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Feat/engine tools #7
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there were some errors in the first commit. they have been fixed.
these fit because we're adding render debug panels
Feat/render system
- add system for blocking input processing without holding last state - add mouse position and delta - enable profiling (oops I forgot)
feat: improvements to input system
- add base project for model config editor - start working on custom model format - move engine panels over to veneer - model compiler utility - various edits to related project and source code
also includes a bunch of new content related to the gtksharp tools system
Contains icons as well
user input is printed with a new line now
Condences a lot of shared properties and whatnot into a base props file.
oops forgot not everyone has readex pro installed on their machines
my body is a machine that turns |
I wonder what the code quality of this looks like |
it's genuinely awful that's the answer LMAO |
okay so actually I'm ignoring codacy for now
might have to jump the gun and merge this now then branch off to work on individual tools this is getting massive. |
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Adds a collection of engine tools and a common GUI framework for dev tooling.
Not all of these need to be done for a merge, but the baseline should exist