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Mechs, Chemistry Changes, and More #176
Merged
sleepyyapril
merged 37 commits into
TheDenSS14:master
from
sleepyyapril:presidential-perc
Jan 20, 2025
Merged
Mechs, Chemistry Changes, and More #176
sleepyyapril
merged 37 commits into
TheDenSS14:master
from
sleepyyapril:presidential-perc
Jan 20, 2025
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…ople who don't know. Signed-off-by: sleepyyapril <[email protected]>
# Description Making chems use Unobtainium Reagents doesn't make chemistry interesting, it makes medical gameplay boring. This PR replaces the unobtainium recipes with suitably expensive and/or complicated recipes. Have fun memorizing how to make Acetone, Ammonia and Impedrezine. # Changelog :cl: - remove: 1984'd most instances of "Unobtainium" chemistry. Chems like Necrosol that previously required normally unobtainable reagents such as Cognizine or Vestine now instead have long production chains of chems that are obtainable, but complicated to produce. Check the chemistry menu for more information.
Signed-off-by: sleepyyapril <[email protected]>
There's literally no reason to accept a decimal input except to be annoying
# Description Arsenal Research SUCKS. And the reason it sucks is twofold: Nothing it unlocks can be made by science directly. And it has entirely too many research unlocks that only grant 1 or 2 items max, which bloated the menu and meant that even if you wanted to pursue making some cool gun, you were punished for wanting to do so. Well this PR does nothing to fix the first issue. But it does fix the second issue by consolidating a ton of the Arsenal research into larger single entries. Some things that were too basic were also removed as researchable outright, and made default in the security techfab (Basic technology that you could consider "Tier 0" that already exists on the station should NEVER be a research). # Changelog :cl: - tweak: Made Arsenal Research significantly more interesting by consolidating most of the useless single item researches into larger essential categories. Basic Weapons, Advanced Weapons, Prototype Weapons. Going forwards, these three categories will have significantly more exciting options added to them that should make it more worthwhile to pursue.
# Description Civilian Research also sucks. For the same reasons Arsenal did. Too many categories that don't give any meaningful benefit. This PR fixes this by shuffling around a lot of research between Civilian and Experimental. While consolidating a bunch of civilian tech. TODO: Add research for manufacturing Vacsuits & Hardsuits to this category. # Changelog :cl: - tweak: Consolidated the Civilian Services research category to make them more interesting and broadly useful.
# Description This PR fills in the basics for the previously commented placeholders for "Advanced Tacsuits" and "Prototype Tacsuits", both new Arsenal researches. These both unlock recipes for manufacturing tacsuits at a Security Techfab, and are an alternative method to making them outside of buying them through Cargo. Here's a genuine reason for Epistemics to consider doing Arsenal T3. <details><summary><h1>Media</h1></summary> <p>     </p> </details> # Changelog :cl: - add: Added Advanced Tacsuits, and Prototype Tacsuits to Arsenal research. Along with them comes Security Techfab recipes for said tacsuits.
# Description This PR fully replaces the "Tier 3 Tech Lockout" with a research softcap. How it works is that technologies are allowed to set a softcap contribution, meaning that they multiplicatively increase the cost of all other research by a certain amount. By default, this is done by all Tier 3 Technologies. Essentially, this means that you're no longer limited to a single research category's tier 3 selections. Instead the costs of research increase the more capstones you unlock. The current cost increase for research is displayed on the console. <details><summary><h1>Media</h1></summary> <p>  </p> </details> # Changelog :cl: - remove: Removed the "Tier 3 Tech Lockout" mechanic. You are no longer limited to 1 discipline worth of t3 research. - add: Research is now "Softcapped" by Tier 3 unlocks. Each unlocked Tier 3 technology multiplicatively increases the cost of all other research. Rushing a capstone can be quite expensive, as will be getting multiple capstones. I hope you're glad that you can build more than one prober now without guaranteeing the station will explode.
# Description Servers are occasionally experiencing roundstart crashes, and the logs I received concerning this crash imply that LoadoutSystem is SOMEHOW being handed a player character that doesn't actually exist. Well an easy solution I guess is to just make LoadoutSystem check if the entity *factually* exists, before attempting to apply a loadout to it. # Changelog :cl: - fix: Possibly fixed a crash related to Loadouts being applied to entities that don't exist.
# Description New lawset, see media.  --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: Rane - add: Added Augustine lawset as a middle ground between Asimov and Crewsimov.
it's an engine update folks --------- Co-authored-by: Tobias Berger <[email protected]>
maintainers get over here --------- Signed-off-by: sleepyyapril <[email protected]> Signed-off-by: Skubman <[email protected]> Co-authored-by: Skubman <[email protected]>
# Description Howdy, y'all, I just wanted to give you a quick update on the ATS. I've added the proper tiny fan, add snacks, and drinks vendors, and some lighting. <details><summary><h1>Media</h1></summary> <p>   </p> </details> --- # Changelog :cl: Mike32oz - add: ATS, light post, snacks/drinks vendors. - tweak: ATS, tiny fan, convenient belt. - remove: ATS, spawn-MobBear in the Maintenance room.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description This is **Part 2** of the Modular Computers system, adding the functional player facing stuff- the modular computer itself, a way to make and burn disks via the Disk Burner and a related research. Also comes with some cleanup changes to fix parts of the system that broke in testing. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Actually run through this thing when my laptop is out of battery (everything worked except CONSTRUCTING the disk burner) - [ ] Add disk burning delay, make it more intuitive? Maybe a guidebook entry? --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> NO. </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - add: Added the Disk Burner, the Modular Computer as a board and a way to make computer disks. --------- Signed-off-by: sleepyyapril <[email protected]> Signed-off-by: Eris <[email protected]> Signed-off-by: Eris <[email protected]> Co-authored-by: sleepyyapril <[email protected]> Co-authored-by: VMSolidus <[email protected]>
Co-authored-by: gluesniffler <[email protected]>
…ngines into presidential-perc
RSI Diff Bot; head commit 226ef87 merging into 6628d09 Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi
Resources/Textures/Objects/Specific/Mech/mecha_equipment.rsi
Resources/Textures/_Goobstation/Objects/Specific/Mech/clarke_construction.rsi
Resources/Textures/_Goobstation/Objects/Specific/Mech/durand_construction.rsi
Resources/Textures/_Goobstation/Objects/Specific/Mech/gygax_construction.rsi
Resources/Textures/_Goobstation/Objects/Specific/Mech/ripleymkii_construction.rsi
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🆑 Several contributors
consolidating most of the useless single item researches into larger
essential categories. Basic Weapons, Advanced Weapons, Prototype
Weapons. Going forwards, these three categories will have significantly
more exciting options added to them that should make it more worthwhile
to pursue.
them more interesting and broadly useful.
limited to 1 discipline worth of t3 research.
Tier 3 technology multiplicatively increases the cost of all other
research. Rushing a capstone can be quite expensive, as will be getting
multiple capstones. I hope you're glad that you can build more than one
prober now without guaranteeing the station will explode.