Skip to content

v1.0.0.5

Compare
Choose a tag to compare
@Piranha91 Piranha91 released this 19 Apr 08:00
· 406 commits to master since this release

"No Valid Asset Packs" is not a patcher error - it's just the patcher telling you that you don't have a config file that covers that specific NPC.

Headpart distribution does not work well for NPCs with custom sculpts.

Change Log [1.0.0.5]

  • Further improved HeadPart script (Requires clean save) - Thanks to Frolique for testing!
  • Added new "Keyword" type of NPC attribute. Detects NPCs with the given keyword.
  • Fixed "Force vanilla body mesh paths" option giving Khajiit and Argonian NPCs human hand meshes,
  • Race aliases are now respected by Race-type NPC Attributes and not just (dis)Allowed Races/Race Groupings.
  • Added small menu in TexMesh page to allow user to select skin EditorIDs which the patcher should fully replace rather than trying to patch. The default items should be sufficient for most people. Thanks to Frolique for the suggestion.
    • This is meant for skins that have Armor Addons for multiple races and that are commonly used by many NPCs. SynthEBD should be able to handle this on its own, and in most cases it does, but I've received sporadic reports of hands/feet not matching body despite apparently being patched correctly, and tracked it down to this Armor Addon issue. Rather than figuring out a deep (and potentially computationally expensive) fix, it's easier to just fully replace those skins.
  • Improved the way "EasyNPC Compatibility Mode" works to better handle the 0.9.6 update. Thanks again to Frolique for the suggestion.
  • Fixed rare scenario in which SynthEBD could cause missing body parts (hands/feet). I only ever encountered this in one NPC from Interesting NPCs but the fix is generalized to all NPCs.
  • Fixed asset distributor erroneously reading consistency when consistency is unchecked in the main menu
  • Distributed head parts are now patched if their Valid Races list doesn't include the assignee's race. This does not fix the error described in the video linked above, but does fix invisible headparts if assigned to a race they weren't meant for (such as a custom race follower)
  • Fixed a rare crash when the number of top-level subgroups in a config file changes (e.g. subgroup added or removed) between patcher runs with consistency enabled. Yet another thanks to Frolique for helping me find the culprit situation.
  • Fixed (hopefully) a UI bug that caused patcher to crash on Specific NPC Assignments for a small number of users. Thanks to Tommy and others for the report.

Change Log [1.0.0.4]

  • Fixed a bug where, if you were looking at an NPC's consistency entry and pushed "Run", any changes to that consistency entry during that patcher run would be discarded
  • Tweaked Specific NPC Assignments page layout
  • Small fixed to Tempered Skins for Females config files.

Change Log [1.0.0.3]

  • The face texture script fix in 1.0.0.2 fixed a bug where NPCs surrounding player wouldn't get their faces updated until the player changed cells. However, it broke the script's ability to listen for in-game events that were supposed to re-trigger the face fix, resulting in NPCs not getting fixed faces when their appearance was changed by a mod. This update should resolve the conflict between the two functionalities, enabling NPCs around the player to load in and immediately apply the new face texture, while retaining their ability to listen for events and re-fix face as necessary.

Change Log [1.0.0.2]

  • Tweaked the SynthEBD version of the face texture script to add back a function that was removed because I thought it wasn't needed. Hoping this will fix an issue where NPCs lose their face texture upon game reload - please let me know if it works. Thanks to Frolique and others for reporting the issue.
  • Fixed EBD face texture script still being enabled when SynthEBD version is selected. Might slightly reduce processing time; otherwise this shouldn't impact anything.
  • Fixed the "Delete all ___" buttons in the bodyslides menu ignoring bodyslides set to "hidden".

Change Log [1.0.0.1]

  • Fixed head part category distribution probability not saving when switching to a different head part tab. Thanks Tommy for reporting the bug!

A quick non-technical message: Several people over the past months have reached out and asked if I have a Patreon/Ko-fi/etc. I do not, and I am not planning to open one. However, if you were in the mood to donate and my work met your threshold, please consider instead donating to aid organizations operating in Ukraine including UNITED24, Ukrainian Red Cross, World Central Kitchen, GlobalGiving, and others.