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Merge pull request #13 from SneakyTactician/TileBasedDev
Tile based dev
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SneakyTactician <[email protected]> | ||
[Version 0.0.0.6] | ||
### GUI | ||
*Stone is now rendered | ||
### API | ||
*Stone is now generated in world | ||
*Abstracted pathfinding so that we can support any algorithm with a little tweaking/a bridge between how each algorithm stores the path found | ||
*Pathfinding now forbides living creatures from moving on tiles with marble. | ||
### Tweaks | ||
*Ordering a unit now clears previous orders | ||
### Bugs | ||
* | ||
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[Version 0.0.0.5] | ||
### GUI | ||
*Living creatures are now being rendered | ||
*Living creatures can now be individually selected and order to a location | ||
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#### API | ||
* | ||
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### Bugs | ||
*Main menu fails to show when pressing escape (Issue #11) | ||
*Discovered that main menu fails to show when pressing escape (Issue #11) | ||
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[Version 0.0.0.4] | ||
### GUI | ||
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