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p2Point.h
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p2Point.h
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// ----------------------------------------------------
// Point class -----------
// ----------------------------------------------------
#ifndef __P2POINT_H__
#define __P2POINT_H__
#include <math.h>
template<class TYPE>
class p2Point
{
public:
TYPE x, y;
p2Point()
{}
p2Point(const p2Point& p)
{
x = p.x;
y = p.y;
}
// Math ------------------------------------------------
p2Point operator -(const p2Point &v) const
{
p2Vector2 r;
r.x = x - v.x;
r.y = y - v.y;
return(r);
}
p2Point operator + (const p2Point &v) const
{
p2Vector2 r;
r.x = x + v.x;
r.y = y + v.y;
return(r);
}
const p2Point& operator -=(const p2Point &v)
{
x -= v.x;
y -= v.y;
return(*this);
}
const p2Point& operator +=(const p2Point &v)
{
x += v.x;
y += v.y;
return(*this);
}
bool operator ==(const p2Point& v) const
{
return (x == v.x && y == v.y);
}
bool operator !=(const p2Point& v) const
{
return (x != v.x || y != v.y);
}
// Utils ------------------------------------------------
bool IsZero() const
{
return (x == 0 && y == 0);
}
p2Point& SetToZero()
{
x = y = 0;
return(*this);
}
p2Point& Negate()
{
x = -x;
y = -y;
return(*this);
}
// Distances ---------------------------------------------
TYPE DistanceTo(const p2Point& v) const
{
TYPE fx = x - v.x;
TYPE fy = y - v.y;
return (TYPE) sqrt((float) (fx*fx) + (fy*fy));
}
};
#endif // __P2POINT_H__