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v1.0.1.1

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@Piranha91 Piranha91 released this 12 Aug 06:58
· 371 commits to master since this release

"No Valid Asset Packs" is not a patcher error - it's just the patcher telling you that you don't have a config file that covers that specific NPC.

** For Config Files, see previous release here **

Headpart distribution does not work well for NPCs with custom sculpts.

Change Log

[1.0.1.1]

  • Fixed patcher adding blank attribute groups to attributes with existing attribute groups when installing a new config file.
  • Fixed Asset Distribution Simulator ignoring changes to settings/rules made in the UI since launching the current session of SynthEBD (thanks to jayjay4funwithyou for pointing this out).
  • Fixed crash when trying to read corrupt BodySlide.xml files (thanks to Moonody for helping to track down the issue).
  • Added some checks to prevent accidental duplication of objects such as Race Groupings.
  • Improved output for the "Environment Details" button in the status log.

[1.0.1.0]

  • Minor improvements to crash logging to help me diagnose issues.

[1.0.0.9]

  • Renewed Eval-Expression License (no feature updates or bug fixes).

[1.0.0.8]

  • This version is mostly improvements for config file developers
  • Added a Subgroup Linker button to Required Subgroups lists to auto-link subgroups by name or ID
  • Added button in the Asset Distribution Simulator to show a full assignment report (same as one would get during regular patching)
  • Fixed a UI bug introduced in 1.0.0.7 where removing a Form from a Form Picker would cause a crash.
  • Fixed bug in config installer where having a download info with an Override Prefix would require all other download infos in the Manifest to also have an Override Prefix even if they're meant to point to the default Prefix.
  • Fixed Synthesis version of the patcher not respecting the selected Output Data Folder (Synthesis mode only).

[1.0.0.7]

  • Fixed bug in which the presence of some specific mods (e.g. Darkend) in the load order would screw up SynthEBD's texture distribution, causing issues like torsos receiving hand textures. The issue was caused by some modded NPCs which probably should have been set to a creature race such as Draugr, but were actually set to Nord or another humanoid race. Once corrupted skins were created for these NPCs, SynthEBD would compound the problem by recycling them to various humanoid NPCs. In 1.0.0.7, SynthEBD detects these problem NPCs and excludes them from patching. Big thanks to Smellsin for identifying Darkend as a problem mod, allowing me to identify the issue. Let me know if there are any edge cases that this version still doesn't catch.
  • Eval-Expression NuGet monthly license renewal
  • .pfc1 release = me trying to get GitHub to recompile the .exe using the latest commit

[1.0.0.6]

  • Eval-Expression NuGet monthly license renewal

[1.0.0.5]

  • Fixed crash when creating a new config file
  • Renewed Eval license