseUIBloxColorPalettes1": "True",
"FFlagEnableCommandAutocomplete": "True",
"FFlagUIBloxUseNewThemeColorPalettes": "True",
"FIntFRMMaxGrassDistance": "0",
"FFlagSoundsUsePhysicalVelocity": "True",
"FIntRenderGrassDetailStrands": "0",
"FFlagChromeBetaFeature": "False",
"FFlagEnableInGameMenuChromeABTest2": "False",
"FFlagEnableReportAbuseMenuRoactABTest2": "False",
"FFlagEnableChromePinnedChat": "False",
"FFlagEnableInGameMenuChrome": "False",
"FFlagEnableInGameMenuChromeABTest": "False",
"FFlagEnableInGameMenuChromeSignalAPI": "False",
"FFlagPlayerListChromePushdown": "False",
"FStringEnableChromePinnedChatForcedUserIds": "1",
"FStringGameMenuChromeForcedUserIds": "1",
"FFlagVoiceBetaBadge": "False",
"FFlagTopBarUseNewBadge": "False",
"FFlagEnableBetaBadgeLearnMore": "False",
"FFlagBetaBadgeLearnMoreLinkFormview": "False",
"FFlagControlBetaBadgeWithGuac": "False",
"FStringVoiceBetaBadgeLearnMoreLink": "null",
"FIntRenderGrassHeightScaler": "0",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"DFFlagDisableDPIScale": "True",
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"FFlagCoreGuiTypeSelfViewPresent": "False",
"DFIntDebugFRMQualityLevelOverride": "1",
"FFlagDisableNewIGMinDUA": "True",
"FFlagPreloadAllFonts": "True",
"FFlagCommitToGraphicsQualityFix": "True",
"FFlagDebugSkyGray": "True",
"DFIntMaxFrameBufferSize": "4",
"FFlagRenderGpuTextureCompressor": "True",
"FFlagGpuGeometryManager7": "True",
"DFFlagPredictedOOM": "False",
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"FFlagDisablePostFx": "True",
"FFlagEnableQuickGameLaunch": "True",
"DFFlagDebugPauseVoxelizer": "True",
"FIntTerrainArraySliceSize": "4",
"DFFlagTextureQualityOverrideEnabled": "True",
"DFIntTextureQualityOverride": "1",
"FFlagEnableAudioOutputDevice": "False"
}