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Events
Krzmbrzl edited this page Mar 27, 2017
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8 revisions
Name | Arguments | Informations |
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missionStarted | None | Code gets executed immediately when missionStarted has already fired. |
entityCreated | New Object | |
playerChanged | 0: New Player Object 1: Old Player Object (objNull if it doesn't exist) |
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playerInventoryChanged | None | |
visibleMapChanged | Map Visible Bool
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playerSideChanged | 0: New Player Side 1: Old Player Side
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cursorTargetChanged | cursorTarget Object
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cursorObjectChanged | cursorObject Object
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groupUnitsChanged | Array of Units in current players Group Array<Objects>
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playerJoined | Joined Player Object
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currentThrowableChanged | 0: New currentThrowable 1: Old currentThrowable |
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currentWeaponChanged | 0: New currentWeapon 1: Old currentWeapon |
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vehicleChanged | 0: New Vehicle 1: Old Vehicle |
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assignedVehicleRoleChanged | 0: New assignedVehicleRole 1: Old assignedVehicleRole |
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sideChanged | 0: New Side 1: Old Side
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groupChanged | 0: New Group 1: Old Group
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leaderChanged | 0: New Leader Object 1: Old Leader Object
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getConnectedUAVChanged | 0: New UAV Object 1: Old UAV Object
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currentVisionModeChanged | 0: New VisionMode 1: Old VisionMode |
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InventoryOpened | Vanilla InventoryOpen Arguments | |
Killed | Vanilla Killed Arguments | |
Respawn | Vanilla Respawn Arguments | |
AnimStateChanged | Vanilla AnimStateChanged Arguments | |
DrawMapGraphics | None | Require the MapGraphics Module |
Name | Arguments | Description |
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hideObject | 0: Object that should get un/hidden 1: Bool Status of hiding |
Event should get executed as a serverEvent |
enableSimulation | 0: Object whose simulation should be toggled 1: Bool Status of simulation |
Event should get executed as a serverEvent |
assignCurator | 0: Player Object 1: Curator Object
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Event should get executed as a serverEvent |
unassignCurator | Curator Object
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Event should get executed as a serverEvent |
addCuratorEditableObjects | 0: Curator Object 1: [objects, addCrew]
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Event should get executed as a serverEvent |
fixFloating |
Object for Fixfloating |
Event should get executed where the object is local |
playMove | 0: Object that plays the Move 1: Move to play as String
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Event should get executed where the object is local |
playMoveNow | 0: Object that plays the Move 1: Move to play as String
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Event should get executed where the object is local |
switchMove | 0: Object that play the Move 1: Move to play as String
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setVectorUp | 0: Object 1: Vector |
Event should get executed where the object is local |
allowDamage | 0: Object 1: Status as Bool
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Event should get executed where the object is local |
setFuel | 0: Object 1: Value of Fuel as Number
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Event should get executed where the object is local |
removeMagazineTurret | 0: Object 1: Args |
Event should get executed where the object is local |
addMagazineTurret | 0: Object 1: Args |
Event should get executed where the object is local |
deleteGroup | Group |
Event should get executed where the object is local |
selectLeader | 0: Group 1: New Leader Object
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Event should get executed where the group is local |
setMimic | 0: Unit Object 1: Mimic as String
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setVehicleVarName | 0: Object 1: Vehicle name as String
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