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Update databases
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13 changes: 4 additions & 9 deletions mod/Scripts/data/descriptions.json
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"c070161a-e8e0-4593-8e63-30799b7f6904": {
"allow_add_mods": true,
"custom_icons": false,
"description": "",
"description": "[h1]This tool allows you to select multiple bodies and duplicate/mirror them[/h1]\r\n\r\n[u][b]Update 04/09/2023[/b][/u][list]\r\n[*]Added support for the majority of survival parts and all challenge parts\r\n[*]Recoloured the tool model, no longer uses default texture\r\n[*]Added different text colours to the modes (blue for Select, green for Build) to better differentiate them at a glance\r\n[*]Mirrored Build Mode is made more apparent by colouring the \"M\" in violet\r\n[*]Simplified selection info, number of joints are no longer displayed\r\n[*]The demo video is no longer 100% accurate because of this[/list]\r\n\r\n[hr][/hr]\r\n[u][b]Select Mode[/b][/u][list]\r\n[*]Left click (default for Build/Primary) to select a body\r\n[*]Right click (default for Remove/Secondary) to deselect a body\r\n[*]F (default for Force Build) to cycle save slots\r\n[*]Hold F (default for Force Build) to save selected bodies to current slot\r\n[*]R (default for Reload) to switch to Build Mode\r\n[*]Double clicking selects/deselects a body and its immediate child bodies (the body on which you first place a joint is the parent, and anything you build on the other end of the joint is the child)\r\n[*]Triple clicking selects/deselects a body and all its descendant bodies[/list]\r\n\r\n[u][b]Build Mode[/b][/u][list]\r\n[*]Left click (default for Build/Primary) to spawn saved bodies of the current slot\r\n[*]Q (default for Next Rotation) to rotate/mirror creation (a violet \"M\" is displayed to indicate mirrored build mode)\r\n[*]F (default for Force Build) to cycle save slots\r\n[*]R (default for Reload) to switch to Select Mode[/list]\r\n\r\n[hr][/hr]\r\n[u][b]Notes[/b][/u][olist]\r\n[*]The save slot number (1-3) is shown in square brackets [ ] before the tool mode\r\n[*]The number of selected bodies is shown after the tool mode\r\n[*]An asterisk (*) will appear at the end of the number of selected bodies if the selection is disjointed (one or more bodies are not connected to the others)\r\n[*]If every body of a creation has been selected, the number of selected bodies will be enclosed in brackets ( )\r\n[*]Selecting a body will select all joints that it is the parent of\r\n[*]Interactable settings are preserved in the copies and bearing directions are reversed when mirrored\r\n[*]Only works for creative mode parts, challenge mode parts, and majority of survival mode parts\r\n[*]Shift+Q (rotating/mirroring in reverse order) does not yet work (broken SM API feature)\r\n[*]There are no collision checks (yet, maybe) when spawning creations, be prepared for a bad time if you spawn into other objects\r\n[*]Unpredictable outcomes may occur if a creation is modified while selecting or saving[/olist]",
"fileId": 2963669827,
"localId": "c070161a-e8e0-4593-8e63-30799b7f6904",
"name": "Duplicator Tool",
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"localId": "c0344d93-7492-46c8-88be-a61699e57041"
}
],
"description": "[i][h1]Cannons Pack Ricochets and Penetrations Addon.[/h1]\r\n\r\n[b]The addon[/b] is currently under development.\r\nWrite suggestions for improvement in the comments.\r\n\r\n[hr][/hr]\r\n[b]THE MOD ADDES TWO NEW GUNS, BUT YOU MUST INSTALL THE REGULAR CANNONS PACK\r\n\r\nМОД ДОБАВЛЯЕТ ДВЕ НОВЫЕ ПУШКИ, НО ОБЯЗАТЕЛЬНО УСТАНОВИТЬ ОБЫЧНЫЙ КЭНОНС ПАК[/b]\r\n\r\n[hr][/hr]\r\n[b]Video in Russian about this mod:(u can use subtitles)[/b]\r\n\r\nhttps://youtu.be/3U-BDA4Cpbo\r\n\r\n[hr][/hr]\r\n[h3] Ricochet Developers: [/h3]\r\n [b]Scripts:[/b]\r\n [u]Heterty[/u](All new scripts, Rus/Eng/Ger translation, General development, etc.)\r\n [u]Questionable Mark[/u](Help with Raycasts, made a base for mod)\r\n\r\n [b]Logic:[/b]\r\n [u]Sporling, Alevirex[/u](Maths formulas)\r\n\r\n [b]Other:[/b]\r\n [u]Driver[/u](Polish translation)\r\n\r\n[hr][/hr]\r\n[h3] Penetrations and shrapnels developers: [/h3]\r\n\r\n[b]All:[/b]\r\n[u]Heterty[/u]\r\n\r\n[hr][/hr]\r\n[h3]Info:[/h3]\r\n [b]Minimum projectile force to ricochet - 71 m/s(don't forget about speed loss)[/b]\r\n\r\n[b]Ricochet Chance(0-1)[/b]\r\n A [u]given number[/u] makes the chance of a ricochet which depends on the angle and randomness.\r\n[b]Ricochet Angle[/b]\r\n Minimum ricochet angle [u](large)[/u]\r\n\r\n [b]Expl.lvl falls with distance[/b]\r\n This logical parameter allows the explosion level to decrease with distance\r\n [b]Expl.lvl falls with angle[/b]\r\n This logical parameter allows the explosion level to decrease with angle\r\n\r\n [b]Coef. Expl. Lvl fall with distance[/b]\r\n This coefficient is the cosine of the specified number, and affects how much Expl.Lvl drops with distance\r\n [b]Coef. Expl. Lvl angle fall[/b]\r\n This coefficient is the multiplier by which the drop in armor penetration due to the slope of the armor is multiplied.\r\n [b]Shell normalization[/b]\r\n The entered parameter is the angle by which the projectile rotates when penetrating towards the armor.\r\n\r\n [b]Ignore durab. lvl. (X) and less(Not finished)[/b]\r\n This value is the shape of what strength, inclusive, the projectile will ignore and fly through\r\n [b]Penetration(Not finished)[/b]\r\n The indicated value is how many blocks the projectile is capable of penetrating (do not forget about the loss of explosion Lvl)\r\n\r\n[hr][/hr]\r\n[h3]Shrapnels[/h3]\r\n\r\n[b]Spawn shrapnels after expl.[/b]\r\nThis Boolean parameter enables or disables the creation of fragments after an explosion\r\n[b]Rot. shr. against the surface[/b]\r\nThis logical parameter causes the fragments to fly in the opposite direction from the surface.\r\n\r\n[b]Shrapnels count[/b]\r\nNumber of spawned fragments\r\n[b]Shrapnels speed(m/s)[/b]\r\nFragment speed (with slight spread)\r\n\r\n[b]Shrapnels damage[/b]\r\nDamage to unit or character from a fragment\r\n[b]Shrapnels spread(degrees)[/b]\r\nScattering of fragments, without turning on the \"Rot. shr. against the surface\" it is better to set the spread to 360\r\n\r\n[b]Exp. lvl. before shrapnels spawn[/b]\r\nThe explosion level of the explosion before the fragments spawn (the effect is determined depending on the radius)\r\n[b]Exp. rad. before shrapnels spawn[/b]\r\nExplosion radius of the explosion before the fragments spawn (the effect is determined depending on the radius)\r\n\r\n[hr][/hr]\r\n[b]All questions about mod - Discord: Heterty[/b][/i]",
"description": "[i][h1]Cannons Pack Ricochets and Penetrations Addon.[/h1]\r\n\r\n[b]The addon[/b] is currently under development.\r\nWrite suggestions for improvement in the comments.\r\n\r\n[hr][/hr]\r\n[b]THE MOD ADDES THREE NEW GUNS, BUT YOU MUST INSTALL THE REGULAR CANNONS PACK\r\n\r\nМОД ДОБАВЛЯЕТ ТРИ НОВЫЕ ПУШКИ, НО ОБЯЗАТЕЛЬНО УСТАНОВИТЬ ОБЫЧНЫЙ КЭНОНС ПАК[/b]\r\n\r\n[hr][/hr]\r\n[b]Video in Russian about this mod:(u can use subtitles)[/b]\r\n\r\nhttps://youtu.be/3U-BDA4Cpbo\r\n\r\n[hr][/hr]\r\n[h3] Ricochet Developers: [/h3]\r\n [b]Scripts:[/b]\r\n [u]Heterty[/u](All new scripts, Rus/Eng/Ger translation, General development, etc.)\r\n [u]Questionable Mark[/u](Help with Raycasts, made a base for mod)\r\n\r\n [b]Logic:[/b]\r\n [u]Sporling, Alevirex[/u](Maths formulas)\r\n\r\n [b]Other:[/b]\r\n [u]Driver[/u](Polish translation)\r\n\r\n[hr][/hr]\r\n[h3] Penetrations and shrapnels developers: [/h3]\r\n\r\n[b]All:[/b]\r\n[u]Heterty[/u]\r\n\r\n[hr][/hr]\r\n[h3]Info:[/h3]\r\n [b]Minimum projectile force to ricochet - 71 m/s(don't forget about speed loss)[/b]\r\n\r\n[b]Ricochet Chance(0-1)[/b]\r\n A [u]given number[/u] makes the chance of a ricochet which depends on the angle and randomness.\r\n[b]Ricochet Angle[/b]\r\n Minimum ricochet angle [u](large)[/u]\r\n\r\n [b]Expl.lvl falls with distance[/b]\r\n This logical parameter allows the explosion level to decrease with distance\r\n [b]Expl.lvl falls with angle[/b]\r\n This logical parameter allows the explosion level to decrease with angle\r\n\r\n [b]Coef. Expl. Lvl fall with distance[/b]\r\n This coefficient is the cosine of the specified number, and affects how much Expl.Lvl drops with distance\r\n [b]Coef. Expl. Lvl angle fall[/b]\r\n This coefficient is the multiplier by which the drop in armor penetration due to the slope of the armor is multiplied.\r\n [b]Shell normalization[/b]\r\n The entered parameter is the angle by which the projectile rotates when penetrating towards the armor.\r\n\r\n [b]Ignore durab. lvl. (X) and less(Not finished)[/b]\r\n This value is the shape of what strength, inclusive, the projectile will ignore and fly through\r\n [b]Penetration(Not finished)[/b]\r\n The indicated value is how many blocks the projectile is capable of penetrating (do not forget about the loss of explosion Lvl)\r\n\r\n[hr][/hr]\r\n[h3]Shrapnels[/h3]\r\n\r\n[b]Spawn shrapnels after expl.[/b]\r\nThis Boolean parameter enables or disables the creation of fragments after an explosion\r\n[b]Rot. shr. against the surface[/b]\r\nThis logical parameter causes the fragments to fly in the opposite direction from the surface.\r\n\r\n[b]Shrapnels count[/b]\r\nNumber of spawned fragments\r\n[b]Shrapnels speed(m/s)[/b]\r\nFragment speed (with slight spread)\r\n\r\n[b]Shrapnels damage[/b]\r\nDamage to unit or character from a fragment\r\n[b]Shrapnels spread(degrees)[/b]\r\nScattering of fragments, without turning on the \"Rot. shr. against the surface\" it is better to set the spread to 360\r\n\r\n[b]Exp. lvl. before shrapnels spawn[/b]\r\nThe explosion level of the explosion before the fragments spawn (the effect is determined depending on the radius)\r\n[b]Exp. rad. before shrapnels spawn[/b]\r\nExplosion radius of the explosion before the fragments spawn (the effect is determined depending on the radius)\r\n\r\n[hr][/hr]\r\n[b]All questions about mod - Discord: Heterty[/b][/i]",
"fileId": 3061776084,
"localId": "090bc798-aca2-44e6-b57c-76c0a6986e32",
"name": "Cannons Pack Ricochets and Penetrations",
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"8ec0b0e1-b0ab-4f34-ae1c-59ad47c6e5ec": {
"allow_add_mods": true,
"custom_icons": false,
"dependencies": [
{
"fileId": 2504530003,
"localId": "40639a2c-bb9f-4d4f-b88c-41bfe264ffa8"
}
],
"description": "This mod is a modding Library that allow a lot of things for mods :[list]\n[*]Access the informations of other mods in a local game like :[list]\n[*]their differents sets (shape, tool, harvestable...),\n[*]their custom Crafting recipes (craftbot, cookbot and trader),\n[*]their Descriptions,[/list]\n[*]Have all the informations of a part that are in his shapeset (size, flammable, stacksize, set path, original mod Id...),\n[*]Introduce an all new tag system like Minecraft, if you want to check an item property, check if it's in a tag that specify this property (this depends on if modders registered their item tags, register your tags in the GFolder below)[/list]\n\nFor additional informations, check the link below :\nhttps://drive.google.com/drive/folders/1zq18JfoMygM5buyJ0P-Bj0eRGnY9rH9F?usp=drive_link",
"dependencies": null,
"description": "This mod is a modding Library that allow a lot of things for mods :[list]\r\n[*]Access the informations of other mods in a local game like :[list]\r\n[*]their differents sets (shape, tool, harvestable...),\r\n[*]their custom Crafting recipes (craftbot, cookbot and trader),\r\n[*]their Descriptions,[/list]\r\n[*]Have all the informations of a part that are in his shapeset (size, flammable, stacksize, set path, original mod Id...),\r\n[*]Introduce an all new tag system like Minecraft, if you want to check an item property, check if it's in a tag that specify this property (this depends on if modders registered their item tags, register your tags in the GFolder below)[/list]\r\n\r\nFor any suggestion/problems/questions, message me or ping on a server that I'm in on Discord : \"[b]@ClashofCraft972[/b]\"\r\n\r\nFor additional informations, check the Github :\r\nhttps://github.com/ClashofCraft972/CompatLibs/wiki/Compatibility-Library-Wiki",
"fileId": 3055543525,
"localId": "8ec0b0e1-b0ab-4f34-ae1c-59ad47c6e5ec",
"name": "Compatibility Library",
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12 changes: 6 additions & 6 deletions mod/Scripts/data/last_update.json
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{
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