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Add comp_prop_rope/comp_prop_cable: These allow generating 3D static prop versions of cables, like in Source 2. Place them down, choose a material, then connect them together like regular move_rope/keyframe_rope.
The postcompiler is now able to properly handle pre-L4D entity outputs.
Added "plugin" support to the compiler - directories can be specified which contain scripts to be run on the map in addition to the existing ones.
Vactubes now have a "next junction" option for manually specifying the next location, and have a 45 degree curve variant.