如何身临其境 从何而始(Where to Start?) 准备Unity渲染设置(Preparing Unity Render Settings) 照明策略(Lighting Strategy) 建模(Modeling) 标准着色器/PBS材质和纹理(Standard Shader/Material PBS and texturing) 照明和设置(Lighting and Setup) 了解后期处理功能(Understanding Post Process Features) 动态照亮物体(Dynamically Lit Objects) 示例项目文件(Sample Project File) 返回主页