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Update for 1.13 (kind of) #40

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@piegamesde piegamesde commented Aug 23, 2018

So I started updating the codebase to be able to load 1.13 worlds and, that might have escalated quite a bit. Through the process I rewrote almost every single line of code, even if I kept the rough structure. I split the repository into four modules and converted it to Gradle because Maven didn't want to. (If you are wondering, I started a fresh repository and migrated the code gradually and copied everything back for this pull request).

A lot of the features got removed and not added back in yet, and the Eclipse project is kind of broken again, but calling something like ./gradlew -Dorg.gradle.java.home=/usr/lib/jvm/java-8-openjdk :BlockMap-standalone:shadowJar spits out a fat jar that might render worlds with a GUI :) . I also renamed the project so this should be reverted before merging.

@TOGoS I don't expect you to merge this big mess. This will require a lot of additional work and I probably won't do it. Unless you are absolutely willing to get this merged, I will continue this in my own repository and perhaps mirror it on this branch.

Fixes #39

piegamesde and others added 13 commits September 3, 2017 20:59
But this time with setting the formatter to only affect the lines that
got edited.
Here it is. Main class is GuiMain. It has been tested quit well in the
old pull request and a little after cleaning up the code, so it should
work.
The absolute minimal changes needed to make this feature work.
- Made the gui package easier to use in libraries
- Added rudimental documentation, mostly to the new features
The library API is still work in progress.
Fixed a lot of missing things and typos
Rendering should have no big bugs anymore. Logging is on its way to improvement
But it kind of works
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