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Releases: TheStaticVoid/StaTech-Industry

1.1.15 Release

22 Jan 04:54
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StaTech Industry 1.1.15 Changelog:

This is a follow up patch to the previous one that addresses some issues found with the patch as well as some QoL updates. If you're using an existing instance, you will have to enable the emissive texture packs manually. New installs should have them enabled by default.

I've tacked on a rather large change to this patch with downtiering the requirements for AE2 from MV and HV to LV and MV. This means as soon as you have electric machines, you can start using AE2 to automate item transfer rather than relying on Tom's Simple Storage Mod. Autocrafting is still gated to MV just because it should be separate to avoid players falling into the pitfalls of autocrafting early.

Mods added:

Mods removed:

  • Jade - Reverting back to WTHIT. This mod did not support viewing content of MI fluid pipes or energy cables
  • Jade: Addons

Mods updated:

Mods downgraded:

Other changes:

1.1.14 Release

13 Jan 20:55
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StaTech Industry 1.1.14 Changelog:

This is primarily a maintenance patch for mod updates and to add some new stuff, primarily the Spectrum update that came out awhile ago now. This includes new quests to guide you through progression of the mod. Alongside that, there have been multiple community fixes for typos / mispellings in quests and several QoL updates to the pack. Changes to progression of the pack are not planned ATM for the 1.1 branch, and more details for 2.0 can be found in the Discord.

Mods added:

Mods removed:

Mods updated:

Other changes:

1.1.13 Release

09 Apr 14:06
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StaTech Industry 1.1.13 Changelog:

Another maintenance patch. Notably this brings the new Create update that fixes the crash-to-desktop when viewing certain Create recipes.

Mods updated:

Other changes:

1.1.12 Release

12 Mar 15:40
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StaTech Industry 1.1.12 Changelog:

This is primarily a maintenance patch as we wait for 1.21 and the NeoForge jump for version 1.2.0 (or 2.0, not sure on name yet). This patch will bring the update to Modern Industrialization that brings redstone control to your machines, as well as many other mod updates.

Mods updated:

Mods removed

  • Memoryleakfix - No longer updated on CF and licensing restricts repacking

Other changes:

1.1.11 Release

01 Oct 07:00
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StaTech Industry 1.1.11 Changelog:

Added back Sodium and Iris this patch since the zipping of the MI datagen files last update forces a manual review on Curseforge anyway. Discussion for the large 1.2.0 patch has started in the Discord. It will mainly focus on lategame progression and changes around the space age and components of that.

Mods added:

Mods updated:

Other changes:

1.1.10 Release

18 Sep 22:53
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1.1.9 Release

09 Sep 19:41
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StaTech Industry 1.1.9 Changelog:

This was meant to come out much sooner to address the FastBench issue, however I got caught up with other projects. This update includes the MI Sound Addon I've been working on, meaning that all your machines will start buzzing and humming away. If you don't like this, you can disable it in the config (server-side) or make a Steel Mallet and start smacking your machines.

Additionally, I've included CapeJS, the other mod I've been working on, and started distributing capes to github contributors, supporters, other mod developers, pack completionists, and beta testers. If you beat the pack and want a cape, make sure to join the Discord.

Lastly for big changes, the Boss Crusher now supports warden and dragon models. These are pretty basic for now, and will probably be expanded upon later.

Mods added:

  • CapeJS - Mod for adding capes using KubeJS. Will be rolling out custom capes to pack completionists, fellow mod devs, and GitHub contributors
  • MI Sound Addon - Adds sounds to all the Modern Industrialization machines and the wrench.

Mods updated:

Mods removed:

  • FastBench for Fabric - Causes graphical errors when crafting with Tom's storage and pocket crafting table

Other changes:

Contributors

@Flyte-less

1.1.8 Release

29 Aug 14:53
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StaTech Industry 1.1.8 Changelog:

I meant for this to be a small bugfix patch and it ended up being a bit larger than expected. Included with this patch are a new processing chain for creating Chlorine and Sodium Hydroxide from Salt Water, a new fluid you can obtain from the Oil Drilling Rig. I'm waiting for an update to Modern Industrialization that will allow this recipe to require the multiblock to be in any of the ocean biomes, so keep an eye out for that. Along with this, there are a lot of QoL changes and bugfixes.

Mods added:

  • Couplings - Replaces the Double Door mod. Plays well with Create.
  • FastBench for Fabric - An older mod but might help fix some of the lag with crafting benches users have reported

Mods updated:

Mods removed:

  • Double Doors - Replaced by Couplings, didn't play well with Create double doors.

Other changes:

1.1.7 Release

16 Aug 17:59
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StaTech Industry 1.1.7 Changelog:

General bugfix update. Please note this update also includes the fixes for the MI Nuclear Reactor crashes that were addressed in its latest update. Rejoice!

New multiblocks

The Blood Generator

Finally a use for all that excess blood from the Mob Crusher multiblock! Unlocked at the HV-tier, it (hopefully) is a powerful alternate power generation method. This large multiblock generator is made possible by the continued continued support of the MI devs!

Mods added:

  • Cupboard - New dependency for Smooth Chunk Save
  • Shear Cows - Lets you get leather from cows without having to kill them

Mods updated:

Other changes:

Contributors

@GW-Dev

1.1.6 Release

09 Aug 22:34
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StaTech Industry 1.1.6 Changelog:

This quickly turned into a pretty decent sized update. Thanks to @GW-Dev for the new Boss Crusher multiblock and Nether Star progression changes and @Flyte-less for helping in merging their amazing ZedTech resourcepack into the main pack.

New Multiblocks

Boss Crusher

This is an advanced version of the Mob Crusher specializing specifically on the slaughter of bosses. Currently only the Wither Model is implemented, but plans for the Warden and Ender Dragon are in the works. With this Wither Model comes some changes to progression. You will receive Liquid Nether Star, which needs to be purified before its new use in creating Superconductors.

Large Steam Furnace

Instead of heavily relying on Create bulk blasting to smelt your ores, why not use this new MI steam multiblock? It smelts 8 items in the same time a normal furnace would smelt one. All for only 2 EU/t!

Large Steam Macerator

Along with the new furnace multiblock, the Large Steam Macerator aims to help speed up your ore processing. With the new oregen, you'll be coming back to your base with loads of more ore than you would have before 1.1.0. To remedy this, the Steam Macerator is able to process 8 items in the time it would take to process two.

Mods added:

Mods updated:

Mods downgraded:

  • Iris 1.6.4 -> 1.6.1 - Had to do this because CurseForge is now flagging this mod as not allowed despite being on their preapproved list. Gotta love it! If you plan to use shaders, I suggest manually updating to the latest version (1.6.5)

Other changes:

First-time Contributors

@GW-Dev
@Flyte-less